Lirela Drumsinger: Female human Bard 9/Master Harper 4; CR 13; Medium-size humanoid; HD 9d6+9 plus 4d6+4; hp 58; Init +5; Spd 30 ft.; AC 16, touch 11, flat-footed 15; Atk +11/+6 melee (1d6/18-20, +1 icy burst rapier), or +11 ranged (1d8/19-20, masterwork light crossbow); SQ bardic knowledge +11, bardic music (countersong, fascinate, inspire competence, inspire courage, inspire greatness, suggestion) 10/day, craft Harper item, Eldath's landtouch, Harper knowledge +15, Harper secret, Mielikki's truth; AL NG; SV Fort +6, Ref +12, Will +13; Str 8, Dex 13, Con 12, Int 14, Wis 10, Cha 20.
Skills and Feats: Balance +3, Bluff +17, Diplomacy +17, Disguise +17, Escape Artist +13, Hide +9, Intimidate +7, Jump +1, Knowledge (local) +14, Listen +7, Perform +21, Sense Motive +13, Spellcraft +12, Spot +2, Tumble +7; Alertness, Dodge, Improved Initiative, Iron Will, Luck of Heroes**, Weapon Finesse (rapier).
Bardic Knowledge: Lirela may make a bardic knowledge check with a +11 bonus to see whether she knows some relevant information about local notable people, legendary items, or noteworthy places.
Bardic Music: Lirela can use her song or poetics to produce magical effects on those around her.
Countersong (Su): Lirela can counter magical effects that depend on sound by making a Perform check for each round of countersong. Any creature within 30 feet of her who is affected by a sonic or language-dependent magical attack may use the Lirela's Perform check result in place of his or her saving throw if desired. Countersong lasts for 10 rounds.
Fascinate (Sp): Lirela can cause a single creature within 90 feer that can see and hear her to become fascinated with her. Lirela's Perform check result is the DC for the opponent's Will save. Any obvious threat breaks the effect. Fascination lasts for 9 rounds.
Inspire Competence (Su):An ally within 30 feet who can see and hear Lirela gets a +2 competence bonus on skill checks with a particular skill for as long as he can hear the music.
Inspire Courage (Su): Each ally who can hear Lirela receives a +2 morale bonus on saves against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls The effect lasts for 5 rounds after the ally can no longer hear her.
Inspire Greatness (Su): After hearing Lirela sing for a full round, a creature within 30 feet gains +2 Hit Dice (d10s that grant temporary hit points), a +2 competence bonus on attacks, and a +1 competence bonus on Fortitude saves. The effect lasts until 5 rounds after the creature can no longer hear her.
Suggestion (Sp): Lirela can make a suggestion (as the spell) to a creature she has already fascinated. A successful Will save (DC 18) negates the effect.
Craft Harper Item (Ex): Lirela has the limited ability to create magic items. The ability works like the Craft Wondrous Item feat, except that it allows Lirela to create magic musical instruments, Harper pins, and certain potions (Charisma, cure light wounds, delay poison, detect thoughts, gaseous form, glibness, neutralize poison, nondetection, speak with animals, tongues, truth, vision, and water breathing). This ability replaces the need for any other item creation feat for these items, but all other normal requirements and rules apply. Lirela's caster level for such items is her spellcaster level at the time she crafts the item.
Eldath's Landtouch (Su): Lirela can sense the direction and approximate distance of the nearest drinking water, cave connected to the surface world, or Harper refuge. Each of these three things can be sought once per day. Lirela senses anything amiss (for example, the water is tainted, the cave is unsafe or occupied, or the refuge is damaged, occupied, trapped, or watched over by hostile beings).
Harper Secret (Ex): Lirela has chosen an extra daily use of bardic music as her first Harper secret.
Mielikki's Truth (Su): Lirela can correctly identify trees, shrubs, and herbs by their leaves, and forest creatures by sight or by their spoor (tracks, and so on). If the creature, leaf, or plant is or was magically disguised, altered, summoned, or created, this is revealed -- together with some impression of when and where this was done. This ability has a range of 60 feet, or the limit of Lirela's sight (whichever is less). Lirela must use a standard action to study her subject.
Bard Spells Known (3/5/4/4/3/1; save DC 15 + spell level): 0 -- detect magic, ghost sound, mage hand, mending, prestidigitation, read magic; 1st -- cure light wounds, herald's call*, hypnotism, magic weapon; 2nd -- cat's grace, detect thoughts, nightmare lullaby*, sound burst; 3rd -- clairaudience/clairvoyance, dispel magic, displacement, wounding whispers*; 4th -- dimension door, hold monster, improved invisibility, shout; 5th -- contact other plane, summon monster V.
*Spell from Magic of Faerûn.
**Feat from Forgotten Realms Campaign Setting.
Possessions:+1 icy burst rapier, 2 daggers, masterwork light crossbow, 20 bolts, potions of Charisma (2), potion of tongues, wand of see invisibility (26 charges), +2 amulet of natural armor, +3 bracers of armor, disguise kit, masterwork mandolin, snare drum, 2 drumsticks, 2 smokesticks, tanglefoot bag.