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6. Shrine (EL varies)
Read or paraphrase the following aloud:
| This large area is cold. The walls are black and carved in an elaborate relief that gives the impression of writhing tentacles or snakes (or both). The floor is covered in a woven mat of dried, purple seaweed that is occasionally stained with reddish-brown splotches. Hovering in the air, a nimbus of black energy 10 feet across fluctuates menacingly. |
This entire area is unholy, as described in the spell unhallow. In addition to the protection from good effect, and the -4 to turning undead attempts (+4 to rebuke undead attempts), the unhallow continually grants all evil beings an aid spell as cast by an 10th-level caster while they remain in this room.
Any creature of good alignment that touches the black energy suffers 10d6 points of damage (no save). Any creature of good alignment that even enters this room draws a pulse of the black energy that summons a wraith from the darkness.
The kuo-toa treat the blackness as an altar of sorts, praying to the Dark God through it. It is a direct extension of his power.
Creatures. These wraiths attack good creatures immediately.
Wraiths (varies): hp 82; see Monster Manual page 185.
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