Diedora Shadow's Child: Female human Wizard 3/Cleric 3 of Shar/Mystic Theurge 2/Shadow Adept 5; CR 13; Medium humanoid; HD 3d4+3 plus 3d8+3 plus 2d4+2 plus 5d4+5; hp 51; Init +1; Spd 30 ft.; AC 17, touch 13, flat-footed 16; Base Attack +6; Grp +6; Atk +7 melee (1d6, masterwork light mace) or +8 ranged (1d4/x3, masterwork chakram); Full Atk +7/+2 melee (1d6, masterwork light mace) or +8 ranged (1d4/x3, masterwork chakram); SA rebuke undead (4/day, +3 damage); SQ low-light vision, shadow defense +2, shield of shadows, spell power +1; AL N; SV Fort +7, Ref +5, Will +16; Str 10, Dex 12, Con 12, Int 17, Wis 15, Cha 12. Height 5 ft. 7 in, weight 149 lb, age 36.
Skills and Feats: Bluff +6, Concentration +16, Decipher Script +6, Diplomacy +7, Disguise +3, Hide +6, Intimidate +3, Knowledge (arcana) +14, Knowledge (local -- the North) +14, Knowledge (religion) +14, Knowledge (the planes) +15, Sense Motive +5, Spellcraft +19, Blind-Fight, Eschew Materials, Exotic Weapon Proficiency (none), Insidious Magic, Pernicious Magic, Scribe Scroll, Shadow Weave Magic, Signature Spell (dimension door), Spell Mastery (blacklight, dimension door, suggestion), Spellcasting Prodigy (wizard), Still Spell, Tenacious Magic.
Shadow Defense: Diedora gains a +2 bonus on saving throws against spells from the schools of Enchantment, Illusion, and Necromancy, and against any spell with the darkness descriptor.
Shield of Shadows: Diedora can create a mobile disk of purple-black force as a standard action. This duplicates the effect of a shield spell and provides three-quarters concealment (30% miss chance). It lasts 5 rounds per day, and the rounds need not be used consecutively.
Spell Power: Diedora adds +1 to DCs for saving throws and to caster level checks to overcome spell resistance for spells she casts from the schools of Enchantment, Illusion, and Necromancy, and spells with the darkness descriptor. This stacks with her bonuses from the Shadow Weave Magic feat.
Languages: Common, Damaran, Draconic, Mulhurondi.
Cleric Spells Prepared (5/5/4/2; save DC 12 + spell level): 0 -- cure minor wounds (2), detect magic, detect poison, guidance; 1st -- command, cure light wounds, detect secret doors*, doom, shield of faith; 2nd -- bear's endurance***, cure moderate wounds, detect thoughts*, hold person**; 3rd -- blacklight (FRCS)*, summon monster III.
*Domain spell. Deity: None. Domains: Darkness (Blind-Fight as a bonus feat), Knowledge (cast divinations at +1 caster level; all Knowledge skills are class skills for cleric levels).
Wizard Spells Prepared (4/5/5/4/4/2; save DC 14 + spell level): 0 -- acid splash, daze**, ray of frost***, touch of fatigue**; 1st -- charm person**, magic missile***, ray of enfeeblement**, shield, unseen servant**; 2nd -- command undead**, mirror image**, shadow spray (FRCS)**, spectral hand**, touch of idiocy**; 3rd -- blacklight (FRCS), displacement**, hold person**, suggestion**; 4th -- confusion**, greater invisibility**, stilled fireball, stilled vampiric touch; 5th -- dominate person**, shadow evocation**.
Spellbook: 0 -- acid splash, arcane mark, dancing lights, daze**, detect magic, detect poison, disrupt undead**, flare, ghost sound**, light, mage hand, mending, open/close, prestidigitation, ray of frost***, read magic, resistance, touch of fatigue**; 1st -- cause fear**, charm person**, color spray**, comprehend languages****, disguise self**, magic missile***, ray of enfeeblement**, shield, silent image**, unseen servant**; 2nd -- command undead**, ghoul touch**, invisibility**, Melf's acid arrow, mirror image**, protection from arrows, shadow spray (FRCS)**, spectral hand**, Tasha's hideous laughter**, touch of idiocy**; 3rd -- blacklight (FRCS), deep slumber**, dispel magic, displacement**, fireball***, hold person**, major image**, suggestion**, tongues****, vampiric touch**; 4th -- animate dead**, charm monster**, confusion**, dimension door, enervation**, greater invisibility**, lesser geas**, phantasmal killer**; 5th -- dominate person**, feeblemind**, magic jar**, shadow evocation**, summon monster V, teleport.
*Domain Spell. Domains -- Darkness (gain free Blind-Fight feat), Knowledge (all Knowledge skills are class skills, cast divination spells at +1 caster level).
** +2 to DCs and caster level checks to overcome spell resistance.
*** Cast as 9th-level wizard or 4th-level cleric.
**** Divination spell cast as 11th-level wizard or 6th-level cleric.
Possessions: 2 masterwork chakrams, masterwork light mace, ring of protection +2, bracers of armor +4, cloak of resistance +1, pearl of power (3rd-level spell), 380 gp.