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The choices you make about feats are some of the most important options you have for making your D&D character different from all the thousands of others of the same class and level and for shaping the character into the archetypal hero you envision. This week we're offering up the new list of feats for review. Feats listed in boldface are new; those in italics are renamed.
General Feats Acrobatic Agile Alertness Animal Affinity Armor Proficiency (light)
Armor Proficiency (medium)
 Armor Proficiency (heavy) Athletic Augment Summoning Blind-Fight Combat Casting Combat Expertise
Improved Disarm
Improved Feint
Improved Trip
Whirlwind Attack Combat Reflexes Deceitful Deft Hands Diligent Dodge
Mobility
Spring Attack Endurance
Diehard Eschew Materials Exotic Weapon Proficiency Extra Turning Great Fortitude Improved Counterspell Improved Critical Improved Initiative Improved Turning Improved Unarmed Strike
Improved Grapple
Deflect Arrows
Snatch Arrows
Stunning Fist Investigator Iron Will Leadership Lightning Reflexes Magical Affinity Martial Weapon Proficiency Mounted Combat
Mounted Archery
Ride-By Attack
Spirited Charge
Trample Natural Spell Negotiator Nimble Fingers Persuasive Point Blank Shot
Far Shot
Precise Shot
Rapid Shot
Manyshot
Shot on the Run
Improved Precise Shot Power Attack
Cleave
 Great Cleave
Improved Bull Rush
Improved Overrun
Improved Sunder Quick Draw Rapid Reload Run Self-Sufficient Shield Proficiency
Improved Shield Bash
Tower Shield Proficiency Simple Weapon Proficiency Skill Focus Spell Focus
Greater Spell Focus Spell Mastery Spell Penetration
Greater Spell Penetration Stealthy Toughness Track Two-Weapon Fighting
Two-Weapon Defense
Improved Two-Weapon Fighting
Greater Two-Weapon Fighting Weapon Finesse Weapon Focus
Weapon Specialization
Greater Weapon Focus
Greater Weapon Specialization
Item Creation Feats Brew Potion Craft Magic Arms and Armor Craft Rod Craft Staff Craft Wand Craft Wondrous Item Forge Ring Scribe Scroll
Metamagic Feats Empower Spell Enlarge Spell Extend Spell Heighten Spell Maximize Spell Quicken Spell Silent Spell Still Spell Widen Spell

Dragon Magazine
Dragon Magazine features monthly focus articles on the upcoming D&D 3.5 revision. For more information on changes to the haste, harm, and hold person spells, check out Dragon 307 (May), available on newsstands April 22, 2003. Or subscribe to Dragon for your monthly fix of the latest Dungeons & Dragons updates and meaty bonus features.
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