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Light and Dark: Kyle Katarn's Tale, Mission 5

Mission 5: Endgame on Ruusan


In this article, we continue a series of connected scenarios for the Star Wars Miniatures Game. To play these scenarios, you must have the Rebel Storm starter set, Ultimate Missions: Rebel Storm, and possibly one or more Clone Strike booster packs.

These missions recreate incidents from Kyle Katarn's journey from Imperial cadet to Rebel roughneck to Jedi Knight poised between the light and dark sides of the Force, a wrenching personal drama that played out against the backdrop of the Galactic Civil War and its aftermath.

In Mission 1, Kyle led stormtroopers on a raid on a Rebel comm center on asteroid AX-456.

In Mission 2, Kyle infiltrated an Imperial research station to steal schematics for the Death Star.

In Mission 3, Kyle blew up the reactor of an Imperial mining facility on the Blood Moon -- and had his first en counter with a Dark Trooper.

In Mission 4, Kyle faced the murderous droid 8t88 and the Sith twins Gorc and Pic as he tried to locate the Valley of the Jedi.

Now, Mission 5 recreates the final climactic battle between Kyle and the Dark Jedi Jerec in the Valley of the Jedi on the world of Ruusan.

Mission 5: Endgame on Ruusan

Having found the location of the Valley of the Jedi, Kyle Katarn and Jan Ors traveled to Ruusan, where Jerec and his Dark Side adepts had already arrived and begun their efforts to tap the vast power trapped on the planet.

A thousand years before, the Valley of the Jedi had been the site of the final, cataclysmic battle between the Army of Light, led by the Jedi Lord Hoth, and the Brotherhood of Darkness, led by the Sith Lord Kaan. Trapped in Ruusan's caverns, Kaan and his followers bent their wills to create a Thought Bomb, a fiendish mental construct that dragged the spirits of both armies into itself and trapped them there.

Jerec believed that by gaining control of the spirits, he could create an empire that would put Palpatine's to shame. Kyle sought to stop him at any cost, and thereby fulfill an ancient prophecy: "And a knight shall come, a battle will be fought, and the prisoners go free."

"Endgame on Ruusan" recreates the climactic battle between Kyle and Jerec, and by extension between the Army of Light and the Brotherhood of Darkness. Use one-quarter of the blank side of the Star Wars Miniatures Game Starter Set map to represent the Valley of the Jedi on Ruusan.

Rebel Setup

The Rebel force consists entirely of Kyle Katarn. Kyle begins on the leftmost edge of the map, in the middle square.

Kyle Katarn (Asajj Ventress) 34
Total 28

Rebel Victory Conditions

The Rebel player wins by accomplishing the following goal.

Empire Denied: If Jerec is defeated, the Rebel Player wins the scenario.

Imperial Setup

The Imperial force consists entirely of Jerec. Jerec begins on the rightmost edge of the map, in the middle square.

Jerec (Count Dooku) 52
Total 52

Imperial Victory Conditions

The Imperial player wins by accomplishing the following goal:

Empire Achieved: If Kyle is defeated, the Imperial player wins the scenario.

Special Scenario Rules

The following special rules are in effect for this mission. The notes below replace the normal Force Powers of Asajj Ventress and Count Dooku.

Locus of the Force: The imprisoned Jedi and Sith spirits bathe the Valley of the Jedi in eldritch energies that can be tapped by Force-sensitive combatants, but it's dangerous to draw on such powers. The energies grant Kyle 5 Force Points to start the mission, matching Jerec's Force Points, and both Kyle and Jerec get 1 Force Point each time they activate. (Either may gain more Force Points than his starting 5.) However, both Kyle and Jerec must also make a save of 11 each round to avoid taking 5 points of damage from the Valley's energies.

Tangled Ruins: The floor of the Valley of the Jedi is littered with rubble and bathed in strobing light as the spirits of the trapped Jedi and Sith struggle to escape their long confinement. Treat every square as though it were a low object (thus requiring double to move into it.)

Force Cocoon: Each round, instead of making an attack, Kyle can expend 2 Force Points to insulate any other unit within a range of 6 squares from the energies careening through the Valley. If used against Jerec, this cuts him off from the dark side of the Force that has sustained him for so long, reducing his total Hit Points by 30. Jerec takes no damage with a save of 11 plus the number of Force Points he has expended in Force attacks during the mission, minus the number of Force Points Kyle has expended in Force attacks during the mission, as detailed below.

Force Jump: By spending 1 Force Point, either Kyle or Jerec can move up to 6 squares in a straight line, ignoring movement penalties for terrain (such as in Tangled Ruins, above.) Doing so replaces the character's move action.

