Dispel Confusion Vol. 1, No. 1
May 2005


If you have specific questions regarding the Living Greyhawk campaign, please post your questions on the official Living Greyhawk message board forum, located on the Wizards community boards.

All other questions regarding Dungeons & Dragons or the RPGA should be submitted though our customer service Knowledge Base, where you can reach our staff, or your question may already be answered online.

All references to the three Dungeons & Dragons core rulebooks refer to the version 3.5.

Much of the information in this FAQ will be added to the next version of the Living Greyhawk Campaign Sourcebook. The next update of that reference is due out summer 2005.

Clarifications

Q: I have a question regarding the way a certain rule works, such as a prestige class ability, spell, or feat. Why doesn't the Living Greyhawk Campaign Sourcebook address these rules?

A: The Living Greyhawk campaign uses the Dungeons & Dragons rules presented in the core rulebooks and some rules from a number of other rulebooks (such as the "Complete" series of books). While we will certainly address what rules are and are not allowed within the Living Greyhawk campaign, the campaign staff does not make rules decisions that would normally be handled by Wizards of the Coast. We do periodically submit potential rules issues that crop up in the campaign to the staff at Wizards for further review. Dispel Confusion, along with the Living Greyhawk Campaign Sourcebook, will provide you with answers to questions specific to the Living Greyhawk campaign, but not the D&D game rules. Use the Knowledge Base customer service resource to ask your D&D-related questions.

Q: My DM at a recent Living Greyhawk event told me that my interpretation of the way a certain rule works in D&D is not the same as his. Why can't my region's triad or the circle issue a statement on which way the rule works?

A: In the case of a rules dispute where no suitable answer can be found, the DM's ruling during the session stands. After you play the game session, if you're unable to locate a clear interpretation of the rule in the rulebooks, use the Knowledge Base customer service resource to send in your rules inquiry. Many of the most frequent inquires wind up being published in the Dungeons & Dragons FAQ, which is an official resource for the Living Greyhawk campaign.

Q: I recently looked over the Living Greyhawk Campaign Sourcebook, and I was unable to find a list of access for rules items (such as feats, spells, or prestige classes) for the Draconomicon or Libris Mortis, yet I've seen access to these items on adventure records. How can I tell what is or is not allowed in the campaign from those books?

A: Books that are generally considered good player option books are listed in the Living Greyhawk Campaign Sourcebook. These include the "Complete" and "Races" series of books, as well as select others, such as the Miniatures Handbook. If a book's feats, spells, or prestige classes do not appear in the Living Greyhawk Campaign Sourcebook, access to such things will only be found on an adventure record (AR). The type of access to a specific rules item will be listed there.

Q: If I gain access to a bane weapon enhancement through adventure play, such as bane (undead), do I gain access to craft any bane weapon enhancement?

A: No. You only gain crafting access for specific bane types you encounter on weapons.

Q: How exactly are the results of a playtest of an adventure handled?

A: All results of a playtest are considered effective as of the date when the player receives the adventure record (AR) for their character (usually at the adventure premiere, or soon afterward). The DM should mark the average party level (APL) at the time of play for rewards determination, not the APL the character is currently playing, if different. The AR should be placed in the character's AR stack at that time, and the DM should place a note in the Play Notes section of the AR stating "Playtest", followed by the playtest date. Any positive or negative effects of the playtested adventure (character death, XP gain, gold piece gain, item access) are valid at the time the AR is received by the player. A player should not re-arrange their AR stack to provide him/her with the least amount of penalties in the event of a negative effect (receipt of a curse, death of the PC, etc.) from the playtest, or garner him/her the greatest amount of benefits (item access, etc.) from the playtest. Known manipulation of the AR stack in this way is considered blatant cheating, and is punishable by the Living Greyhawk and RPGA disciplinary procedures.

Q: What happens if my character gains enough levels since the time of the playtest to put the character at a level where they'd earn half XP, or where they'd normally be removed from the campaign?

A: A character that winds up leveling in the interim between the playtest and receipt of the adventure record still earns whatever XP and gold they would've earned at the time of play. For example, Dante has an 11th-level character that he played in a playtest at average party level (APL) 10. A few months later, the adventure premieres, and Dante receives his adventure record, but his character is 13th level. Normally, a 13th-level character would earn half XP and gold from play of that adventure, but since the adventure is a playtest, Dante's character earns full XP and gold for the APL he played, which was 10.

A character that has been retired from the regular Living Greyhawk campaign does not receive an adventure record for any adventures playtested once retirement level (18 in 2005, 16 in 2006 and beyond) is reached.

Errata

Q: Some clerics in the Living Greyhawk campaign have access to domains from books such as Frostburn, Draconomicon, and Sandstorm. Some of the spells on those domains' lists are not listed as core access in the Living Greyhawk Campaign Sourcebook. Other spells aren't listed at all. Does a cleric with access to a domain get access to all the spells in that domain as well?

A: If a cleric has a domain that has spells that aren't normally accessible to that character, they receive access to the spells for the domain only. They cannot prepare or spontaneously cast the spell as part of a class spell list. They can only prepare those spells as domain spells until they obtain access in the traditional way (through campaign documentation).

Q: The Rune domain (from Sandstorm) lists the spell planar binding as a 5th-level domain spell. I thought planar binding was restricted in the Living Greyhawk campaign. What gives?

A: Planar binding is restricted in the Living Greyhawk campaign. In Living Greyhawk, clerics with the Rune domain have access to symbol of sleep at the 5th-level of the domain instead of planar binding.

Q: I see that on pages 55-56 of the Living Greyhawk Campaign Sourcebook, wizard characters are allowed to use the mastering foreign spellbooks rule as presented in Complete Arcane, page 140. What is the time unit cost for mastering a foreign spellbook?

A: Mastering a foreign spellbook costs 2 time units (TU) per spellbook mastered, regardless of size. You may only master a foreign spellbook at the conclusion of an adventure. The DM should deduct the TU cost on the adventure record in the "Added TU Costs" box, and the reason for the deduction ("Mastering Spellbook") should appear in the Play Notes section of the adventure record.



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