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Complete Adventurer
Secrets of the Fochlucan College



The Fochlucan College is a place for bards to meet and study on the shores of Loch Firrnen. Over the years, the countless burglars and spies who have infiltrated the college have all but gone mad searching for secret documents, vast treasures, or both. Can the PCs succeed where so many others have failed? Skip Williamsoffers an adventure site that may be used to generate scenarios for characters from 12th to 14th level.

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Secrets of the Fochlucan College

Visitors to the famous (or as some would say, infamous) Fochlucan College often come away disappointed. Given the reputation the Fochlucan masters have gained for international intrigue, most travelers expect to find a bustling citadel of learning that is also a bastion of military strength -- with furnishings and a treasury to match. Instead, they find a sleepy country retreat where a handful of distracted scholars study the minutia of the past, without so much as an armed guard in sight. Thanks to a hardworking staff of servants, the whole building is spotless, but the age of its furnishings is obvious. Detractors might call the place threadbare or shabby, but it has a comfortable, lived-in look. In fact, the college looks much like a rural manor belonging to an impoverished noble family whose members have long been accustomed to empty coffers.

The college's worn appearance reflects the building's true role as a meeting place for energetic people who occasionally need a place to rest or confer with colleagues. The Fochlucan masters obviously place a higher value on deeds and ideas than on brick and mortar.

Over the years, the countless burglars and spies who have infiltrated the college have all but gone mad searching for secret documents, vast treasures, or both. These invaders inevitably fail, but the college remains a place of mystery in the popular imagination -- a misconception that the Fochlucan masters take no pains to correct.

About the Authors

Skip Williams keeps busy with freelance projects for several different game companies, and he served as the sage of Dragon Magazine for eighteen years. Skip is a codesigner of the D&D 3rd edition game and the chief architect of the Monster Manual. When not devising swift and cruel deaths for player characters, Skip putters in his kitchen or garden (rabbits and deer are not Skip's friends) or works on repairing and improving the century-old farmhouse that he shares with his wife, Penny, and a growing menagerie of pets.

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