Regional Adventure Updates
New adventures are on the horizon. The following adventures are now available for download from their related regional adventue pages: Geoff, Sheldomar Valley, Principality of Ulek, County of Urnst, Duchy of Urnst, and Yeomanry.
GEO6-01 Shattered Houses by Wesley Wright
The War of the Giants is over. The Sakhut are gone, but what remains is a tattered land. One Llwyress asks for help. A family must be reunited and you may just fit the bill. A Geoff regional adventure for APLs 2-6, and part one of the Cycle of the Splintered Kingdoms.
Note: This adventure may be of particular interest to those in the Rhychdir Rhos Cantrev metaorganizations.
GEO6-02 Dead Silence by Alisa Clary and Chad Clary
The harsh winters are gone and a warm spring breeze blows through Geoff. The rebuilding begins again and celebrations can truly commence. A Festival in New Midwood brings hope for the new year. But trouble may be afoot in the nearby Dim Forest. With new human cities being rebuilt in the Dim Forest, the fate of the Order of Shining Beacons is more important than ever. A Geoff regional adventure for APLs 2-6, and part two of the Cycle of Darkened Mirrors series.
Note: This adventure will be of particular interest to members of the Warband of Seven Tribes and the Order of Shining Beacons.
GEO6-03 A Dark Realm Divided by Jose Ortiz
Lachion Stonehouse, prince and heir to the sylvan throne of Derelion, has returned to reclaim the forest home of the wood elven people from the depredations of the shadow dragon. Yet seven of the eight tribes of sylvan elves already have a Kánotaurë, a ‘Forest Commander’, in the person of the former Gyric noble Darlon Lea. The war for the Dim Forest is reaching a turning point, as the shadows gather; but will the return of the prince herald a new hope for the elves, or harbinger a new conflict? A Geoff regional adventure for APLs 2-6 and part one of the Cycle of Corellon’s Tears.
Note: This adventure will be of particular interest to elves, Warband of the Seven Tribes members, Servants of the Sylvan Throne members, and PCs who live in and around the Dim Forest.
GEO6-04 Delusions of Grandeur by Bill Kronick
Word comes from the Stark Mounds that all is not well. Strange happenings force the gnomes to accept help from the outside world. A few brave adventurers are chosen to solve the problems and perhaps find more than they bargained for. A Geoff regional adventure for APLs 2-8, and part one of the Stark Contrasts series.
Note: This adventure will be of particular interest to members of the Ambassador’s Step Children and the Evro Llygadi.
GEO6-06 A Gathering of Storms by Sean Hillman and Leslie Maynard
The northwestern cantrevi of Geoff are still wild from their years under the domination of the giants. Bandits, lost steadings, and feral tribes all vie with one another and the returning refugees for the last morsels the land can give. With hunger quickly becoming famine, can someone find a way check the chaos and uncover the mysteries that hold the region in thrall? A Geoff regional Adventure for APLs 2-8 and part one of the Path of Purity series.
Note: This adventure will be of particular interest to members of the Brenin’s Fist, Midnight Ravens, Gwyrth Bryn, and Old Faith.
GEO6-07 Lady of Oak and Oracles by Sean Hillman and Stephen Mumford
Where there was one, now there are four. Boldly they embrace the coming conflict on the Shadow Plane and ask you to join them on their journey. The physical contest will test your bodies but the battle itself may hinge on the internal struggles of Geoff's greatest daughter. A Geoff regional Adventure for APLs 4-10 and part two of the Four Daughters of Geoff.
Note: This adventure will be of particular interest to members of the Warband of Seven Tribes, Servants of the Sylvan Throne, and the Old Faith.
SHE6-01 Flesh Torn Asunder by Will Dover
Murder here, murder there, murder everywhere. There is skullduggery afoot in the city of Hochoch as the bodies begin to stack. A Sheldomar Valley metaregional adventure for APLs 6-14, and part two of the Turf War series.
