Lore for Chain Devils, Erinyes, and Hellcats
This week we celebrate the introduction of Fiendish Codex II: Tyrants of the Nine Hells to the D&D line of accessories by covering the lore of its featured creature: devils. More specifically, we'll be covering chain devils, erinyes, and hellcats. Chain Devils (Kyton)
Chains are cool. Devils that wear chains and flay you alive are even cooler. Of course, you may not be saying that when your character is reduced to a bloody smear when you face a chain devil without making your Knowledge (the planes) check first. Chain Devil Lore Characters with ranks in Knowledge (the planes) can learn more about chain devils. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs. Knowledge (The Planes) DC Result 18 Chain devils are chain-shrouded beings, often mistaken for undead. This reveals all outsider and baatezu traits. 23 They have damage reduction 5/silver or good, are immune to cold, can regenerate, and lack many of the abilities normally associated with devils. A chain devil's natural weapons as well as any weapons it wields are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction. 28 The chains that make up this devil's clothing, armor, and weapons can be animated to create a whirling sphere of death and destruction. Chain devils can climb with alarming speed. 33 A chain devil can alter its face to resemble one of an opponent's departed loved ones or enemies, instilling deep woe. Erinyes Both sexy and deadly, erinyes are thought to be former angels that gave into temptation and now spend eternity in the Nine Hells. Needless to say, they love nothing more than to lead mortals to join them in their never-ending torment. Erinyes are smart, savvy, and extremely enticing. Erinyes Lore Characters with ranks in Knowledge (the planes) can learn more about erinyes. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs. Knowledge (The Planes) DC Result
24 They have damage reduction 5/good, excellent spell resistance, and resistance to both acid and cold. An erinyes' natural weapons as well as any weapons it wields are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction. Erinyes can use true seeing at will. 29 Erinyes carry stout ropes that can entangle opponents as if by an animated rope. Once per day, they can attempt to summon several lemures or bearded devils. 34 Erinyes can use the following spell-like abilities: charm monster, greater teleport, minor image, and unholy blight. Hellcat (Bezekira) Imagine a lion that's smarter, tougher, and can read minds. Oh, and they're also invisible most of the time. That's a hellcat for you. Run. Hellcat Lore Characters with ranks in Knowledge (the planes) can learn more about hellcats. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs. Knowledge (The Planes) DC Result
22 They have damage reduction 5/good, good spell resistance, and fire resistance. A hellcat's natural weapons as well as any weapons it wields are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction. Hellcats have the scent ability and, upon a successful grapple, can rake an opponent for additional damage. 27 Hellcats are naturally invisible in areas lit well enough for a human to see. In darkened areas, they show up as a faintly glowing outline visible up to 30 feet away (or double, with low-light vision). Magical darkness smothers this glow and conceals the outline of a hellcat. Hellcats use natural telepathy to communicate with each other and those they encounter. 32 Although hellcats seem incorporeal, they possess physical bodies and can be harmed by regular attacks. Game Resources: To use the material in this article to its fullest, check out the following resources: Dungeon Master's Guide, Monster Manual, and Player's Handbook.
About the Author Eric Cagle cut his teeth at Wizards of the Coast, but now lives the extravagant freelancer lifestyle. Look for his name on D&D, d20 Modern, and Star Wars books. Recent credits include d20 Apocalypse, Monster Manual IV, and the Tome of Corruption from Green Ronin Publishing. He is also a contributor to the Game Mechanics, Dragon Magazine, and this lovely website. Eric lives in Seattle where the coffee is dark and bitter like his goddesses. | |||
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