Force Pull: By spending 1 Force Point, either Kyle or Jerec can move an opponent 2 squares closer in a straight line toward the character using this ability. The character using this ability must make a successful attack roll, or the Force Pull has no effect. The target can resist being moved with a save of 12. Use of this power counts as a Force attack for this mission.

Force Push: By spending 1 Force Point, either Kyle or Jerec can move his opponent 2 squares away in a straight line from the character using this ability. The character using this ability must make a successful attack roll, or the Force Push has no effect. If the attack is successful, the target also suffers 5 points of damage, but can prevent this damage (but not the 2-square push) with a save of 11. Use of this power counts as a Force attack for this mission.

Force Throw: By spending 1 Force Point, either Kyle or Jerec can use the Force to pick up a chunk of rubble and throw it at his opponent. (The Valley has an endless supply of rubble.) This ability replaces the character's normal attack, but still requires an attack roll. If the object hits the target, it deals 10 points of damage. Use of this power counts as a Force attack for this mission.

Lightsaber Block: By spending 1 Force Point, either Kyle or Jerec takes no damage when hit by a melee attack provided a save of 11 is made.

Lightsaber Precision: By spending 1 Force Point, Jerec gets +10 Damage on his next attack. Use of this power counts as a Force attack for this mission.

Lightsaber Riposte: By spending 1 Force Point, Kyle can make an immediate attack against an attacker who hits him with a melee attack. Use of this power counts as a Force attack for this mission.

Sith Lightning: By spending 2 Force Points, Jerec can blast an opponent within a range of 6 squares with Sith energies, doing 30 points of damage to one target enemy. Use of this power counts as a Force attack for this mission.

Ruusan

Planet Type: Terrestrial
Climate: Varies
Terrain: Desert
Atmosphere: Breathable
Gravity: Standard
Diameter: 21,000 km
Length of Day: 23 standard hours
Length of Year: 321 standard days
Sentient Species: Bouncers, Near-Humans (Ruusanians), Humans, Other
Languages: Basic
Population: 30,000
Species Mix: 60% Bouncers, 25% Ruusanians, 10% Humans, 5% Other
Government: None
Major Exports: Ore
Major Imports: Technology, foodstuffs
System/Star: Hoth's Brand (companion star Petja)

Planets Type Moons
Pernicar Scorching 0
Charny Terrestrial 2
Ruusan Terrestrial 3
Turpimir Barren 1
Farfalla's Diamonds Asteroid belt N/A
Zor Vlahu Gas giant 22
Myl Vlahu Gas giant 11
Saleeh Gas giant 13
Gale Ice ball 2
Othone Ice ball 0
Petja White dwarf --

Like many a world before and since, there was nothing remarkable about Ruusan before it witnessed epochal events. The planet was settled by the Mining Guild as part of a wave of expansion and colonization that swept the Mid Rim's newborn Teraab sector and its young, metal-rich star systems. However, Ruusan's ore deposits proved underwhelming compared with those of neighbors such as Drogheda, Istic, Pesmenben IV, and Tyne's Horky. The planet's location within a tangle of nebulae and newborn stars in the backwater of the sector seemingly doomed it to obscurity.

When the endgame of the Light and Darkness War came, Ruusan was sparsely settled by miners, farmers, and trappers, who co-existed with the planet's native "Bouncers," a peaceable, mildly telepathic species. Lord Hoth's Army of Light pursued the Brotherhood of Darkness to the planet, whose forests and lush hills were blasted and left barren by the ensuing battle.

After Lord Kaan's Thought Bomb imprisoned nearly all the Jedi and Sith spirits, the Jedi Jothun Othone spent considerable Senate funds to turn the Valley of the Jedi into a mausoleum. He designed it to honor the Jedi's victory in the Light and Darkness War and stand as a reminder of nobility and sacrifice to a Republic that often seemed decidedly ignoble. Othone filled the Valley with statuary and memorials, but his larger dream died, as the Republic worlds quickly resumed their bickering. Shifting nebulae within the stellar nursery of the Teraab soon erased hyperspace routes to Ruusan. A few centuries after the Battle of Ruusan, the Valley of the Jedi was still remembered, but its location was all but forgotten. Ruusan had disappeared from most charts, remembered mainly by the Jedi and Mining Guild archivists.

When Jerec's minions finally pierced the nebulae that largely veiled Ruusan from the rest of the galaxy, they found a desert world inhabited by nomadic Bouncers, Ruusanians (whose genetic stock had drifted slightly away from baseline humanity), and a smattering of offworlders, most of whom had fled trouble on other worlds of the Teraab.


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