Riggilla: Female half-drow shadow walker Rogue 6/Fighter 1/Telflammar shadowlord 5; CR 13; Medium humanoid (half-elf); HD 6d6 plus 1d10 plus 5d6; hp 43; Init +5; Spd 30 ft.; AC 21, touch 15, flat-footed 21; Base Atk +8; Grp+8; Atk +14 melee (1d6+1/18-20, +1 frost rapier); Full Atk +14/+9 melee (1d6+1/18-20, +1 frost rapier); SA sneak attack +3d6, spell-like abilities; SQ darkvision 60 ft., evasion, half-drow traits, light blindness, shadow blur, shadow discorporation, shadow jump, shadow pounce, shadowsight, trap sense +2, trapfinding, uncanny dodge; AL NE; SV Fort +5, Ref +14, Will +3; Str 10, Dex 20, Con 10, Int 14, Wis 10, Cha 12. Height 5 ft. 2 in.
Skills and Feats: Balance +7, Bluff +10, Climb +7, Decipher Script +7, Diplomacy +3, Disable Device +7, Forgery +6, Hide +24, Intimidate +3, Jump +9, Knowledge (local) +4, Listen +10, Move Silently +23, Open Lock +14, Search +11, Speak Language (Damaran) +1, Spot +9, Tumble +16, Use Magic Device +10; Blind-Fight, Daylight Adaptation, Dodge, Mobility, Scribe Scroll, Spring Attack, Weapon Finesse.
Spell-Like Abilities: 3/day -- darkness, shadow mask (FRCS), shadow spray (FRCS; DC 13); 2/day -- dimension door (DC 15), shadow walk (DC 17). Caster level 12th. Riggilla cannot use any of these in an area of bright light (sunlight or area of a daylight spell).
Evasion (Ex): Against an attack that allows a Reflex save for half damage, Riggilla takes no damage on a successful save and full damage on a failed save.
Half-Drow Traits: Riggilla is immune to magic sleep spells and effects, and she has elven blood (for all effects related to race, she is considered an elf). Riggilla also has a +2 racial bonus on saves against enchantment spells or effects, a +2 racial bonus on Diplomacy and Gather Information checks, and a +1 racial bonus on Listen, Spot, and Search checks (already figured into the statistics given above).
Light Blindness (Ex): Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. In addition, they take a -1 penalty on all attack rolls, saves, and checks when operating in bright light. However, since Riggilla has the Daylight Adaptation feat, these normal drow blindness penalties do not apply to her.
Shadow Blur (Su): When not in daylight or the illuminated area of a light spell, Riggilla has a blur effect active on herself. This can be activated or ended at will as a free action.
Shadow Discorporation (Su): If Riggilla is in shadows or darkness, any damage that would reduce Riggilla to 0 hit points instead has a chance to discorporate her. On a successful Reflex save DC (5 + damage dealt), she breaks apart into dozens of flitting shadows and vanishes, along with anything carried or held. She reforms at the next sundown at a place of her choosing within one mile of the place where she discorporated. While discorporated, nothing can attack her and she cannot take any actions; she does not exist when discorporated.
Shadow Jump (Su): Riggilla can jump from shadowy area to shadowy area as if by dimension door. She can cover 100 feet per day, and that amount can be split among multiple jumps. Jumps shorter than 10 feet count as 10 feet.
Shadow Pounce (Ex): When Riggilla uses a spell or a spell-like ability with the teleport descriptor, she can execute a full attack action after the teleportation. She must have line of sight on the target from the original location, and the destination must be a place from which she can launch a melee attack with the weapon in her hand at the beginning of her action.
Shadowsight (Ex): Riggilla can use darkvision to see through any normal or magical darkness to a range of 60 feet.
Trap Sense (Ex): Riggilla has a +2 bonus on Reflex saves to avoid traps and a +2 dodge bonus to AC against attacks by traps.
Trapfinding: Riggilla can use the Search skill to find traps with Search DCs higher than 20.
Uncanny Dodge (Ex): Riggilla retains her Dexterity bonus to AC even when flat-footed and when attacked by an invisible attacker.
Telflammar Shadowlord Spells Prepared (3/2; save DC 12 + spell level; 10% chance of spell failure): 1st -- invisibility, knock, levitate; 2nd -- blacklight (FRCS), displacement.
Spellbook: 1st -- invisibility, knock, levitate; 2nd -- blacklight (FRCS), displacement, nondetection.
Languages: Common, Damaran, Dwarven, Undercommon.
Possessions:+2 shadow silent moves mithral chain shirt, +1 frost rapier, gloves of dexterity +2*, hat of disguise.
*Already figured into stats above.