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Triplet Threat

A Star Wars Miniadventure for Any Era


A shadowy figure wants to hire the characters to, er, "eliminate" the triplets in charge of the Osaji Syndicate, which does a brisk business in both legal and illegal activities. Even if the heroes take on the unsavory task, will they be able to finish the job when they learn the truth about the assignment? Find out in "Triplet Threat," our latest free Star Wars Roleplaying Game miniadventure, designed for four heroes of 9th level.

A Bit of Background

The Osaji Syndicate has done business on the Perlemian Trade Route for generations and is little different from hundreds of other such family-run operations, making credits from legal cut-rate shipping operations and illegal activities such as smuggling and gun-running. While the family isn't well known, Osajis have made the HoloNet of late: Clan patriarch Osaji Shimka was assassinated on a buying trip to Axum three years ago.

With Shimka's death, control of the syndicate passed to his three eldest children, who are fraternal triplets. The most visible is Osaji Varane, who has set himself up as a major importer-exporter on Tirahnn, where he oversees most legitimate Osaji affairs. Illegal Osaji endeavors are supposedly directed by Osaji Uhares, said to be an engineer by training. It's said the new family boss is Osaji Hux, a recluse who prefers to communicate through Uhares.

A shadowy figure hires the characters to perform a straightforward task: Kill the triplets. Uhares is in hiding after a shady deal went bad, but Varane should know his whereabouts-and Uhares, in turn, should be able to lead the characters to Hux. Two things will complicate the characters' mission, however. A unit of stormtroopers is seeking to bring the triplets in for questioning. And just who hired the characters, anyway?

Serving as contract killers isn't a job for the squeaky clean of galactic society. If the characters are rogues used to life in the shadows, such employment may be natural for them. Or perhaps some misadventure on the Perlemian has left them with a need for quick credits outweighing any anxieties about where those credits come from.

More upright citizens could be on assignment from an intelligence agency, or on a clandestine military mission. While the Osajis aren't Hutt-level crime lords, they're certainly guilty of any number of illegalities up and down the Perlemian-reason enough for some government entity to target them. The Alliance also might be gunning for the Osajis: Fear of detection was always a concern for Rebel cells, and some were aggressive in moving against any who threatened to sell out their secrets. Or perhaps the characters have some personal score to settle with the Osajis.

In any event, the characters find themselves conducting a clandestine rendezvous in a shadowport cantina in the Colonies, with the thrum of departing starships loud enough to drown out any number of dirty deals and double-crosses going down over the mugs of Lomin ale.

Download "Triplet Threat" now! (257k .zip file)

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If you can't until March to get your copy of Geonosis and the Outer Rim Worlds, check out this excerpt of the planet Barab I, home to the vicious, reptilian Barabels!





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