Revision Spotlight
Bone Devils

From the pages of the revised Monster Manual, a devil raises its ugly head this week, and we do mean ugly. The bone devil is one muy desagradable y feo customer. Even if your characters laugh at the prospect of fighting a bone devil or two, remember that in Baator, there's almost always someone bigger and badder around the next bend, and bone devils love to tattle.

As always, remember that nothing is complete or final until you buy the book in the store.


The scourge of humanity and the cosmos, devils are fiends from the Nine Hells of Baator, a lawful evil realm. Devils enjoy bullying those weaker than themselves and often attack good creatures just to gain a trophy or three. The most powerful devils occupy themselves with plots to seize power, wreck civilizations, and inflict misery upon mortals.

Many devils are surrounded by a fear aura, which they use to break up powerful groups and defeat opponents piecemeal. Devils with spell-like abilities use their illusion abilities to delude and confuse foes as much as possible. A favorite trick is to create illusory reinforcements; enemies can never be entirely sure if a threat is only a figment or real summoned devils joining the fray.

The most numerous devils are the baatezu, infamous for their strength, evil temperament, and ruthlessly efficient organization. Baatezu have a rigid caste system, in which authority derives not only from power but also from station. They occupy themselves mainly with extending their influence throughout the planes by corrupting mortals. Baatezu who further this goal are usually rewarded with improved stations.

Baatezu Traits: A baatezu possesses the following traits (unless otherwise noted in a creature's entry).

  • Immunity to fire and poison.
  • Resistance to acid 10 and cold 10.
  • See in Darkness (Su): All baatezu can see perfectly in darkness of any kind, even that created by a deeper darkness spell.
  • Summon (Sp): Baatezu share the ability to summon others of their kind (the success chance and type of baatezu summoned are noted in each monster description).
  • Telepathy.

Except when otherwise noted, devils speak Infernal, Celestial, and Draconic.

Bone Devil (Osyluth)
Large Outsider (Baatezu, Evil, Extraplanar, Lawful)
Hit Dice: 10d8 +50 (95 hp)
Initiative: +9
Speed: 40 ft. (8 squares)
Armor Class: 25 (-1 size, +5 Dex, +11 natural), touch 14, flat-footed 20
Base Attack/Grapple: +10/+19
Attack: Bite +14 melee (1d8 +5)
Full Attack: Bite +14 melee (1d8 +5) and 2 claws +12 melee (1d4 +2) and sting +12 melee (3d4 +2 plus poison)
Space/Reach: 10 ft./10 ft.
Special Attacks: Spell-like abilities, fear aura, poison, summon baatezu
Special Qualities: Damage reduction 10/good, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, spell resistance 21, telepathy 100 ft.
Saves: Fort +12, Ref +12, Will +11
Abilities: Str 21, Dex 21, Con 21, Int 14, Wis 14, Cha 14
Skills: Bluff +15, Concentration +18, Diplomacy +6, Disguise +2 (+4 acting), Hide +14, Intimidate +17, Knowledge (any one) +15, Listen +17, Move Silently +18, Search +15, Sense Motive +15, Spot +17, Survival +2 (+4 following tracks)
Feats: Alertness, Improved Initiative, Iron Will, Multiattack
Environment: Nine Hells of Baator
Organization: Solitary, team (2-4), or squad (6-10)
Challenge Rating: 9
Treasure: Standard
Alignment: Always lawful evil
Advancement: 11-20 HD (Large); 21-30 HD (Huge)
Level Adjustment: --

This tall creature looks skeletal and wretched, almost a husk of a humanoid form, with dried skin stretched so tight as to outline and emphasize every bone. It has a fearsome, skull-like head and a tail like a scorpion's, and a foul odor of decay hangs in the air around it.

Bone devils, also called osyluths, often serve as the police and informers of the Nine Hells, monitoring other devils' activities and reporting on their service.

Bone devils stand about 9 feet tall and weigh about 500 pounds.


Bone devils hate all other creatures and attack ruthlessly. They freely use wall of ice to keep the enemy divided.

A bone devil's natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.

Fear Aura (Su): Bone devils can radiate a 5-foot radius fear aura as a free action. Affected creatures must succeed on a DC 17 Will save or be affected as though by a fear spell (caster level 7th). A creature that successfully saves cannot be affected again by the same bone devil's aura for 24 hours. Other baatezu are immune to the aura. The save DC is Charisma-based.

Poison (Ex): Injury, Fortitude DC 20, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC is Constitution-based.

Spell-Like Abilities: At will -- greater teleport (self plus 50 pounds of objects only), dimensional anchor, fly, invisibility (self only), major image (DC 15), wall of ice. Caster level 12th. The save DC is Charisma-based.

Summon Baatezu (Sp): Once per day a bone devil can attempt to summon 2d10 lemures with a 50% chance of success, or another bone devil with a 35% chance of success. This ability is the equivalent of a 4th-level spell.

Dragon Magazine

Dragon Magazine features monthly focus articles on the upcoming D&D 3.5 revision. For more information on changes to classes, focusing on the barbarian, ranger, and fighter, check out Dragon 308 (June), available on newsstands May 27, 2003. Or subscribe to Dragon for your monthly fix of the latest Dungeons & Dragons updates and meaty bonus features.

Hear Ed Stark Discuss D&D 3.5!

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