Note: This adventure will be of particular interest to Knights of the Watch, Knights of Dispatch, wizards, and members of roguish organizations. This adventure offers teamwork benefits. It is helpful to play SHE5-04 A Cup O’erturned prior to playing this adventure.
SHE6-02 Brooding Boughs by Steve Enzor, Scott Vandenberg, Patty Kinyon, and James Maissen
The elves of Celene didn’t mention the latent menace of the forest in your mission briefing. The immense boles of the great trees surround you, with their massive limbs looming overhead. The air is still and oppressive, and the sunlight is dim and wavering down here under the canopy. As you wipe the sweat from your stinging eyes the shrieks and roars of the forest denizens suddenly cease. In the brooding silence, something waits… something with teeth. A one-round Sheldomar Valley Metaregional woodlands adventure for APLs 10-14, and part three of the Secrets of the Suss series. Racially diverse parties are recommended.
SHE6-03 Things to Do in Bissel When You’re Dead by Sean Smith
“Chill and numb from head to toe, icy sun with frosty glow. Why’d you go reaching your sorrow? Why’d you go read no tomorrow? Feel your spirit rise with the priest. Feel your body falling to its knees. Take your walk of remorse, take your body to a corpse,” excerpt from Behind the Wall of Sleep, by Black Sabbath. A Sheldomar Valley meta-regional adventure for APLs 10-16, and part two of the Shadows over Sheldomar series.
Note: Players of characters with evil emanations or physical deformities such as alienists, dragon disciples, etc. will not be allowed to participate in this adventure unless steps are made to disguise themselves. PCs wanted or banned from the Kingdom of Keoland or who carry the disfavor of the Court of the Land are likewise prohibited from play in this adventure.
SHE6-04 A Book Unburned by Will Dover
The Knights of the Watch have asked the elven merchant Parwyn Amastacia to bring a package from Tringlee to Hochoch, but fear he has been waylaid. Can you help find him? Investigative PCs wanted. It is helpful to play A Cup O’erturned and Flesh Torn Asunder prior to playing this adventure. A Sheldomar Valley metaregional adventure for APLs 6-14 and part three of the Turf War Series.
Note: This adventure is of particular interest to Knights of the Watch, Knights of Dispatch, elves, and friends of elves.
SHE6-05 Into the Unknown by Paul Duggan
The Sior Kerrita is an Old Faith festival held every seven years in the County of Ulek. It commemorates the day a hundred years ago when centaurs from the Silverwood came to the rescue of the good people of the County when they were attacked by hobgoblins from the Lortmils. The long years of peace since those dark days make the festival a happy and profitable occasion. But some say there is a darker side… An investigative Sheldomar Valley metaregional adventure for APLs 8-16, and part one of the Unknown Series. Centaur PCs are accommodated in this adventure.
SHE6-06 Steeped in Atrocity by Steve Enzor, Scott Vandenberg, Patty Kinyon, and James Maissen
“…most certainly feel a palpable sense of accomplishment as another year of success and growth is recorded. Our able magistar has routed the forces of a mixed elven and dwarven force, and most have already passed though the slave dockets, filling our coffers to bursting. To all intents, our rule in this backwater region is unopposed. The Hartur prophesy of great clan power comes swiftly now to fruition, as none can resist our new-found might! Indeed, just last week a…,” excerpted from a water damaged scroll scribed by one Vandac Hartur, Historian, recovered from the Jewel river delta in CY 527. A two-round Sheldomar Valley metaregional woodlands adventure for APLs 10-14, and Part 4 of the Secrets of the Suss series. Racially diverse parties are recommended.
SHE6-07 Sight Unseen by Steve Hess
Tensions between rival political and religious factions in the stinking city of Westkeep threaten the fragile peace. Subtle and dangerous conspiracies foment just out of sight, threatening to destabilize the entire area. Surely there is a need for heroes at a time like this…but when one’s enemies hide behind a thousand masks of innocence, where does one even begin? A Sheldomar Valley metaregional adventure for APLs 6-10 and part one of the Not One of Us series.
