Core Adventure Update
Look forward to new exploits. The list of upcoming core adventures now extends through August 2007. Discover more about eight sizzling core adventures, two steaming core specials, and the mind-melting first release for Greyhawk Ruin.
COR7-08 Sins of the Father by Jean-Philipe “JP” Chapleau
Thirty years ago, the Churches of Pelor, Pholtus, and St Cuthbert sentenced a man to execution for his crimes. Thirty years later, another trial is convened. Fate has determined the outcome is in your hands. A one-round core adventure set in the Domain of Greyhawk for characters level 1-11 (APLs 2-8).
COR7-09 Past Debts by Dean Bailey
When a debt from the past is called in, the soul of an innocent is at stake and a plea for help is made. Do you have the ability to make the tough moral decisions needed to save the child from eternal damnation? Warning – Paladins may find this adventure difficult. Players may change PCs at the beginning of the adventure if they are unable to participate with their current PC. A one-round core adventure set in the free city of Greyhawk and its surrounds for characters level 1-11 (APLs 2-8).
COR7-10 The Dark Gem by Dan Hass
Sometimes adventure finds you. Long ago something dark was trapped and hidden. Now it will be released unless heroes can be found to secure it. A one-round core adventure set in the Cairn Hills for characters level 1-15 (APLs 2-12).
COR7-11 Hidden Cache by Chris Lindsay
Rumors of a hidden trove of magic and weapons lead you deep into the Mistmarsh. A one-round core adventure set in the free city of Greyhawk and its surrounds for characters level 1-11 (APLs 2-8).
CORS7-02 Rise of the Spider Queen by Creighton Broadhurst and Colleen Simpson
Sterich is once more in need of heroes to stand between it and the rising tide of darkness. Humanoid and giant raids boiling out of the Crystalmist Mountains are again increasing in frequency and boldness. Rumors swirling thickly through Istivin’s shadowed streets speak of the malevolent Spider Queen and her resurgent interest in the sunlit lands of the Flanaess. This adventure is split into low (APLs 2-8) and high (APLs 10-14) levels of play; a player may only play one of them. A one-round, core-special adventure set in the March of Sterich and the Hellfurnaces for characters level 1-15 (APLs 2-14).
COR7-12 Heart's Desire by Eric Menge
The thief showed his heart's desire to his wife. Worth more than anything they had seen before, the stolen jewel promised a new life for them if only they could get far enough from Greyhawk and the criminals for whom he worked. Running would make many enemies, but he knew of a small village near the Gnarley Forest where he could lay low until the heat passed. "I'll send for you in a month," he told her. "It will all work out. Don't you worry about a thing." A one-round core adventure set in the Domain of Greyhawk for characters level 1-11 (APLs 2-8).
COR7-13 Journey to the Hidden Shrine by Brian DiTullio
It’s a quick trip to the Gnarley Forest. How hard can it be? A one-round core adventure set in the Domain of Greyhawk for characters level 1-11 (APLs 2-8).
COR7-14 Sign of the Rhennee Queen by Chris Chesher and Gordon Smith
Years ago a sailing ship mysteriously appeared inland on the busy trade route into the Wild Coast towns. It was quickly turned into a way-station. Not long after, the Pomarj pushed north and trade dropped to a trickle. Nowadays only a few desperate souls are willing to brave this rainy night in the name of the Greyhawk Guilds. A one-round core adventure set in the Domain of Greyhawk for characters level 1-15 (APLs 2-12).
CORS7-03 Into White Plume by Creighton Broadhurst and Britt Frey
Long a place of legend, tales of White Plume Mountain are well known. Once the lair of the infamous wizard, Keraptis, the threat from this mountain was thought laid low decades ago. Now, though, tremors shake the ground and thick black smoke rising from the mountain’s summit casts a sinister shadow over the surrounding lands. What new evil has arisen under the mountain? This adventure is split into low (APLs 2-8) and high (APLs 10-14) levels of play; a player may only play one of them. A one-round, core-special adventure set in the March of Sterich and the Hellfurnaces for characters level 1-15 (APLs 2-14).
CGR7-01 Ruins of Discovery
Neophyte adventurers have long flocked to the City of Greyhawk to seek fame and fortune. This year, however, is different; intrigue and the reawakening of a site of legend, provide the brave and the lucky with plenty of opportunities for glory (or ignominy).It is a shame that murder is the catalyst for rivals to come together in a time of need. A Greyhawk Ruins adventure for 1st-level characters (APL 2) set in the Domain of Greyhawk.
This adventure arc consists of four adventures designed to complement the super-adventure Expedition to the Ruins of Greyhawk by Jason Bulmahn, James Jacobs, Erik Mona set in the Free City itself, the ruins of Castle Greyhawk, and the dungeons below.
These are adventures with a twist. The dungeons below Castle Greyhawk are extensive. Thus, each Greyhawk Ruins adventure will contain as much challenge as four, one-round adventures. Playable in one, two, three, or even four sessions allowing players explore more of the dungeon levels and secret locations.
When released, these adventures will become simultaneously available for conventions, game days, retail events, and home play. (Of course, adventures releasing in months with a major convention will premier there first.) All Greyhawk Ruins adventures retire on 31 December 2008 giving you plenty of time to play them.
Domain of Greyhawk Residency
Only new or 1st-level characters can play in Greyhawk Ruins. (That is the AR for the first adventure must appear in your stack before you reach 2nd-level). If you create a new character for the arc, you can choose the Domain of Greyhawk as your home region.
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