General News and Rumor Control
A new year brings a renewed excitement about what your characters may face in the future. With that comes the need to know what changes are coming down the pike and what adventures are going to be available for you to order. In year two, we switched to a new system of tracking items, gold, and XP. With the changes we also had some growing pains. In year three, we corrected a few sticking points in that system and the Adventure Records were born. We believe they are a vastly superior system of tracking everything that you need to record with your character while remaining easy and flexible to use. Also, during the start of year three we all faced challenges with the summer release of D&D v.3.5. The circle and triads tackled this problem early and led the way for other Living campaigns to follow. The campaign officially converted to the D&D core rules v.3.5 on October 1st without a hitch. The last few years have been very tumultuous to say the least, and we hope to make year four smooth sailing in comparison. So let's get some basics out of the way.
Gen Con So Cal 2003
This year marked the first of what we hope to be many more Gen Con’s in Southern California. The Living Greyhawk campaign brought out some big guns and ran three new core events as well as the Gen Con exclusive event Return to the Ghost Tower of Inverness. The adventures were popular and the circle reigned terror down upon all from beyond their DM screens. Wise players are already bracing themselves for next year and the evil that the circle will once again rains upon them.
Winter Fantasy 2004
The premiere RPGA show moved East to its new home in New Jersey. The Living Greyhawk campaign followed right along and prepared more treacherous events for unsuspecting East Coast players. Three new cores and a Winter Fantasy exclusive event premiered at the show. We included information for these below, and you may order the cores for your local players.
COR4-01 Shedding Scales by Shawn Merwin
COR4-02 The Stone Man’s Puzzle by Ron Lundeen
COR4-03 Tropical Rendezvous by Michael McKeown
CORS4-01 Sea of Dust by the Circle
Lost are we?
In COR2-08 Echo the players might have had the misfortune of being lost and picking up some rather annoying companions making it very difficult to keep friends and accumulate favors. Well, as of December 31st, 2003, your little friends have grown bored with following you all around the world. They have wandered off to find somebody more interesting to bug. You may cross the lost entry off your adventure record (Cert) and you no longer suffer any drawbacks or benefits from it.
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