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Knights of the Old Republic: Opportunities

Part 3: Destiny Awaits


"Destiny Awaits" is the final scenario in the Knights of the Old Republic: Opportunities series. In part 1, the Old Republic and the Sith fought for control of the Darkmoon, which had been sent to find a secret facility rumored to be building advanced battle droids. In part 2, the winners of that struggle went on to find the facility, which turned out to be something other than expected -- a haven for pirates testing a powerful droid they'd captured in a raid.

Now, in part 3, the battle with the pirates has ended. A Sith or Republic rescue ship arrives, responding to automated distress calls from the Darkmoon and the first Republic ship. It doesn't take long to locate the pirate base and eliminate any remaining resistance (if the pirates won part 2). The rescue team gathers its agents and searches the base.

The pirates were better connected than the attacking Sith or Republic agents first believed. Obviously confident in their droid, the pirates had already made contact with high-ranking personnel in the Republic and the Sith, seeking buyers. A quick search of their databanks reveals contacts and meeting times.

The main character, patched up from the previous battles, now has a chance to go after one of the highest-ranking Jedi or Sith characters in the galaxy. If the main character is part of the Old Republic, he can take on Darth Malak himself at a relatively unguarded locale. If the main character belongs to the Sith, he can either face the Jedi Bastila Shan at an equally vulnerable location, or grab the opportunity to take on Darth Malak for control of the Sith Empire.

The setup of "Destiny Awaits" depends on how the previous scenarios unfolded. The victor of part 1 plays the same faction he or she played in that first scenario. The loser of part 1 now plays the opponent, either Republic or Sith.

"Destiny Awaits" uses miniatures from the Champions of the Force, Universe, Revenge of the Sith and Rebel Storm sets. It also uses the Yavin 4 map from the Attack on Endor Scenario Pack. If you don't have all the listed figures, you can play the scenario with your own 100-point squads. You can also use a different map, if desired.

Star Wars Roleplaying Game fans: Watch for an upcoming article with advice and stats for using the Opportunities trilogy as the basis for an RPG mini-adventure.



Victor Setup

The victor of part 1 plays the same faction, either Old Republic or Sith, regardless of the outcome of part 2. Use the appropriate setup instructions below. All characters start in Area A (the Hall of Judgment).

Old Republic Victor

The Old Republic force consists of Old Republic and Fringe characters totaling 97 points. If desired, the Old Republic player can create her own 100-point force instead. Only non-Unique Old Republic and Fringe characters are allowed (preferably characters appropriate to the Old Republic time frame).

As described in part 1, one Jedi is now the main character. This Jedi should replace the Jedi Guardian in the squad list below. Add one or more Old Republic or Fringe characters to make up any point differences resulting from this change.

Jedi Guardian (see above) Old Republic Champions of the Force 23
Jedi Consular Old Republic Champions of the Force 18
Old Republic Commander Old Republic Champions of the Force 18
2 Old Republic Soldiers Old Republic Champions of the Force 16
Shistavanen Pilot Fringe Universe 12
Twi'lek Bodyguard Fringe Rebel Storm 10
TOTAL 97




Sith Victor

The Sith force consists of Sith and Fringe characters totaling 97 points. If desired, the Sith player can create his own 100-point force instead. Only non-Unique Sith and Fringe characters are allowed (preferably characters appropriate to the Old Republic time frame). If the Sith player is challenging Darth Malak, only one character can be a Force-user, and it must also be non-Unique.

As described in part 1, one Force-using Sith is now the main character. This character should replace the Dark Side Enforcer in the squad list below. Add one or more Sith or Fringe characters to make up any point differences resulting from this change.

Dark Side Enforcer (see above) Sith Champions of the Force 26
Sith Assault Droid Sith Champions of the Force 36
Sith Trooper Commander Sith Champions of the Force 19
2 Sith Troopers Sith Champions of the Force 16
TOTAL 97




Victory Conditions

The Sith or Old Republic player wins by defeating all of the opposing characters.

Darth Malak or Bastila Shan Setup

The opposing player plays the Darth Malak or Bastila Shan force, as required. If the main character is Old Republic, the opposing player must be Darth Malak. If the main character is Sith, that player chooses whether to fight Bastila Shan or to challenge Darth Malak for control of the Sith Empire. All characters start in Area B (the Lightsaber Training Room).

Darth Malak

Darth Malak's force consists of Sith characters totaling 97 points. If desired, the Sith player can create his own 100-point force instead. Darth Malak must be used unless the miniature is unavailable (in which case, replace him with a Unique Sith if possible). No more than one Unique Sith may be included. The remaining force must be non-Unique Sith or Fringe characters.

Darth Malak Sith Champions of the Force 52
Dark Jedi Master Sith Champions of the Force 29
Dark Jedi Sith Champions of the Force 16
TOTAL 97




Bastila Shan

Bastila Shan's force consists of Old Republic characters totaling 97 points. If desired, the Old Republic player can create his own 100-point force instead. Bastila Shan must be used unless the miniature is unavailable (in which case, use another Jedi of equal cost from another set, or advance a Jedi from Champions of the Force by adding Force abilities and increasing his stats). The remaining force must be non-Unique Old Republic or Fringe characters.

Bastila Shan Old Republic Champions of the Force 46
Jedi Sentinel Old Republic Champions of the Force 17
Old Republic Commander Old Republic Champions of the Force 18
2 Old Republic Soldiers Old Republic Champions of the Force 16
TOTAL 97




Darth Malak or Bastila Shan Victory Conditions

The Darth Malak or Bastila Shan player wins by defeating all of the opposing characters.

Special Scenario Rules

The Force is Strong in This One: At the beginning of the game, the main character gains 1 Force point (in addition to the Force point gained in part 2) and can choose to gain either Lightsaber Assault or Lightsaber Block. Additionally, if the Force-user was not defeated in part 1, he also gains +1 Attack, +1 Defense, +10 Hit Points, and the Force powers indicated below.

  • Jedi: Gain both Knight Speed and Force Valor
  • Sith: Gain either Sith Rage or Lightsaber Riposte (player's choice)

See the Star Wars Miniatures Advanced Rules, found in the Revenge of the Sith set or online.

Look at What We Found: Each side gains the items described below. Prior to starting the game, each side designates which character will carry the Medpac and which character will gain the Adrenal benefit.

  • Advanced Medpac (2 units): Restores 20 HP to character (replaces attacks). No effect on droids. A character can carry only one Medpac.
  • Adrenal Alacrity (1 unit): Provides +1 Attack to non-melee attacks. Provides +1 movement when moving 6 squares, or +2 movement when moving 12 squares. No effect on droids. Declare its use at the beginning of the game; lasts for the entire game.

Other Maps: If using a map other than the one shown above, each side sets up at opposite corners of the map. At the beginning of the game, neither side should have line of sight to the other squad. In this scenario, nearly any map is appropriate. Using only half the map is recommended.

Discuss

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About the Author

Sterling Hershey has been a full-time architect and freelance game designer for over 10 years. He authored and contributed to many of West End Games' Star Wars: The Roleplaying Game products and later contributed to Star Wars Gamer Magazine. These days, he writes regular Star Wars Miniatures scenarios for the Wizards of the Coast website, and he also wrote the Scenario Book for the recently released Attack on Endor Scenario Pack. Gaming in a galaxy far, far away is the focus of his starwars.com blog, Delusions of Grandeur. Sterling lives in the Midwest with his wife, Mary.





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