ULP6-01 Written in Stone by Daniel Gray
A tremor, a misstep and a plunge … you find yourself in a place long forgotten, drenched in darkness. Will you turn from this course, or will your adventurer's heart compel you? What knowledge lies beneath the book of Dugmaren Brightmantle? A Principality of Ulek regional adventure for APLs 2-12, and part one of the Soul of a Nation series.
Note: This adventure will be of particular interest to PC worshippers of the dwarven pantheon.
ULP6-02 Hook, Line, and Sinker by Dave Brainard
The depths of the Azure Sea hold many mysteries: ancient shipwrecks, alien civilizations, singing fish? A Principality of Ulek regional adventure for APLs 2-10, and part two of Short Stories and Tall Tales.
Note: This adventure will be of particular interest to aquatic adventurers and halflings.
ULP6-03 Flesh and Mettle by René Alfonso
Once upon a time they were heroes, but one man's depraved mind has transformed them into something else. In every war death is commonplace but for some, death would be a welcome release. Life is consumed only to be reborn, but as what... a monster, a menace or an unlikely champion? A two-round Principality of Ulek regional adventure for APLs 2-12.
Note: PCs that are member of any Principality of Ulek military organizations are strongly recommended to participate in this adventure.
ULP6-04 Mixed Messages by Daniel Gray
Unable to make sense of a mithral-bound tome, the scholars of the land ask you to seek another for answers. But in Ulek, who can you turn to when even the eldest of dwarves are at a loss? A Principality of Ulek regional adventure for APLs 2-12, and part two of the Soul of a Nation series.
Note: PCs with the Enmity of Keoghtom from ULP6-01 Written in Stone are ineligible to play in this adventure.
ULP6-06 Mind Your Elders by Michael Jones
"Speak up, boy, I can't hear ya! Ye say ya want to know about them Cultists, eh, why there's nobody roun' here who knows more than me, nossir. I've probably fergotten more'n what most know. What is it ya wa... er... wassat ye're hidin' behind yer back?" A Principality of Ulek regional adventure for APLs 6-12.
ULP6-07 Return Favors by Lynn Register
In War, not only the warriors suffer. The land itself calls out for help. A druid affiliated with the Emerald Conclave seeks adventurers for assistance to relocate a victim of the blight of war. It is suggested that at least one adventurer have ranks in survival or knowledge nature. A sequel to ULP5-IS1 Parting Gifts. A Principality of Ulek regional adventure for APLs 2-8.
URC6-03 Whose Cuisine Reigns Supreme by JP Chapleau
Earlier this year, a man’s vision came to fruition. He desired to encounter new cooking styles and new tastes. To that end, he invested his fortune and his reputation to create an arena where chefs from all over the Flanaess would come to Radigast city and challenge the top chefs in the County. This competition spanning several days requires more than simple culinary skills. Chefs from many nations have gathered in the Radigast Cuisine Academy. THE HEAT WILL BE ON. A one-round adventure set in County of Urnst for characters level 1-10(APLs 2-8).
URC6-05 The Bull and the Swan by JP Chapleau and the County of Urnst Triad
The Contessa is dead and there is no clear path of succession. The nobles are squabbling and the County is on the verge of chaos and civil war. Rumors of plots and conspiracies run rampant. Barons muster their militias, some to defend themselves others to expand their territories. In this explosive climate, allegiances must be drawn. Chose your friends well, control of the County of Urnst may depend on your choices. A one-round regional adventure set in the County of Urnst for characters level 1-14 (APLs 2-12).
URC6-06 Enemy of My Enemy by D’Anne Rooney
Contessa Elone Hofre Gellor was murdered and the County of Urnst is in an uproar over who will lead next. Are you willing to work with the enemy of your enemy to find the assassin? Part two of the Chasing the Darkness series. This adventure also includes an additional, optional encounter for the brave and heroic. A one-round regional adventure set in the County of Urnst for characters level 2-14 (APLs 2-12). Not recommended for 1st level parties.
