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So you’ve beaten your friends a few times, built a few decks, and are ready to show your prowess to the world. Starting September 3, 2005, the Hecatomb Endbringer League gives you that opportunity. But before you head out, you better know what you’re in for.
We hope you have as much fun playing in the Endbringer League as we did creating it. And just remember, no survivors means not having to ask for forgiveness!
Season Length
Each season of the Endbringer League lasts 6 weeks. (New seasons start every two months.) Once a week you have a chance to play at your local store and earn points for prizes.
Prizes
The prizes you can earn are:
- A unique mechanic promotional card found nowhere else but the Endbringer League.
- An alternate art promotional card of a popular Hecatomb TCG card.
- A Hecatomb TCG doom symbol pin.
Each time you show up to play in the Endbringer League you receive a score sheet. This score sheet has two sections to it. Before the night begins you will need to fill some information in on one section, rip the sheet in half, and hand in the filled in part to the organizer. All the information on the section you hand in is secret, unless you choose to talk about it. If you do choose to talk, you don’t need to tell the truth! The only thing you can’t lie about is your name, lest you confuse yourself and others. Here is the information you need to fill out at the beginning of the night:
- Name – So you know whose sheet it is.
- Doom – The name of the doom you are playing for.
- Accomplice – The name of a player whose successes you are piggybacking on.
- Rival – The name of a player whose failures you are capitalizing on.
- Doom Prophecy – What doom you think the player with the highest score will be playing for.
After you turn in one part of the score sheet, you use the remaining section to keep track of your progress as you play. The primary mode of gaining points is playing the Hecatomb TCG, and the main thing you’ll keep track of is your wins and losses. However, some other things can happen during the night to shake things up.
Target: At some point, the organizer will slip you a piece of paper with a name of someone else playing. That player is your target. If you manage to play your target and beat your target, you earn extra points.
Intuition: Also during the night you have an opportunity to test your intuition against another player’s. Together, find a game going on (or about to happen), where each of you thinks a different person will win. (You can’t pick yourself!) Each of you writes down your choice on your own score sheet. Whoever was right earns extra points.
Multiplayer Play
One of the most interesting twists in the Endbringer League is that games can be played either one-on-one or multiplayer. With multiplayer games, the player who gets to 20 souls first beats all other players playing, and all the other players in the game lose to that winner. Then the winner leaves, but the game continues until another player reaches 20 souls. That next player then beats the remaining players, and those players lose to that next winner. This continues on until the game becomes one-on-one and someone reaches 20 souls in it.
Multiplayer play adds an extra dimension to accomplices, rivals, targets, and intuition because now you can directly influence other players’ wins and losses. You can choose to help your accomplices and assist your intuition choice in multiplayer games while doing everything you can to beat your rival and target.
Scoring
At the end of each night you need to calculate your point totals. To do this the organizer gives you the left side of your score sheet back.
Wins and Losses: The first thing you do is transfer over your wins and losses. You receive 3 points for every win and 1 point for every loss.
Rival and Accomplice: Next you need to see how well your accomplice and rival did that evening. One by one, each player who played that night says how many wins and losses they have. After a player says their wins, all players who had written that player down as an accomplice raise their hands. For your accomplice, you earn points equal to:
- how many wins the accomplice had divided by the number of people who chose them as an accomplice.
Rival works the same way, except that your are recording the number of losses that your rival had. So for your rival, you earn points equal to:
- how many losses they had divided by the number of people who chose them as a rival.
As you can see it’s not best to pick the most obvious best player or worst player.
Target, Intuition, and Doom Prophecy: The next few spaces on the score sheet are for target, intuition, and doom prophecy points. You fill those in if you earned them.
Doom prophecy works a little differently then everything else up until now. You only earn doom prophecy points if you succeeded in guessing what doom would have the highest grand total the previous week. If you guessed right this week, you’ll get your points next week.
Grand Total: The last thing you do on your score sheet is add up all your totals to create a grand total.
Winning Doom of the Week (for Doom Prophecy): After everyone calculates their grand total, each player announces their grand total number out loud and what doom they were playing for. The doom that the player with the highest score was playing for is the doom that won that week. Players who chose that doom as the doom prophecy will earn extra points the following week.
Weekly Standings
There is one last transfer of information that happens at the end of each night. The Endbringer League has a standings poster, and each player in the league has a space to fill in results for each of the six weeks of the league seson. This standings poster is used to determine which players win which prizes.
Each week you write the following information on the poster:
- The doom you played for and your grand total.
- The number of wins and losses you had.
- Your accomplice and rival totals.
- Whether you got the doom prophecy correct or not.
Prize Distribution
After a hard-fought 6 weeks, Endbringer League prizes are given out.
Unique Mechanic Prize Cards: Each player that has played at least 3 weeks earns one of the unique mechanic Hecatomb TCG promotional cards.
Alternate Art Prize Cards: To see who wins an alternate art promotional card, each player adds up the grand total points they earned separately for each doom they played for. Each player then has a separate total for deceit, corruption, destruction, and greed. The top three players in each doom each earn an alternate art Hecatomb TCG promotional card. (A player can’t earn more than one, so cards may get bumped down.)
Doom Pins: To see who wins doom pins, players need to find out how well they exemplified the qualities of each doom. Each pin is given out in the flavor of its particular doom.
- Deceit: To show how disloyal you are, add all six weeks of your wins and losses, and then multiply by the number of dooms you played for.
- Corruption: To show how you corrupt others, add all six weeks of your accomplice and rival totals.
- Destruction: To show how purely damaging you are, add all six weeks of your wins, and then subtract the total of all six weeks of your losses.
- Greed: To show your lust for points, add all your grand totals.
The player with the highest totals in each doom earns that doom pin. (Players can’t earn more than one doom pin, so a player qualifying for more than one pin would have to choose which pin he wants, with the other pin going to the player with the second-highest total.)
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