Bright Lands
Core Campaign Region
Regional Information
Core Adventures

2008 Core Special Adventures

CORS8-01 Whispers of the Obsidian Citadel by Dave Christ and Tim Sech
People, objects, and even places seem to be shifting in and out of existence in the Yatil’s west of the great city of Mitrik. Chaos seems to be unravelling existence itself and it’s spreading. Seers speak of the "Door to Perdition" but even the gods themselves seem to be silent on exactly what is happening. Great things are afoot and while nations focus their attention on each other it is up to heroes to find out what is going on before it’s too late and all of Oerth burns in the fires perdition forever. This adventure is the first part of the Ascension plot arc and also concludes the For the Greater Good series. This adventure is EXTREMELY dangerous and should not be undertaken lightly. True heroes are forged in the glowing hot coals of struggle and true heroes it will take to win through this day. A two-round core special adventure set in Veluna and the Yatil Mountains for characters level 5-15 (APLs 6-14).

June

CORS8-02 Wheels Within Wheels by Britt Frey
Iuz's magnum opus of power and deception nears its climax. While the gods quake at the consequences of his possible success, the nations of Oerth fight amongst themselves, unaware of what is truly going on in the abode of evil on Oerth. Choose your allies carefully; the fate of Oerth lies in your hands. Part five and the conclusion of Ascension, the final core plot arc for the Living Greyhawk campaign. A two-round core special adventure set in the Free City of Greyhawk, Dorakaa, and realms beyond for character levels 8 – 15 (APLs 10 to 16.) This adventure includes untiered encounters.

2008 Core Adventures

February

COR8-01 Machinations by Bradley Lester
The wealth and glamour of the Gem of the Flanaess mask a fierce power struggle among Greyhawk's ruthless elite. Factions plot against each other beneath a veneer of civility where even indirect details can trip up the most careful of schemers. Those who ask questions will learn too much, but in Greyhawk, innocence is not a defense and ignorance is never bliss. Parties skilled in stealth or guile will flourish. A one-round core adventure set in the Free City of Greyhawk for characters level 1-15 (APLs 2-12) and the first intrigue of Honor Among Thieves.

COR8-02 Raiders of the Chaos Fields by Creighton Broadhurst
Turrosh Mak, despot of the Orcish Empire of the Pomarj, wants peace. Is this some new stratagem on the wily half-orc’s part or is his offer genuine? A period of relative peace along Greyhawk’s buffer zone has many worried. Have the orcs really stopped raiding or are they preparing a new, devastating invasion? A one-round core adventure set in the Domain of Greyhawk for characters level 1-11 (APLs 2-8).

COR8-03 Aspirations by Gregory Hanigan and Ron Lundeen
Powerful residents in the Gem of the Flanaess suspect that someone on the Directing Oligarchy may be working with Greyhawk's greatest enemy. As their hands are tied and their moves are watched, it falls to a group of heroes to uncover this plot and follow wherever it leads. Parties skilled in stealth, guile, or force welcome. A one-round core adventure set in the Domain of Greyhawk for characters level 1 to 15 (APLs 2 to 12) and the second intrigue of Honor Among Thieves.

March

COR8-04 Bridge over Svartjet by Jeff A. Dobberpuhl
Deep below the western mountains ancient evils once defeated stir from the pyre of their defeat. A one-round core adventure set in the Kingdom of Sterich for characters level 7-15 (APLs 8-14).

COR8-05 Pyre of the Righteous by Theron Martin
Adventurers have thwarted Rary on most fronts in his quest to unmake the Scorpion Crown, but that has only irritated the former Circle member and forced him into more direct action. Some may soon learn that continuing to defy one of the most powerful wizards on Oerth comes at a hefty price. A one-round core adventure set in Hardby and the Abbor-Alz Hills for characters level 4-15 (APLs 6-14) who know where their Rary/Karistyne loyalties lie. Part one of Rise of the Ancients and a sequel to Blight on Bright Sands.

CGR8-01 Crypts of the Forgotten by Creighton Broadhurst, Christopher Lindsay, Stephen Radney-MacFarland and Colleen Simpson
Deep below the ruins of the War Tower, strange and terrifying creatures lurk in the lightless tunnels of a forgotten temple. Meanwhile, cultists dedicated to the Old One stalk the streets of the Free City intent on their master’s diabolical schemes. A Greyhawk Ruins adventure for characters level 1-9 (APLs 2-6) set in the Domain of Greyhawk.

