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Book of Exalted Deeds
More Champions for the Celestial Paragons



Want something interesting to give your PCs the next time they summon up some aid from the celestial forces? These three celestial champions can be summoned with the appropriate planar ally spells. Each has its own history, agenda, patron, and tactics. So check out these fully detailed champions of the celestial paragons by Penny Williams. These three NPCs can also make interesting encounters for PCs of 6th, 12th, or 18th level.




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Dwaecor, Champion of Faerinaal

Dwaecor is dedicated to Faerinaal. He can be called with a planar ally or planar binding spell.

Many decades ago, Dwaecor once rendered a service to the Court of Stars. As a reward, Faerinaal brought the young djinni to the Court of Stars and presented him with Artilf, the weapon of a former champion slain in the battle against evil.

Captivated with the beauty of the queen and her consort, Dwaecor swore his allegiance to Faerinaal on the spot and has never wavered. His tasks take him throughout the planes, and he often travels the elemental planes on Faerinaal's errands, since he is uniquely qualified to do so.

Dwaecor wears loose blue trousers, a red sash, and no shirt. His muscular arms bulge under his bracers, and his ancestral weapon is strapped at his waist. His chest is covered with star-shaped tattoos. Dwaecor has discovered a .number of powers both within himself and within his scimitar as an anointed knight.

Dwaecor: Male djinni anointed knight 5; CR 10; Large outsider (air, extraplanar); HD 7d8+14 plus 5d10+10; hp 82; Init +8; Spd 20 ft., fly 60 ft. (perfect); AC 26, touch 18, flat-footed 22; Base Atk +12; Grp +23; Atk +18 melee (1d8+7, 2 slams) or +21 melee (1d8+9/18-20, +2 holy scimitar); Full Atk +18 melee (1d8+7, 2 slams) or +21/+16/+11 melee (1d8+9/18-20, +2 holy scimitar); Space/Reach 10 ft./10 ft.; SA air mastery, spell-like abilities, whirlwind; SQ ancestral weapon benefits, darkvision 60 ft., deep strike, immunity to acid, inspired strike, outsider traits, plane shift, telepathy 100 ft.; AL CG; SV Fort +11, Ref +10, Will +11; Str 24, Dex 19, Con 14, Int 14, Wis 15, Cha 17.

Skills and Feats: Appraise +14, Concentration +12, Craft (alchemy) +12, Diplomacy +5, Escape Artist +14, Hide +0, Knowledge (arcana) +17, Knowledge (the planes) +17, Listen +12, Move Silently +14, Sense Motive +12, Spellcraft +14, Spot +12, Ancestral Relic, Combat Casting, Combat Reflexes, Dodge, Improved Initiative, Sanctify Martial Strike (scimitar), Weapon Focus (scimitar).

Possessions: Artilf, +2 holy scimitar (sunder resistance, unicorn's blood), bracers of armor +5, ring of protection +5, belt of giant strength +4, cloak of Charisma +2, horn of fog.

About the Author

Penny Williams keeps busy with freelance projects for several different game companies. Prior to starting her freelance career, Penny worked on the Managing Editor team in the RPG R&D Department at Wizards of the Coast, Inc. When not enhancing the cruelty of D&D and d20 Modern adventures, Penny enjoys jigsaw puzzles, crafts, and reading.

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