URC6-07 Connections by Nicole Johnson
In the familiar city of Brotton, Hentock Steiner, has recently made his place among the successful. Recalls on you able bodied adventurers for a simple task, but this task turns out to be more than simple. Round and round you’ll go until all the connections are made. A one-round regional adventure set in the County of Urnst for characters levels 1-14 (APLs 2-12).
URC6-08 Tainted Passion by Chris Palmberg
Gossip flies like a brushfire on the plains of the Paynim throughout the County, and when members of two prominent noble houses are speaking of marriage, those rumors spread as if a strong west wind were coming off the hills to fan the flames. Will the two young people approach their vows without incident, or will outside influences cause the romance to sour? A one-round County of Urnst regional adventure for character levels 1-14 (APLs 2-12)
URC6-09 Game of Pawns by Kevin French and JP Chapleau
Winter has settled upon the County. Soon, the Council of Peers will elect a new Count. You find yourself in a small inn near the Brethildeep forest in the small town of Fieldhaven. Little do you know that you will soon be thrown into a complex game of pawns! A one-round regional adventure set in the County of Urnst for characters level 2-14 (APIs 4-12).
URD6-01 An Accidental Murder by Warren Banks
The death of a wealthy noble’s son has the city watch shining a light into the darkened corners of Lower Seltaren and not everyone appreciates the attention. An investigation adventure particularly well suited for stealthy and diplomatic types of APLs 2 to 8.
URD6-02 Forged in the Vale by Kathy Ice
It's been two years since the orc invasion of the Vale was stopped in its tracks. The orc menace has ended... hasn't it? The Duchy's new Regent is looking for adventurers willing to investigate. This is a Duchy Factions adventure and may be used for Ducal Guard, White Bear, and Scarlet Bear banked time units. An adventure for APLs 2-8.
URD6-03 Brother Rat by Warren Banks
While the nobles struggle for power in the Honorable Chambers, a very dangerous game begins in the city's streets, but who are the players and what are the stakes? An investigatory adventure ideal for characters belonging to the Rogues of Seltaren, but playable by anybody. A one-round regional adventure set in the Duchy of Urnst for characters level 1-12 (APLs 2-10). A loose sequel to URD6-01 An Accidental Murder.
URD6-04 Heart of the Sun by Denise Mauldin
Unrest is stirring in the Heart of the Duchy of Urnst; sides are being chosen and lines are being drawn. A decade old feud, an orphan, and the whispers of scandal. Strange things are happening in the town of Pontyrel and hidden dangers lurk around every corner. Will your actions quench the flames, or will you be burned in the Heart of the Sun? A Ducal Factions adventure - It is strongly recommended that PCs playing this adventure are all supporters of one faction or neutral. A one-round regional adventure set in Pontyrel in the Duchy of Urnst for characters that enjoy investigation, diplomacy, intrigue, and suspense of levels 1-14 (APLs 2-12).
URD6-05 Desperate Measures by Kathy Ice
When a Duchy noble turns to necromancy, everybody has a stake in the outcome. But of politics and necromancy, which is the more dangerous? A one-round regional adventure set in The Vale for characters level 1-14 (APLs 2-12). Recommended for characters with connections to the Vale, House Kaste, or a faction. Ducal Guards, Scarlet Bears, and White Bears assigned to the Duchy may use this adventure for banked time units.
URD6-06 Under a Stern Gaze by Bill Benham and Roy Thalman
The Church of Wee Jas is looking outside their own ranks for adventurers to perform some reconnaissance, but what could the Dark-eyed Goddess want done that couldn't be done by her own servants? A one-round regional adventure set in the Duchy of Urnst for characters level 9-15 (APLs 10-16). Of particular interest to those with connections to House Urlirel.
