Mornbrar Delbrar Larlake: Male human wizard 16; CR 16; Medium humanoid; HD 16d4+32; hp 72; Init +3; Spd 30 ft.; AC 17, touch 13, flat-footed 14; Base Atk +8; Grp +8; Atk +8/+3 melee (1d4/19-20, dagger); Full Atk +8/+3 melee (1d4/19-20, dagger); AL CG; SV Fort +7, Ref +8, Will +11; Str 11, Dex 17, Con 15, Int 22, Wis 13, Cha 15.
Skills and Feats: Balance +5, Concentration +21, Diplomacy +7, Jump +2, Knowledge (arcana) +25, Listen +8, Move Silently +8, Search +11, Sense Motive +5, Spellcraft +27, Spot +6, Survival +5, Swim +3, Tumble +8; Combat Casting, Craft Wand, Craft Wondrous Item, Empower Spell, Enlarge Spell, Forge Ring, Maximize Spell, Quicken Spell, Scribe Scroll, Silent Spell, Still Spell.
Wizard Spells Prepared (4/6/6/5/5/5/4/3/2; save DC 16 + spell level): 0 -- dancing lights, ghost sound, mage hand, open/close; 1st -- expeditious retreat, feather fall, magic missile (4); 2nd -- detect thoughts (2), locate object, scorching ray, spectral hand, spider climb; 3rd -- dispel magic, hold person, lightning bolt (2), nondetection; 4th -- arcane eye, detect scrying, greater invisibility, locate creature, shout; 5th -- hold monster, major creation, prying eyes, teleport (2); 6th -- chain lightning, mislead, repulsion, true seeing; 7th -- delayed blast fireball, greater teleport, mass hold person; 8th -- greater prying eyes, polar ray.
Spellbook: 0 -- acid splash, arcane mark, dancing lights, daze, detect magic, detect poison, disrupt undead, flare, ghost sound, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance, touch of fatigue; 1st -- burning hands, color spray, disguise self, expeditious retreat, feather fall, hold portal, magic missile, protection from evil, shield, sleep, true strike, unseen servant; 2nd -- bull's strength, cat's grace, detect thoughts, glitterdust, hypnotic pattern, invisibility, knock, locate object, misdirection, scorching ray, see invisibility, spectral hand, spider climb; 3rd -- dispel magic, fireball, fly, haste, hold person, lightning bolt, nondetection, slow, suggestion, tongues; 4th -- arcane eye, detect scrying, dimension door, fear, greater invisibility, locate creature, polymorph, scrying, shout, stoneskin; 5th -- cloudkill, cone of cold, dominate person, hold monster, major creation, prying eyes, sending, teleport, wall of force; 6th -- antimagic field, chain lightning, disintegrate, eyebite, greater dispel magic, legend lore, mislead, permanent image, repulsion, true seeing; 7th -- delayed blast fireball, greater teleport, mass hold person, plane shift, sequester, vanish; 8th -- greater prying eyes, iron body, polar ray, prismatic wall.
Permanent Spells: Larlake has cast permanency in conjunction with the following spells on his person: arcane sight, darkvision, see invisibility, and tongues. All these spells were made permanent at level 16.
Possessions: Bracers of armor +4, dagger, ring of chameleon power, major ring of energy resistance (fire), 9 scrolls (break enchantment, discern location, Evard's black tentacles, flesh to stone, forcecage, major creation, mending, prismatic wall, undeath to death), wand of cure critical wounds (29 charges remaining), wand of hold person (heightened, 4th level; 10 charges remaining), wand of neutralize poison (11 charges remaining).