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Round 11: John Larkin vs. Anton Jonsson

 

Read about their draft here.

These two players sat down with the Team competition weighing heavily on their minds. Ireland has a slim one-point lead over Sweden, and this face-off between their national champions—John "Pub Brawler" Larkin and Anton Jonsson—is important to more than just them individually.

"We must not let the Swedes overtake us!" shouted Larkin as he shuffled.

Jonsson's first play was a turn-3 Cabal Torturer, which Larkin offed with a Lava Dart so that he could play his own. Larkin's Torturer held Jonsson's hand hostage for several turns, as the Swede was holding a few one toughness creatures. Jonsson played out a Scrivener with no target and a Famished Ghoul, but Larkin got a two-for-one trade with a Barbarian Lunatic.

Jonsson kept playing black creatures and letting them die, and then dropped Balthor the Defiled. He could now play his other Torturer—2/2 thanks to Balthor's Minion-pumping—and try to set up a situation where he could take down Larkin's Torturer with a key activation of Balthor. But that plan never came to fruition, as Larkin simply Flame Bursted Balthor.

Larkin deployed a swampwalking Whispering Shade and souped it up with Arcane Teachings. Jonsson had no way of dealing with it, and with the Torturer across the table mocking him, he scooped.

Larkin 1 – Jonsson 0

Jonsson had to mulligan to start game 2.

Jonsson: "I'll tell you that the average casting cost of my cards was zero."
Larkin: "Seven lands, eh?"
Jonsson: "Yes, and now I'll probably draw none."
Larkin: "I'd be lying if I said that wasn't true—three more points for Team Ireland!"

With their decks so full of removal, neither player did anything until Jonsson played a Shadowmage Infiltrator on turn three, which was immediately dispatched with Innocent Blood. Morgue theft got it back, and it was killed with a Chainer's Edict. The Theft was flashed back, and by the time Jonsson was ready to cast it again, he had out an Earsplitting Rats to suck up the potential flashed back Edict.

Larkin put out his Torturer and then an Organ Grinder with Arcane Teachings, but Jonsson had a trio of Lost in Thoughts, and put one on the Torturer and two on the Grinder to in essence remove them from the game. Larkin found a Whispering Shade—capable of blocking the Infiltrator—but Jonsson had a Faceless Butcher for it. A Shade's Form on Finkel sealed the deal for Jonsson, and Larkin fell in three attacks.

Larkin 1 – Jonsson 1

The third game started off much differently, with Larkin playing out Barbarian Outcast and Organ Grinder. Jonsson played his own Grinder, the used a Churning Eddy to steal tempo from Larkin. Larkin stole it right back on his turn with a Flame Burst and then played out another Barbarian. Jonsson's Mesmeric Fiend stole Larkin's Soul Scourge, but an Arcane Teachings on the Organ Grinder stole it right back.

Jonsson used a Lost in Thoughts to stop the Grinder, but he had nothing to stop all of Larkin's other creatures. Even a late Faceless Butcher wasn't good enough, and Larkin took the match.

Final Result: Larkin 2 - Jonsson 1

Worlds 2002 (Booster Draft): Blue/Red/Black
John Larkin
View a sample hand of this deck

Main Deck

40 cards

Island
Mountain
Swamp
Tainted Isle

17 lands


Barbarian Lunatic
Barbarian Outcast
Cabal Torturer
Carrion Wurm
Halberdier
Organ Grinder
Pardic Firecat
Pardic Lancer
Soul Scourge
Whispering Shade
Wormfang Crab

13 creatures
Acceptable Losses
Arcane Teachings
Chainer's Edict
Ember Shot
Firebolt
Flame Burst
Ghastly Demise
Innocent Blood
Lava Dart

10 other spells
Worlds 2002 (Booster Draft): Blue/Black
Anton Jonnson
View a sample hand of this deck

Main Deck

40 cards

Island
10  Swamp

18 lands


Aven Fisher
Balthor the Defiled
Bloodcurdler
Cabal Torturer
Cephalid Looter
Earsplitting Rats
Faceless Butcher
Famished Ghoul
Mesmeric Fiend
Organ Grinder
Scrivener
Shadowmage Infiltrator

14 creatures
Churning Eddy
Ghastly Demise
Grip of Amnesia
Lost in Thought
Morgue Theft
Shade's Form

8 other spells


Aaron Forsythe was a professional Magic player and Internet columnist prior to leaving Pittsburgh, Pennsylvania to join Wizards of the Coast. His first duty here was Content Manager of this very website, a job that required him to do actual work as opposed to playing games all the time. So when a position opened in R&D, he jumped at the chance. He is now director of Magic R&D, and still plays Magic in his free time when he's not busy playing Magic.



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