When you want to design a lair for one of the creatures in the Monster Manual, you can use the organization entry along with other information about the creature to build a living space in which it would feel comfortable. Designer Skip Williams shows you how with a FREE downloadable hobgoblin lair. You'll get a complete underground complex suitable for an adventure setting, along with full 3.5 statistics for the leaders, tactics for all the inhabitants, and contingency plans that they can implement in case of attack. So, what are you waiting for? Enhance your campaign today with this fully developed lair!
The organization entries in the Monster Manual give some indication of what kinds of groupings various creatures might form. These entries are intended as examples to get you thinking about how the creatures live and act from day to day. When you sit down to create an adventure or encounter featuring a group of creatures in their lair, you can use the organization entry (along with other elements of the creature description) as a creative springboard.
The sample lair presented in this article is an outpost used by a hobgoblin war party. It also embodies some elements of a hobgoblin tribal lair. You'll get complete 3.5 statistics for the hobgoblin leaders, plus a fully developed outpost that you can use as an adventure setting. But the hobgoblins in this outpost don't just sit around waiting to be killed -- they have contingency plans ready to implement for proper defense of their base. Just drop the outpost into any hilly area where hobgoblin tribes reside, and you're ready to play!
About the Author
Skip Williams has been active in the game industry since 1974, when he took up wargaming and roleplaying while still in high school. He soon got an after-school job at TSR, Inc., the original publisher of the D&D game, and the rest (as they say) is history. Skip is a co-designer of the D&D 3rd Edition game (versions 3.0 and 3.5) and the chief architect of the Monster Manual. He also co-authored the Forgotten Realms Campaign Setting. Skip keeps busy with freelance projects for several different game companies and has been Dragon Magazine's Sage since 1986. When not devising swift and cruel deaths for player characters, Skip putters in his kitchen or garden (his borscht gets rave reviews).