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Knights of the Old Republic: Opportunities

Part 2: Misinformed


"Misinformed" is the second scenario in the Knights of the Old Republic: Opportunities series. In part 1 of the series, the Old Republic and the Sith fought for control of the Darkmoon, which was sent to find a secret facility that builds advanced battle droids.

The mercenary crew of the Darkmoon is much more interested in survival than in payment or loyalty. They side with the winners. The Republic boarding craft, critically damaged in the fighting, is of no further use.

Fortunately, there's just enough control left in the Darkmoon to land near its original destination. As it turns out, that world does have a secret facility and a powerful battle droid, but that's all. There were never any manufacturing facilities -- only a few pirates testing a powerful droid they captured in a recent raid. And they're perfectly willing to try it out on a few intruders.

The survivors of the Darkmoon need not only the droid but also the right parts to repair their ship. They must defeat the pirates for both items.

The victor of the previous scenario plays the same faction as before, whether Old Republic or Sith. The loser of the previous scenario plays the Fringe faction this time, taking on the role of the pirates.

"Misinformed" uses miniatures from the Champions of the Force, Universe, Revenge of the Sith and Rebel Storm sets. It also uses the Rancor Pit map from the Attack on Endor Scenario Pack. If you don't have all the listed figures, you can play the scenario with your own squads. You can also use a different map, if desired.

Star Wars Roleplaying Game fans: Watch for an upcoming article with advice and stats for using the Opportunities trilogy as the basis for an RPG mini-adventure.


Victor Setup

The victor of part 1 plays the same faction, either Old Republic or Sith. This squad is a ragtag group of Darkmoon survivors. Use either the Old Republic or Sith below, as appropriate. At least three units must start in Area A, all others may start in Area A or B.

Old Republic Victor

The Old Republic force consists of Old Republic and Fringe characters totaling 100 points. If desired, the Old Republic player can create her own 100-point force instead. Only non-Unique Old Republic and Fringe characters are allowed, preferably characters appropriate to the Old Republic time frame. Only one character may be a Jedi, and it must also be non-Unique.

As described in part 1, one Jedi becomes the main character for the remainder of the series. This Jedi should replace the Jedi Guardian in the squad list below. Add one or more Fringe characters to make up any point differences resulting from this change.

Jedi Guardian (see above) Old Republic Champions of the Force 23
Old Republic Commander Old Republic Champions of the Force 18
Old Republic Soldier Old Republic Champions of the Force 8
Chagrian Mercenary Commander Fringe Revenge of the Sith 13
Shistavanen Pilot Fringe Universe 12
Gotal Fringer Fringe Revenge of the Sith 9
Devaronian Soldier Fringe Revenge of the Sith 9
Nautolan Soldier Fringe Revenge of the Sith 8
TOTAL 100





Sith Victor

The Sith force consists of Sith and Fringe characters totaling 100 points. If desired, the Old Republic player can create her own 100-point force instead. Only non-Unique Sith and Fringe characters are allowed, preferably characters appropriate to the Old Republic time frame. Only one character may be a Force-user, and it must also be non-Unique.

As described in part 1, one Force-using Sith becomes the main character for the remainder of the series. This character should replace the Dark Side Enforcer in the squad list below. Add one or more Fringe characters to make up any point differences resulting from this change.

Dark Side Enforcer (see above) Sith Champions of the Force 26
Sith Trooper Commander Sith Champions of the Force 19
Sith Trooper Sith Champions of the Force 8
Chagrian Mercenary Commander Fringe Revenge of the Sith 13
Shistavanen Pilot Fringe Universe 12
Gotal Fringer Fringe Revenge of the Sith 9
Twi’lek Scoundrel Fringe Rebel Storm 7
Duros Mercenary Fringe Rebel Storm 6
TOTAL 100





Victory Conditions

The Sith or Old Republic player wins by defeating all of the pirate characters.

Pirate Setup

The Pirate force consists of Fringe characters totaling 100 points. If desired, the Pirate player can create his own 100-point force instead. Other than HK-47, only non-Unique Fringe characters are allowed, preferably characters appropriate to the Old Republic time frame. At least one droid character in addition to HK-47 must be included in the squad (see below).

Two Pirates (the Quarren Assassin and the Zabrak Fringer) must set up in Area C, all others set up in Area D.

HK-47 Fringe Champions of the Force 32
Quarren Assassin Fringe Rebel Storm 12
Zabrak Fringer Fringe Revenge of the Sith 11
Human Mercenary Fringe Revenge of the Sith 11
Mon Calamari Mercenary Fringe Rebel Storm 10
Gamorrean Guard Fringe Rebel Storm 9
T3-R5 (R5 Astromech Droid) Fringe Champions of the Force 8
Arcona Smuggler Fringe Champions of the Force 7
TOTAL 100





Pirate Victory Conditions

The Pirate player wins by defeating all of the Old Republic or Sith characters.

Special Scenario Rules

The Force is Strong in This One: At the beginning of the game, the "main character" Force-user gains 1 Force point, plus the Lightsaber ability (Damage 20) if he or she does not already have it. Additionally, if the character was not defeated in part 1, he or she can choose one Force power from the appropriate list:

  • Jedi: Force Heal 20, Force Leap, or Lightsaber Throw
  • Sith: Force Grip, Force Leap, or Lightsaber Throw

See the Star Wars Miniatures Advanced Rules, found in the Revenge of the Sith set or online.

Look at What We Found: Each side gains one Medpac and either Adrenal Alacrity or Adrenal Strength. Prior to starting the game, each side designates which character will carry the Medpac and which character will gain the Adrenal benefit.

  • Medpac: Restores 10 HP to character (replaces attacks). No effect on droids.
  • Adrenal Alacrity or Adrenal Strength: Alacrity provides +1 Attack to non-melee attacks, Strength provides +1 Attack to melee attacks. Both provide +1 movement when moving 6 squares or +2 movement when moving 12 squares. No effect on droids. Declare use at beginning of game; lasts for entire game.

Droid Tender: As part of the pirates' test on their new battle droid, they have a T-3 unit to aid them (represented by R5 in this scenario). In addition to its regular abilities, T-3 carries one Construction Kit. Should HK-47 be defeated, T-3 can revive HK-47 to a strength of 20 hit points, unless more than half its damage was received from a lightsaber or the droid was defeated by a critical hit.

Other Maps: If using a map other than the one shown above, each side sets up at opposite sides of the map. At the beginning of the game, neither side should have line of sight to the other squad. In this scenario, any map with a mixture of buildings and landscape can represent the pirate’s facility. Using only half the map is recommended.

Proceeding to Part 3: Winning or losing "Misinformed" has no bearing on the faction played in part 3. The player of the Sith or Old Republic faction will use that same faction in the next scenario. Once again, surviving Force-users will be rewarded.

Discuss

Share your thoughts on the Knights of the Old Republic: Opportunities senario trilogy with your fellow Star Wars Miniatures fans on our Message Boards.

Coming in Part 3

In part 3of the Knights of the Old Republic: Opportunities trilogy, the victors finally get the chance to take the battle to the highest ranks of their foes.


About the Author

Sterling Hershey has been a full-time architect and freelance game designer for over 10 years. He authored and contributed to many of West End Games' Star Wars: The Roleplaying Game products and later contributed to Star Wars Gamer Magazine. These days, he writes regular Star Wars Miniatures scenarios for the Wizards of the Coast website, and he also wrote the Scenario Book for the recently released Attack on Endor Scenario Pack. Gaming in a galaxy far, far away is the focus of his starwars.com blog, Delusions of Grandeur. Sterling lives in the Midwest with his wife, Mary.





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