|
This section contains rules corrections and official errata for the Star Wars Miniatures Starter Sets, the AT-AT Imperial Walker, and the Clone Strike, Revenge of the Sith,Universe,Champions of the Force, Bounty Hunters, and The Force Unleashed Booster Packs. These corrections will be incorporated into future editions of the game rules.
Light Spirit This character can move through enemy characters, and enemy characters can move through it, as long as no character ends its move in the same space as another character. This character does not count as the nearest enemy, and does not count as adjacent to other characters. This character is not affected by commander effects.
“Characters named/whose name contains . . .” These effects also apply to characters with a special ability having the specified name. For example, the Ugnaught Boss (The Force Unleashed, Fringe 59/60) grants his commander effect to allies with the Ugnaught special ability (such as the Uggernaut).
Pits The rules for pits have been updated to take into account involuntary movement effects from various “unleashed” Force powers, such as Force Push. Add the following text to the rulebook entry:
“If a character is involuntarily moved onto a pit square, stop its movement in the nearest square adjacent to the pit and make a save of 11. On a successful save, the character remains adjacent to the pit. On a failure, it is defeated. Characters with abilities that allow them to enter pit squares (such Flight) make a save of 6 instead.”
AT-AT Imperial Walker
AT-AT Imperial Walker (Imperial, 1/1) Heavy Laser Cannon (1 activation: Make 2 attacks, Attack +6. On a hit, 60 damage to target; each character adjacent to that target takes 20 damage, save 11. On a miss, 20 damage to the target, save 11; each character adjacent to that target takes 20 damage, save 11.)
Clone Strike Booster Pack
ARC Trooper (Republic, 4/60) Add the following: Order 66
Darth Sidious (Separatist, 36/60) Add the following after Unique: (Counts as Emperor Palpatine)
General Kenobi (Republic, 12/60) Add the following after Unique: (Counts as Obi-Wan Kenobi)
Revenge of the Sith Booster Pack
Yoda, Jedi Master (Republic, 24/60) Add the following to Force Valor, immediately following Force 2: , replaces attacks
Dark Side Adept (Imperial, 57/60) Add the following: Force Powers Force 2
Darth Tyranus (Separatist, 29/60) Add the following after Unique: (Counts as Count Dooku)
Universe Booster Pack
ASP-7 (Fringe, 14/60) Add the following: Droid (Immune to critical hits; not subject to commander effects)
Grand Admiral Thrawn (Imperial, 38/60) The two allies that can be switched with his commander ability must have the same base size; for example, two Huge characters can switch position, but not one Large and one Huge character.
Bounty Hunters Booster Pack
ISP Speeder (Republic, 1/60) Add the following: Order 66
Komari Vosa (Fringe, 39/60) Add the following: Melee Attack
The Force Unleashed Booster Pack
Kazdan Paratus (Republic, 2/60) Add the following at the beginning of the rules text for Surprise Move: Force 1,
Caamasi Noble (Fringe, 48/60) This character’s stat card incorrectly identifies it as belonging to the Rebel faction. It is Fringe, as stated in the checklist and on the miniature’s base.
Maris Brood (Fringe, 53/60) Force Powers is mislabeled as Special Abilities. In addition, the range of Force Push 2 should be 6, not 60.
Force Push 2: This Force power should specify a target, as stated on the stat cards. The rules insert incorrectly omits the word “target.”
|