Regional Adventure Updates



New adventures are on the horizon. The following adventures are now available for download from their related regional adventue pages: Gran March, Keoland, Perrenland, and Verbobonc. The download for Ekbir adventure EKB6-07 is now correct.

GRM6-01 All That is Secret and Hidden by Joe Masdon
Earthquakes, massive sinkholes and an invasion by giant forces in the last year have left Shiboleth bloodied and nearly broken. Volunteers have come to clear away wreckage and death while an army rides to help. But not everyone is in Shiboleth to help. Some who have been there for millennia are visiting for the first time. Some secrets, once released, were never contained. A Gran March regional adventure for APLs 2-12, and part 2 of the Shattered Reflection series.
Military Time: Yes, Caravan: Yes.
Note: This adventure will be of particular interest to Gran March military PCs, members of the Church of Pholtus and members of the Corporation.

GRM6-02 Family Values by Sean Flaherty
The Nackel gnomes have gone missing in Shiboleth and their sister and mother want your help in finding them, but can anyone find anything in the rubble of Shiboleth? Apparently someone can, as the gnomes’ trail leads to a newly erected gladiatorial arena, an infiltration of Baklunish spies, and the mystery of who murdered their father four years ago. A Gran March regional adventure for APLs 2-12, and part 2 of the War of the Undying series.
Military Time: No; Caravan Duty: Yes.
Note: This adventure will be of particular interest to members of The Corporation, Followers of Kord and those holding the Promise to the Nackel Gnomes from GRM5-06 Family Fortunes.

GRM6-03 Crystal Clear by Daniel Wheeler and Joe Masdon
It is now obvious that the Vecna-worshiping undead from the Lortmils are not focused on the Dim Forest. A showdown is coming, with Gran March's greatest hope coming from an unlikely ally, and you will be key to stopping this threat once and for all time. A Gran March regional adventure for APLs 6 -12, and part 3 of the Occluded Whispers Series. It is strongly recommended that participating PCs have played at least one of the two previous adventures in this series.
Note: This adventure will be of particular interest to Gran March Army PCs and Members of the Shadowhunters.

GRM6-04 Curtains Drawn Around by Ed Podsiad and Sean Flaherty
Watcher Corum Valstier has been kidnapped by some unknown enemy of Gran March masquerading as a fellow knight. The fiend has brazenly called out the Knights of the Watch, the Church of Heironeous, and heroes of Gran March at large challenging them to catch him if they can. Following the creature's trail should be no problem as it begins a cross country trek from Orlane to points east leaving a trail of chaos in its wake. Catching it and rescuing Valstier, however, may prove more challenging. A Gran March regional adventure for APLs 6-12, and part 4 of the Outsiders In series.
Note: This adventure will be of significant interest to members of the Knights of the Watch, Church of Heironeous, and those who have participated in the other elements of the Outsiders In story arc (GRM5-01 The Commandant's Parlor, GRM5-04IN The Lich Queen's Vengeance, and GRM5-08 Up a Winding Stair).

GRM6-05 The Trouble With Weeds by Will Dover
They say that vineyard in Orlane is haunted, but the Gran March army says it isn’t so. Adventurers wanting to test their mettle are now flocking back to Orlane to kill undead. Will your group of adventurers find out the truth? A Gran March regional adventure for APLs 4 - 12, and the epilogue of the Shadow, Sun, and Sword series.
Note: This adventure will be of particular interest to wizards and druids.

GRM6-06 War of the Undying by Sean Flaherty
A year has passed since the awakening of the Watcher Helerain Brogan and the retrieval of his restless soul from its tomb. Now the Watcher's ancient enemy the Baklunish lich Feyza Bahun has been found and Watcher Brogan is calling upon all those who have sworn an oath to destroy the lich to aid him. Finding a lich's lair is difficult enough, but most would question the wisdom of those who voluntarily enter one and expect to leave alive. An extremely dangerous Gran March regional adventure for APLs 2-12 and part 3, and the conclusion, of the War of the Undying series.
Note: This adventure will be a particular interest to members of the Knights of the Watch, those who have sworn the Oath of the Brogan (in GRM5-06 Family Fortunes), and active duty military.

GRM6-07 Athenaeum by Joe Masdon
Danger lurks in the august halls of Gran March’s grand library. Your future tells of tomes, knowledge, and transformation. How high must you climb to find an enemy so familiar it might have once been one of your own? Others were here first, and might seek to reclaim knowledge once promised and never delivered. A Gran March regional adventure for APLs 2-16, and part 3 of the Shattered Reflections series.
Military Time: Yes. Caravan: Yes.
Note:This adventure will be of particular interest to members of Syrloch, the Knights of the Watch, Gran March military PCs, and PCs with knowledge of Gran March. Despite The Athenaeum’s significance to Syrloch PCs, well-balanced parties are still strongly recommended.

GRM6-08 Coming Home by M. Sean Molley and Pete Winz
All Lortenford celebrates the return of a favorite son. Captain Trellheim Ennister has come home and brings along his bride-to-be, but do the pealing bells perhaps signal something more foul afoot? Sometimes coming home is more difficult than one foresees. A Gran March regional adventure for APLs 2-12.
Note: This adventure will be of particular interest to members of the Gran March military.

KEO6-01 Like a Leech by Charles R Skidmore
Hold on as if you belong. A Keoland regional adventure for APLs 2-8.

