Revision Spotlight05/27/2003


Gnomes



We mentioned in an earlier update that a new character is joining the ranks of the D&D iconics. This week, you find out why when we list the revised racial traits of the gnomes.

The gnome is getting as many tweaks as, or even more tweaks than, any of the other races. With that in mind, you can also take this update as a guide to the degree of change that you can expect to see in Chapter 2.

As always, remember that nothing is complete or final until you buy the book in the store.


Even though you've seen him before, that was as a black-and-white sketch. Here's Gimble, the new, iconic gnome bard, in full color.

Gnome Racial Traits

  • +2 Constitution, -2 Strength: Like dwarves, gnomes are tough, but they are small and therefore not as strong as larger humanoids.
  • Small: As a Small creature, a gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use and his lifting and carrying limits are three-quarters of those of a Medium character.
  • Gnome base land speed is 20 feet.
  • Low-light vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
  • Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather then exotic weapons.
  • +2 racial bonus on saving throws against illusions: Gnomes are innately familiar with illusions of all kinds.
  • Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. Their innate familiarity with these effects make their illusions more difficult to see through. This adjustment stacks with those from similar effects, such as the Spell Focus feat.
  • +1 racial bonus on attack rolls against kobolds and goblinoids (including goblins, hobgoblins, and bugbears): Gnomes battle these creatures frequently and practice special techniques for fighting them.
  • +4 dodge bonus to Armor Class against monsters of the giant type (such as ogres, trolls, and hill giants): This bonus represents special training that gnomes undergo, during which they learn tricks that previous generations developed in their battles with giants. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it's caught flat-footed, it loses its dodge bonus, too. The Monster Manual has information on which creatures are of the giant type.
  • +2 racial bonus on Listen checks: Gnomes have keen ears.
  • +2 racial bonus on Craft (alchemy) checks: A gnome's sensitive nose allows him to monitor alchemical processes by smell.
  • Automatic Languages: Common and Gnome. Bonus Languages: Draconic Dwarven, Elven, Giant, Goblin, and Orc. Gnomes deal more with elves and dwarves than elves and dwarves deal with one another, and they learn the languages of their enemies (kobolds, giants, goblins, and orcs) as well. In addition, a gnome can speak with a burrowing mammal (a badger, fox, rabbit, or the like, see below). This ability is innate to gnomes. See the speak with animals spell description.
  • Spell-Like Abilities: 1/day -- speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day -- dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome's Cha modifier + spell level. See the spell descriptions.
  • Favored Class: Bard. A multiclass gnome's bard class does not count when determining whether he takes an experience point penalty (see XP for Multiclass Characters)

Dragon Magazine

Dragon Magazine features monthly focus articles on the upcoming D&D 3.5 revision. For more information on changes to classes, focusing on the barbarian, ranger, and fighter, check out Dragon 308 (June), available on newsstands May 27, 2003. Or subscribeto Dragon for your monthly fix of the latest Dungeons & Dragons updates and meaty bonus features.

Hear Ed Stark Discuss D&D 3.5!

Ed Stark appeared on Mortality.net Radio on March 28, 2003, to discuss the D&D 3.5 revision that releases in July of this year. His show, nearly 3 hours of nitty-gritty information about the upcoming revision, is available for download or streaming on their site. Consult their site for streaming information, or download the MP3 if you have a fast connection. The file is 30 MEG, but you won't want to miss it!

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