Regions and Metaregions
The Regional System
Greyhawk nations are assigned to different regions of the real world. Learn more about regions, metaregions, and core regions.
Finding Your Region
Discover which Living Greyhawk regions correspond to which real-world locations.
Regional/Metaregional Links
I. The Sheldomar Valley
Bissel
Geoff
Gran March
Keoland
Principality of Ulek
Yeomanry
II. Tuflik, Fals, and Velverdyva Trade Route
City of Dyvers
Ekbir
Ket
Tusmit
Veluna
Verbobonc
Zeif
III. Iuz's Border States
Bandit Kingdoms
Furyondy
Highfolk
Perrenland
Shield Lands
IV. Nyrond and Her Environs
County of Urnst
Duchy of Urnst
Nyrond
Pale
Ratik
V. Splintered Suns
Ahlissa (Adri/Innspa)
Ahlissa (Naerie)
Bone March
Onnwal
Sea Barons
Sunndi
Dullstrand
Core Adventures
Bright Lands
DMs Challenges
Regional/Metaregional Adventures
Special instructions for requesting, playing, and reporting regional and metaregional adventures.
Contact the Campaign Leadership


Dullstrand
Switzerland
Regional Information
Regional Adventures
Triad Website (external)

The Dullstrand coast is more properly called "the Dullstrand" or "the Dull Strand," as "strand" actually means "shoreline," but popular usage since the founding of the only important town here has changed the old name for the coast into the name of the town alone. The popular usage is followed here.

The Dullstrand coast has long been a haven for those fleeing the turbulent crises that have afflicted the southeastern Flanaess. Indeed, it may have served this function for over a millennium. Gray stone monoliths, much defaced by the elements, mark the locations of ancient Flan settlements along the shoreline in dozens of places. (The man-sized monoliths were apparently religious shrines.) The Flannae here were little more than fishers, goat herders, and gatherers, leaving nothing else of their presence behind; they were less advanced in many ways than Flan settlements elsewhere in the Flanaess. Several Aerdy explorers in the Great Kingdom's early days thought the Flan monuments were actually tomb markers, perhaps for great Ur-Flannae wizards or chieftains, but excavations revealed nothing of interest. These people faded from existence many centuries before the Invoked Devastation and Rain of Colorless Fire drove survivors of those western calamities into the Flanaess. Interestingly, it has been speculated that these original inhabitants might have fled to the coast here to escape domination and mistreatment by Ur-Flannae necromancers known to have lived farther north, where the Great Kingdom was later founded. Their lack of technical and magical advancement indicates they may have been transient refugees.

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