KEO6-02 Forest of Ribbons by Phineas Walsh and Judy "jr" Rudolph
The corruption of the Dreadwood is spreading, and Dreadtrapper Kialla Skotti is called to take up the sword in Greyhill's darkest hour. The Dreadwood needs heroes. Even the smallest of tasks can have the greatest of consequences - for good or evil. Dare you take up the challenge? A Keoland regional adventure for APLs 2-8, This adventure is a sequel to KEOIS5-04 Forests of Iron and part two of the Forests sequence, based on events which occurred in KEOI3-02 It Came From the Dreadwood.
Note: This adventure counts as Reporting for Duty for Dreadwalkers, Dreadwalker Reservists, and Greyhill military. PCs who have negative or otherwise unfavorable influence with House Lizhal or the Dreadwalkers are unable to participate in this adventure. Nature types and elves are encouraged to participate. Large creatures will experience difficulty.

KEO6-03 Baby’s Breath by Christian Alipounarian
The past three years in the County of Linth have seen tremendous upheaval - civil war, and the collapse of the ancient house which ruled those lands. The fate of the kingdom has at times revolved around the Countess Hannah Linth, the only known survivor of her depraved and wicked royal family. But now, as the eldritch blight of the County takes a dramatic turn, the kingdom may find this child to be its only hope. A Keoland regional adventure for APLs 12-16, and the conclusion to the Tales of Linth series which included KEO3-03 Will of the People, KEO4-05 A Last Dance at Midnight, and KEO5-03 Closure and Disclosure. This adventure includes an optional encounter at increased TU cost; if played, this event should be scheduled as a two-round adventure.

KEO6-04 Old Sins Cast Long Shadows by Charles R Skidmore
A mysterious summons calls to you and your companions. Every ninety-nine years members of a secret order gather their members to save Keoland from a town long forgotten. Once again Ninety-nine years have passed and now the order finds itself too weak to contain this threat any longer. Desperate times and desperate measures, so the bards say. Prepare to visit a town, a town that never was, to confront an evil that may never leave. A Keoland regional adventure for APLs 8-12, and part one of the To The Last Man Standing series.
Note: This adventure will be of particular interest to members of the Silent Ones metaorganization.

KEO6-05 Pemlo's Legacy by Kevin Lawson
To hear him tell it, Pemlo Penchant has been a hero, a confidant to the king, and a true master of his craft. Others call him a brawler, a braggart, and a drunk. Whatever the truth, a life lived like Pemlo’s leaves wreckage in its wake. Now, old scores are being settled. Will you stand with the brewmaster of Crookhollow or against him? A roleplaying-intensive Keoland regional adventure for APLs 2-12.
Note: This adventure will be of particular interest to owners of shares of A Penchant for Drink.

KEO6-06 The Price of Hospitality by Wayne Rosen
As political tensions run high in Keoland, our mighty heroes escape to the backwater Barony of Mill Creek. Surely danger couldn’t follow them to this isolated area. Surely the scheming Keoish nobility would leave this boring farming community alone. Surely you must be joking. A Keoland regional adventure for APLs 2-8.

KEO6-07 Forest of Scales by Phineas Walsh and Judy "jr" Rudolph
Dotting the southwest border of Nume Eor, a series of recently-built towers stand watch against the dangers of both the Hool Marsh and the Dreadwood. Reports have flowed into Jaedrae on a regular basis – until now. Two of the nearby towers have not reported in, and Richart Jorgos has ordered an investigation. Messengers must be sent to all outposts to determine their status, and the Viscount once again calls upon adventurers to supplement his resources. A Keoish regional adventure for APLs 2-10 and continuation of the Forests sequence: KEOIS6-01 Forest of Iron, KEO6-02 Forest of Ribbons. It is helpful, but not necessary, to have played previous adventures in the series. This adventure is of particular interest to Dreadwalker and Haven PCs. Large creatures need not apply. A Keoland regional adventure for APLs 2-10, and part three of the Forests series.
Note: This adventure counts as reporting for duty for Dreadwalkers, Dreadwalker Reservists, and Havenites.

KEO6-08 By Virtue or Venture by Tony Antonich
A celebration in the port city, a chance meeting and the concerns of a gem merchant in the city can all lead up to one thing. You are once again in Gradsul, and some questions shouldn’t be asked and some people shouldn’t be met. A Keoland regional adventure for APLs 4-12.
Note: This adventure will be of particular interest to members of the Thieves Guild.

PER7-01 Where Roodbergs Fear to Tread by Gary Johnson
Sometimes the simplest of tasks can take you to exotic places and see you doing unexpected things. Couriers are needed to deliver a confidential document to the secluded grey elven city of Kershane, high in the forested mountains of the Clatspur Ranges. It has only been three years since Kershane emerged from four and a half centuries of magically-imposed isolation from the rest of the Oerth: what opportunities for adventure can those couriers find in the city and the surrounding forests? A one-round Perrenland regional adventure for APLs 2-12 that is particularly recommended for members of Clan Kershane, for elves and half-elves, and for lovers of nature. Members of Clan Roodberg may prefer to seek adventure elsewhere.

VER7-01 Cleanse Thy House by Vernon Vincent
The Church of Trithereon is accused of fermenting sedition against the lawful nobility of the land. To address these accusations, Bishop Haufren has called an emergency session of the Council of Abbots in the town of Swan. But the Church of Trithereon is distrustful of the good bishop’s agenda, and House Langmuir has a few issues of their own to address. This is a one-round Verbobonc regional adventure for character levels 1-10 (APL 2-8).
Metaorganizational Focus: Church of Rao, Church of Saint Cuthbert, Church of Trithereon, Mounted Borderers, Verbobonc Noble Houses (Avgustin, Langmuir), Verbobonc Town Project (Swan).



1995-2007 Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All Rights Reserved. Wizards is headquartered in Renton, Washington, PO Box 707, Renton, WA 98057.