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Droidworks Assault, Part 3

The Control Center


"Droidworks Assault" is a set of three linked scenarios that follows the attack on a droid manufacturing facility by Republic forces. Check out Mission 1 and Mission 2 if you missed the start of the action. This article presents the final scenario, Mission 3.

Background

After the surprising appearance of the Republic clone army at the Battle of Geonosis, it was apparent that the Separatists needed to increase their droid manufacturing capacity. They rapidly converted existing droid factories to produce the badly needed Battle Droid models. While these facilities quickly produced droids, they were often known factories and thus easily detected by Republic probes and spies.

The relatively unknown TransTech Droidworks has a modest capacity (by Galactic standards) but has nonetheless been pressed into service by their Trade Federation owners. At the time of the Republic attack, the factory has been fully converted and is readily producing droids. However, the facility's defenses are only partially complete. The Republic attack is designed to take advantage of that fact.

Mission 3: The Control Center

With fighting raging around the Droidworks, the Republic squads begin their assault on the Control Center. Because so many droids were sent to shore up the outer defenses, the Separatists have pressed a Geonosian support unit into service. The Geonosians are here to help with the factory conversion, but since the attack began, they have been desperately trying to keep the factory's power system running. Now, they drop everything to stop the clones.

Critical to the success of the Republic assault is disabling the Factory Control Droid. Defeating this droid effectively shuts down the factory and totally disrupts the remaining defenses. This droid is the Republic's primary goal.

Use the city side of the Clone Strike Starter Set map, along with one terrain tile placed as indicated below.

Republic Setup

The Republic force consists of two squads of Jedi and Clone Troopers totaling 203 points. If the Republic player chooses not to use the forces suggested below, he may build his own squads totaling 203 points. However, the squad must include only one unique Jedi of 25 points or less and only one Jedi Guardian. Clone Trooper types are restricted to one Commander and one Sergeant. The Aerial Clone Trooper Captain is not allowed. Any number of regular Clone Troopers, Grenadiers, and ARC Troopers are allowed (up to the point total). Only Jedi and Clone Trooper variants are allowed (in other words, no Fringers or other Republic units).

The Republic forces set up in two areas:

  • Area A: Squad 1
  • Area B: Squad 2

Squad 1

Jedi Guardian 11
ARC Trooper (2) 36
Clone Trooper Commander 13
Clone Trooper Sergeant 10
Clone Trooper Grenadier 9
Clone Trooper (5) 45
Total 102

Squad 2

Anakin Skywalker 25
Clone Trooper Commander 13
Clone Trooper Grenadier (2) 18
Clone Trooper (5) 45
Total 101

Republic Victory Conditions

The Republic player gains Victory Points as described for the following goal:

Defeat the Control Droid: The Republic player is awarded 5 Victory Points for defeating the Factory Control Droid. See the Special Scenario rules below for additional information.

Separatist Setup

The Separatist forces consist of two squads of various droids and Geonosians, totaling 193 points. If the Separatist player chooses not to use the forces suggested below, he may build his own force totaling up to 193 points. The force must include at least one Destroyer Droid and one Battle Droid Officer. The remainder may include Super Battle Droids and Battle Droids of any variation, except the Battle Droid on STAP. Fringers and other Separatists are not allowed.

The Separatists set up in several areas:

  • Area C: All Geonosian Soldiers and two Super Battle Droids
  • Area D: Geonosian Overseer, all Geonosian Drones, and one Super Battle Droid
  • Area E: All Battle Droids
  • Individual Starting Locations: Security Battle Droids, Destroyer Droid and Battle Droid Officer (Factory Control Droid)

Geonosian Squad

Geonosian Overseer 16
Geonosian Drone (4) 12
Geonosian Soldier (4) 36
Super Battle Droid (3) 36
Total 94

Battle Droid Squad

Destroyer Droid 30
Battle Droid Officer (Factory Control Droid) 9
Security Battle Droid (5) 40
Battle Droid (5) 10
Total 99

Separatist Victory Conditions

The Separatist player gains Victory Points as described for the following goal:

Defend the Control Droid: The Separatist player is awarded 5 Victory Points for defeating all Republic forces, thereby successfully defending the Factory Control Droid. See the Special Scenario rules below for additional information.

Special Scenario Rules

Battle Droid Reinforcements: The Battle Droid Factory is still producing droids, albeit at a drastically reduced rate. The exact rate depends on the outcome of Mission 2. Between rounds 1 and 2 (and every second round thereafter), the Separatist player rolls a die to determine if one Battle Droid is produced and available for defending the factory. If the Power Station was destroyed in Mission 2, the Separatist player must roll a 17 or higher. If the Power Station was not destroyed, only an 11 or higher is needed. Place the new Battle Droid on the Destroyer Droid starting location.

Battle Droid Factory Tile: The Battle Droid Factory terrain tile is accessible via the Control Room Door and by a door that spans the center three squares adjacent to the road. There is a wall at each side of the door. See the map.

The Factory Control Droid: The Factory Control Droid is the key to the entire facility and its defenses. The droid's defeat immediately ends the scenario. The droid may leave the Control Room, but its Fire Control ability only functions while in the Control Room.

Four Player Alternate: This scenario may also be played by two teams (four players), with each player taking a squad.

Campaign Play

If you are playing this scenario as part of the Droidworks Assault campaign, add the Victory Points for Mission 3 to the previous mission totals. The faction with the highest total wins.

Strategies

Republic: This is a challenging scenario. Don't get bogged down in trying to defeat every unit, because the only one that matters in the end is the Control Droid. Try to make your way across the map quickly. You're outnumbered, so make the most of your cover and keep out of sight. Watch out for the Geonosian Overseer's Droid Master ability and, of course, the Destroyer Droid. Eliminating these two units early will dramatically help your chances.

Separatist: Use your greater numbers to your advantage. Combine fire, especially with weaker units. Use your units to physically block passages or force attacks of opportunity. Take full advantage of the double attacks given by the Geonosian Overseer's Droid Master ability. The same goes for the Destroyer Droid.

Campaign Play

If you're playing this scenario as part of the Droidworks Assault campaign, keep track of all of the Victory Points gained in this scenario by each player. They will be added to the Victory Point totals for all missions.


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