April

COR8-06 Dedications by Britt Frey
Old Wicked has set in motion a plot years in the making and two of the most powerful wizards on Oerth, once allies, seem to stand on different sides. You must choose between them; pray that you are correct. Part two of Ascension, the final core plot arc for the Living Greyhawk campaign. Part four and the conclusion of Idylls of Tysiln, a Sheldomar Valley plot arc. A two-round core adventure of investigation, danger, and wheels within wheels. Set in the Free City of Greyhawk, the Valley of the Mage, and realms beyond for character levels 6 – 15 (APLs 8 to 16.)

COR8-07 Celebrations by Shawn Merwin
The centennial of Greyhawk City's independence from the Great Kingdom is here. For most, the weeklong festivities are a celebration of the Gem of the Flanaess, featuring the best Greyhawk has to offer. For a few, exultation quickly turns to terror as the gala cloaks deadly intentions. A one-round core adventure set in the Domain of Greyhawk for characters level 1 to 15 (APLs 2 to 12) and the third intrigue of Honor Among Thieves.

May

COR8-08 Lost Souls Eternal by Colleen Simpson
You find yourselves in a race against time and the servants of an ancient foe with an island of ill-repute as your destination. Your mission is to discover, and return with, what your rivals wish to obtain... if you can. Fighters, clerics and diplomats are highly recommended. Not recommended for those with a fear of the sea or a dislike for water. A one-round core adventure set in the Splintered Suns meta-region for PCs of levels 4-16 (APLs 6-14). Part three of the Ascension arc.

COR8-09 Ruins of Slumber by Bruce Paris and James Dempsey
The Tower of Sleep, home to Shemaya, the last human survivor of ancient Sulm has reappeared in the Bright Desert. But something is not right. The tower is changing and decaying. Sounds of great conflict and screams of terror have been heard from inside. Could it be that time’s tide has finally run its course? A one-round core adventure set in the Empire of the Bright Lands for characters level 5-15 (APLs 6-14).

COR8-10 Chains of Darkness by Pieter Sleijpen
Old Wicked One is on the verge of success and the forces of good are desperately looking for ways to stop him. When Tenser hears of knowledge hidden on the Abyss, he suspects a trap, but he cannot ignore any chance for a victory however slim it might be and Iuz is not without enemies in that place. So now he is looking for adventurers, hoping that they have an easier time to remain undetected in that dismal place than he would have. Are you willing to go in his stead? A two-round core adventure set in the Abyss for character levels 9 to 15 (APLs 10-16). Part four of the Ascension arc.

CGR8-02 Shatterstone by Colleen Simpson, JP Chapleau, Creighton Broadhurst
Rumors of cults once again stalking the underside of the free city and the discovery of a long-thought destroyed dungeon level under the War Tower call once again for brave (or foolhardy) adventurers to investigate. The final part of Greyhawk Ruins. A four-round core adventure set in the Domain of Greyhawk for characters level 1-11 (APLs 2-8).

June

COR8-11 Restoration and Empire by Creighton Broadhurst
The forces of light have fallen and darkness seems poised to swallow the Bright Lands once again. Karistyne lies dead and the Tower of Sleep has fallen; its lady driven mad and its protective wards sundered. Much that was won by the heroic sacrifice of so many has been lost. A dark light grows in the northeast and rumors of terrible and unimaginably powerful dweomers woken from the deranged dreams of He Who Must Not Awaken spew from the Bright Lands like s poison to weaken the greatest warrior. The machinations of Rary are finally laid clear and at this final time the brave and the true must step forth. A one-round core adventure set in the Empire of the Bright Lands for characters level 9-15 (APLs 10-14). The concluding part of Rise of the Ancients and sequel to both Blight on Bright Sands and Sins of Ages Past.

COR8-12 Foundations by Eric Menge
The City of Greyhawk teeters on the edge of revolution. The Directing Oligarchy is in shambles, and the constabulary holds the city together by a thread. As the political rivalry between the Lord Mayor and the High Priest of St. Cuthbert escalates, the very future of the Gem of the Flanaess lies in the balance. A one-round core adventure set in the Free City of Greyhawk for characters level 1-15 (APLs 2-12) . The fourth and final intrigue of Honor Among Thieves.

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