Lore for Pseudodragons, Remorhazes, Ropers, Shambling Mounds, and Spectres
We're still moving steadily through the alphabet. This installment we look at the pseudodragon, remorhaz, roper, shambling mound, and spectre.
Pseudodragon Lore The mischievous (some would say annoying) tiny dragons have become a staple of D&D since their inclusion in the 1980s. Attractive, intelligent, and capricious, pseudodragons are a creature on which adventurers may want to do their homework before allowing in their group. Knowledge (Arcana) Characters with ranks in Knowledge (arcana) can learn more pseudodragons. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs. DC Result 15 This tiny reptilian creature with butterfly-like wings is a pseudodragon. This result reveals all dragon traits. 20 Pseudodragons are playful, mischievous members of the dragon family. Powerful individuals prize them as companions, and sorcerers and wizards covet them as familiars. 25 Pseudodragons can communicate telepathically with creatures that speak Common or Sylvan. 30 The eggs and young of pseudodragons can fetch a tremendous price. Remorhaz Lore Terror of the frozen wastes, remorhazes are powerful beasts that bring intense heat to the tundra -- something for which not all parties are going to be prepared.
Characters with ranks in Knowledge (arcana) can learn more about remorhazes. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs. Knowledge (nature) can also be used, but all check DCs increase by 5. DC Result 17 This terrifying blend of insect and reptile is a remorhaz. This result reveals all magical beast traits. 22 Remorhazes can swallow their prey whole and can sense the presence of creatures due to the vibrations they make on the ground. When enraged, the remorhaz produces an incredible heat that chars flesh and can even melt weapons. 27 Remorhazes subsist on frost giants, polar bears, elk, and other large arctic creatures. Giants sometimes train or entice remorhazes to guard their lairs. Roper Lore
Knowledge (Dungeoneering) Characters with ranks in Knowledge (dungeoneering) can learn more about ropers. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs. DC Result 15 This curious underground dweller is a roper. This result reveals all magical beast traits. 20 Ropers are remarkably intelligent, if evil, creatures. They are immune to electricity, resistant to cold, and vulnerable to fire. 25 Both the shape and coloration of ropers make them extremely difficult to locate in their natural environment. 30 The strands of a roper can sap an opponent's strength. These strands have an incredible reach and grow back if severed. Shambling Mound Lore
Knowledge (Nature) Characters with ranks in Knowledge (nature) can learn more about shambling mounds. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs. DC Result 18 This animated mound of vegetation is a shambling mound. This result reveals all plant traits. 23 Shambling mounds are immune to electricity and resistant to fire. They are virtually silent and invisible in their natural environment. 28 Shambling mounds become incredibly active during powerful thunderstorms and can survive direct strikes from lightning. Spectre Lore
Knowledge (Religion) Characters with ranks in Knowledge (religion) can learn more about spectres. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs. DC Result 17 This incorporeal being is a spectre. This reveals all undead traits. 22 Spectres are commonly mistaken for ghosts, but they are much more malevolent. Animals balk at the presence of spectres and flee if they come within 30 feet of one. 27 The mere touch of a spectre drains the target's energy. A humanoid slain by a spectre becomes one itself soon after death. 32 Spectres are powerless in sunlight and flee from it. When exposed to sunlight, they cannot attack and can barely move. Game Resources: To use the material in this article to its fullest, check out the following resources: Dungeon Master's Guide, Monster Manual, and Player's Handbook.
About the Author Eric Cagle cut his teeth at Wizards of the Coast but now lives the extravagant freelancer lifestyle. Look for his name on D&D, d20 Modern, and Star Wars books. Recent credits include d20 Apocalypse, Races of Destiny, and Monster Manual III. He is also a contributor to the Game Mechanics, Green Ronin Publishing, Dragon Magazine, and this lovely website. Eric lives in Seattle, where the coffee is dark and bitter like his goddesses. | |||
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