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Methrammar Aerasumé: Male half-elf Ftr7/Wiz9; CR 16; Medium-size humanoid; HD 7d10+14 plus 9d4+18; hp 92; Init +1; Spd 30 ft.; AC 20, touch 11, flat-footed 19; Atk +18/+13/+8 melee (1d10+9/19-20, +3 bastard sword); or +16/+11/+6 ranged (1d8+8/x3, mighty composite oathbow [+3 Str bonus] with +2 arrows); SQ familiar benefits, pseudodragon familiar, half-elf traits; AL LG; SV Fort +10, Ref +6, Will +8; Str 17, Dex 12, Con 15, Int 18, Wis 10, Cha 16.
Skills and Feats: Concentration +10, Diplomacy +9, Jump +13, Knowledge (arcana) +7, Knowledge (architecture and engineering) +7, Knowledge (geography) +7, Knowledge (history) +8, Knowledge (local) +5, Knowledge (nobility and royalty) +8, Knowledge (religion) +7, Listen +3, Ride (horse) +11, Search +5, Sense Motive +7, Spellcraft +17, Spot +6, Swim +9; Alertness, Craft Magic Arms and Armor, Education (history, nobility and royalty), Exotic Weapon Proficiency (bastard sword), Greater Spell Penetration, Improved Familiar, Leadership, Scribe Scroll, Spell Penetration, Weapon Focus (bastard sword), Weapon Focus (composite longbow), Weapon Specialization (bastard sword), Weapon Specialization (composite longbow).
Empathic Link (Su): The master can communicate telepathically with the familiar at a distance of up to 1 mile. The master has the same connection to an item or a place that the familiar does.
Half-Elf Traits: Methrammar is immune to magic sleep spells and effects. He has a +2 racial bonus on saves against enchantment spells or effects and low-light vision (can see twice as far as a human in low-light conditions). He also has a +1 racial bonus on Listen, Spot, and Search checks (already figured into the statistics given above).
Familiar Benefits: Methrammar gains the Alertness feat when his familiar is within 5 feet. He also gains the following benefits.
Share Spells: Methrammar can have any spell he casts on himself also affect his familiar if the latter is within 5 feet at the time. He can also cast a spell with a target of "You" on his familiar.
Touch: The familiar can deliver touch spells for Methrammar.
Spells Prepared (4/5/5/4/3/1; save DC 14 + spell level; 10% chance of spell failure): 0 -- arcane mark, detect magic, mage hand, mending, open/close, prestidigitation, ray of frost, read magic; 1st -- magic missile, protection from chaos, protection from good, true strike (2); 2nd -- Aganazzar's scorcher, daylight, mirror image, protection from arrows, see invisibility; 3rd -- dispel magic, fly, haste, keen edge; 4th -- polymorph other, stoneskin, thunderlance; 5th -- hold monster.
Spellbook: 0 -- arcane mark, dancing lights, daze, detect magic, detect poison, disrupt undead, flare, ghost sound, light, mage hand, mending, open/close, prestidigitation, ray of frost, read magic, resistance; 1st -- alarm, comprehend languages, detect secret doors, detect undead, mage armor, magic missile, protection from chaos, protection from good, shield, spider climb, true strike; 2nd -- Aganazzar's scorcher*, daylight, detect thoughts, eagle's splendor*, invisibility, knock, mirror image, protection from arrows, see invisibility, Snilloc's snowball swarm*, web; 3rd -- analyze portal*, dispel magic, flashburst*, fly, haste, hold person, keen edge, magic circle against chaos, magic circle against evil, water breathing; 4th -- fire stride*, polymorph other, stoneskin, thunderlance*, wall of fire, wall of ice; 5th -- hold monster, lesser ironguard*, teleport, wall of force, wall of iron, wall of stone.
Possessions:+3 mithral shirt, +3 bastard sword, "Swiftflight" intelligent mighty composite oathbow (+3 Str bonus; AL LG; Int 12, Wis 10, Cha 12; semiempathy, wielder has free use of evasion), amulet of natural armor +2, +2 arrows (10), masterwork arrows (50).
*Forgotten Realms Campaign Setting spell {{link to /catalog/product.asp?wtc11836}}
Beau: Male pseudodragon familiar; CR -- ; Tiny dragon; HD 2d12+2 (effective 16d8); hp 46; Init +0; Spd 15 ft., fly 60 ft. (good); AC 25, touch 14, flat-footed 25; Atk +13 melee (1d3, sting) and +8 melee (1, bite); Face/Reach 2 1/2 ft. by 2 1/2 ft./0 ft.; SA poison; SQ dragon traits, empathic link with Methrammar, improved evasion, see invisibility, SR 19, telepathy; AL NG; SV Fort +9, Ref +5, Will +9; Str 11, Dex 11, Con 13, Int 10, Wis 12, Cha 10.
Skills and Feats: Hide +16 (or +20 in forests or overgrown areas), Intuit Direction +3, Listen +5, Search +2, Spot +6; Alertness.
Poison (Ex): Beau delivers his poison (Fort DC 12) with each successful sting attack. The initial damage is sleep for 1 minute; the secondary damage is sleep for 1d3 days.
Dragon Traits: Beau is immune to sleep and paralysis effects. He has darkvision (60-foot range) and low-light vision.
Empathic Link (Su): Beau has an empathic link with Methrammar out to a distance of 1 mile.
Improved Evasion (Ex): If Beau is subjected to an attack that normally allows a Reflex saving throw for half damage, he takes no damage on a successful save and half damage on a failed save.
See Invisibility (Ex): Beau can continuously see invisibility as the spell, with a range of 60 feet.
Telepathy (Su): Beau can communicate telepathically with any creature within 60 feet that speaks Common or Sylvan.
Possessions:Ring of protection +2.
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