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Round 18: David Humpherys vs. Tom Van de Logt
Humpherys seemed quite happy to be in contention when he sat down across from van de Logt to play for Top 8. "The Hump" didn't actually test for this event, instead he just arranged his around the world vacation so that he would be in Australia this week. One of the best things about having teammates – and Humpherys has some great ones from Your Move Games – is that when life interferes with your ability to prepare, they've got your back. Humpherys was handed a well-tuned blue-green block deck when he met up with his buddies earlier this week and he was 5-0 with it so far on Friday. Van de Logt was running mono-black (and was 4-1 with it so far) so this was the classic, archetypical battle that has defined this format. Humpherys dug deep into his deck during the early turns of game 1 – he went through three Mental Notes and a Careful Study only to wind up with ... absolutely no gas. The end result of all that deck manipulation was eight lands, zero relevant cards in his graveyard, and a lone Wild Mongrel. Interestingly, The Hump kept that Mongrel in his hand, trying to prevent van de Logt from making effective use of his Innocent Bloods or Mutilates. Humpherys has always been good at bluffing that he has a good hand when hes actually holding garbage. None of Humpherys' tricks could save him, however, when van de Logt pointed a Mind Sludge at him. Van de Logt had all the time in the world to set up and when mono-black gets to have Mirari, Cabal Coffers, and a bunch of land in play that's almost never a good thing for the other team.
Humpherys had another slow draw in game 2 – he couldn't muster his first threat until turn 5 when he dropped a Wild Mongrel plus a Standstill. One could argue that all draws are sow draws when Dave Humpherys is running them. His pace of play is notoriously slow plus his favorite tactic is to slow-play his spells, holding back threats until the time is right. Van de Logt immediately broke The Hump's Standstill with a Diabolic Edict and The Hump answered by dropping two Werebears plus another Standstill. Van de Logt broke that one for Diabolic Tutor, but then he was out of mana so Humpherys got to drop a third Standstill. The free flow of cards and van de Logt's slow mana development was all the opening Humpherys needed. Squirel Nest made sure he didn't run out of creatures and two Centaur Gardens denied van de Logt the time he needed to stabilize. Soon they were hurriedly shuffling up for game 3 with just 15 minutes remaining in the round. David Humpherys has always been one of Magic's most talented players, but his game does have one flaw: he just isn't capable of playing quickly. Tom van de Logt is every bit as meticulous and deliberate as Humpherys so even with a Top 8 berth guaranteed to the winner and a draw hurting them both, there was no guarantee they would finish.
Final Result: Humpherys 2 - Van de Logt 1
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