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The following monsters are from the Forgotten Realms Campaign Setting.
Lizard, Pack: Animal; +6/+17; 10 ft./5 ft.; Climb +18, Hide +3*, Listen +6, Move Silently +5, Spot +6; Alertness, Power Attack, Weapon Focus (bite); LA --; Weapon Focus changes bite attack to +13 melee.
Lizard, Riding: Animal; +3/+11; 10 ft./5 ft.; Climb +14, Hide +0, Jump +11, Listen +3, Spot +3; Alertness, Endurance; LA --.
Lizard, Spitting Crawler: Animal; +0/-12; 2-1/2 ft./0 ft.; Balance +6, Climb +10, Escape Artist +4, Hide +12; Agile, Weapon FinesseB; LA --; uses Dexterity for Climb checks.
Snake, Two-Headed Adder: Animal; +0/-6; 5 ft./5 ft.; Balance +14, Climb +11, Escape Artist +5, Hide +12, Listen +6, Spot +6, Swim +6; Agile, Weapon FinesseB; LA --.
Skills: A two-headed adder has a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. It can always choose to take 10 on a Climb check, even if rushed or threatened. A two-headed adder uses either its Strength modifier or its Dexterity modifier for Climb checks, whichever is higher.
A two-headed adder has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Snake, Winged Viper: Animal; +2/+6; 10 ft.; Balance +12, Climb +6, Hide +5, Listen +7, Spot +7; Alertness, Weapon Finesse; LA --.
Skills: A winged viper has a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance checks. A winged viper uses either its Strength modifier or its Dexterity modifier for Climb checks, whichever is higher.
Beholder, Death Tyrant: Undead; +5/+9; 10 ft./5 ft.; Search +4, Spot +6; Feats --; LA --. No Iron Will reduces Will save to +9.
Replace the spell-like ability feather fall with the extraordinary ability flight, as described in the Beholder entry in the Monster Manual. Replace the special quality partial actions only with single actions only, as described in the Zombie entry in the Monster Manual.
Dracolich: See Draconomicon.
Gargoyle, Kir-Lanan: Monstrous humanoid; +4/+6; 5 ft./5 ft.; Escape Artist +3, Hide +7, Listen +2, Move Silently +4, Spot +2, Use Magic Device +2; Flyby Attack, Stealthy; LA +4.
Rothé, Deep: Magical beast; +2/+2; 5 ft./5 ft.; Listen +5, Spot +4; Alertness; LA --.
Rothé, Ghost: Magical beast; +4/+16; 10 ft./5 ft.; Listen +6, Spot +5; Alertness, Power Attack; LA --.
Rothé, Surface: Magical beast; +3/+11; 10 ft./5 ft.; Listen +6, Spot +4; Alertness, Power Attack; LA --.
Shade: Outsider; +9/+12; 5 ft./5 ft.; LA +5.
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