URD6-07 Balancing the Scales by Denise Mauldin
A trail thought cold has been picked up once more and adventurers are needed to track down someone they have faced many times before and failed to capture. Can you succeed this time? A one-round regional adventure set in the Duchy of Urnst for characters level 1-14 (APLs 2-12) that is a sequel to URD4-02 Breakfast of Champions, URD5-07 Tears of the Sun, and URD6-04 Heart of the Sun. This adventure is of particular interest to followers of Pelor and members of the Strong Hart and White Hart factions.
URD6-08 Food for Thought by Russ Taylor
The promise of new life for works thought lost draws you to Seltaren. But are you the only ones? A loose sequel to URD1-08 Mired in Gosferd, and URD3-07 Purloined Letters. A one-round regional adventure set in the Duchy of Urnst for characters level 2-14 (APLs 4-12).
YEO6-01 Night, Knight by G Havard Albright, Jr./Donald Ward, III
A Freeknight has been assassinated and the culprit is at large. The Yeomanry government seeks aid in apprehending the suspect. Adventurers are needed to face the trail of dread the assassin has left behind. A Yeomanry regional adventure for APLs 6-12.
YEO6-02 Seeking Scarlet Glory by Matt Crook
The apprentice of your good friend, Wizard Kevis, has discovered a possible location of ancient treasures in an old manuscript dating back to the time of the Great Suel Migration. Do you have the skill and courage to seek the storehouse? A Yeomanry regional adventure for APLs 2-8, and a loose follow up to YEO5-05 Into the Scarlet Flames.
Note: This adventure will be of particular interest to members of the Academy of Lore.
YEO6-03 Of My Enemy by G Havard Albright, Jr.
Politics may make strange bedfellows indeed. Even in so traditional a place as the Yeomanry, strange things may happen, for “An enemy of my enemy…” A Yeomanry regional adventure for APLs 8-12 and resolution of prisoners of war taken in YEO5-06 Broken Spear.
Note: This adventure will be of particular interest to non-Elf, roleplaying, fighter-heavy parties willing to serve the best interests of the Yeomanry. Elves are discouraged from playing this adventure. Paladins may be uncomfortable with the issues raised in this adventure.
YEO6-04 Blood Shadows by Rich Oliver
The town of Singleton in the northeastern corner of the Yeomanry has always been a bone of contention between the League and the Kingdom of Keoland. Control of the town has shifted back and forth across the years. The Yeomanry has the strongest claim currently, with their control for the past several hundred years. Whispers of renewed interest in the town from Keoland have sent you east to Singleton to gauge the lay of the land. A Yeomanry regional adventure for APLs 6-12, and part one of the Iron River series.
Note: This adventure will be of particular interest to military PCs and all loyal Yeomen.
YEO6-05 The Menagerie by Pete Traylor/Tad Sevell
The lure of possible wonders drew a Dustdigger expedition to seek the rumored underground Menagerie of an ancient mage. No one has heard from them since the Landstraad four years ago. Now adventurers are needed to discover the lost expedition’s fate and retrieve what it found… if there’s a ghost of a chance! However, dead men tell no tales; or do they? A Yeomanry regional adventure for APLs 2-8.
Note: This adventure will be of particular interest to members of the Academy of Lore.
YEO6-06 Howl at the Moon by G Havard Albright, Jr.
Something is wrong in the small hamlet of Woodsend—the people stay indoors and the crops go untended while carcasses of livestock lay here and there showing signs of scavengers about. Can the characters face the menace that threatens this town, or will they, too, fall to these fell creatures? A Yeomanry regional tale of horror in 5 acts for APLs 2-8, and part one of the Sins of Our Fathers series.
Note: This adventure will be of particular interest to fighter-heavy and outdoor-skilled parties close to the APL. It is not intended for play by any character above 9th level, as these characters will significantly reduce the challenge the party faces. It is playable by characters up to 11th level as per standard rules, however.