Rules of the Game
Going Metric (Part Three)
By Skip Williams

Converting Character Height and Weight

Unlike tactical distances, character height and weight in the D&D game isn't based on any basic unit of game distance. You can simply generate your character's height and weight according to Table 6-6 in the Player's Handbook and convert the measurements you get into metric units using the table at the beginning of this article. Or, you can use the height and weight table given below. The table will generally produce slightly shorter and lighter characters than you'll get if you use 6-6 in the Player's Handbook and then convert the measurements.

Random Height and Weight

Race Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
Human, man 150 cm +2d20 50 kg x(1d4) kg
Human, woman 140 cm +2d20 40 kg x(1d4) kg
Dwarf, man 115 cm +2d8 60 kg x(1d6) kg
Dwarf, woman 110 cm +2d8 46 kg x(1d6) kg
Elf, man 135 cm +2d12 39 kg x(1d3) kg
Elf, woman 135 cm +2d12 37 kg x(1d3) kg
Gnome, man 92 cm +2d8 19 kg x0.5 kg
Gnome, woman 87 cm +2d8 16 kg x0.5 kg
Half-elf, man 138 cm +4d8 46 kg x(1d4) kg
Half-elf, woman 133 cm +4d8 37 kg x(1d4) kg
Half-orc, man 150 cm +2d20 60 kg x(1d4) kg
Half-orc, woman 140 cm +2d20 41 kg x(1d4) kg
Halfling, man 82 cm +2d8 14 kg x0.5 kg
Halfling, woman 77 cm +2d8 12 kg x0.5 kg

*Add the height modifier to the base height.

**To determine weight, first determine height. Multiply one half (round down) the character's height modifier by the weight modifier and add the result to the base weight.

Converting Money and Equipment

The game's monetary system is unique to the game and requires no conversion for use with metric weights and measures. It is best to assume that a single coin weighs about 10 grams (100 coins to a kilogram).

Likewise, the weights for most items can be converted directly to metric units and rounded off to the most convenient number for game play. The tables that follow give metric weights for the equipment shown in the Player's Handbook. All of the metric values have been rounded off to whole units where possible. This rounding makes most equipment slightly heavier under the metric system and also gives most containers slightly more capacity under the metric system.

Trade Goods

Cost Item
1 cp 0.5 kg of wheat
2 cp 0.5 kg of flour or one chicken
1 sp 0.5 kg of iron
5 sp 0.5 kg of tobacco or copper
1 gp 0.5 kg of cinnamon or one goat
2 gp 0.5 kg of ginger or pepper or one sheep
3 gp One pig
4 gp 1 square meter of linen
5 gp 0.5 kg of salt or silver
10 gp 1 square meter of silk or one cow
15 gp 0.5 kg of saffron or cloves, or 1 ox
50 gp 0.5 kg of gold
500 gp 0.5 kg of platinum

Weapons

Simple Weapons Cost Dmg
(S)
Dmg
(M)
Dmg
(L)
Critical Range
Increment
Weight [1] Type[2]
Unarmed Attacks
Gauntlet 2 gp 1d2 1d3 1d4 x2 -- 1 kg Bludgeoning
Strike, unarmed -- 1d2[3] 1d3[3] 1d4[3] x2 -- -- Bludgeoning
Light Melee Weapons
Dagger 2 gp 1d3 1d4 1d6 19-20/x2 4 m 0.5 kg Piercing or slashing
Dagger, punching 2 gp 1d3 1d4 1d6 x3 -- 1 kg Piercing
Gauntlet, spiked 5 gp 1d3 1d4 1d6 x2 -- 1 kg Piercing
Mace, light 5 gp 1d4 1d6 1d8 x2 -- 3 kg Bludgeoning
Sickle 6 gp 1d4 1d6 1d8 x2 -- 1.5 kg Slashing
One-Handed Melee Weapons
Club -- 1d4 1d6 1d8 x2 4 m 1.5 kg Bludgeoning
Mace, heavy 12 gp 1d6 1d8 1d10 x2 -- 6 kg Bludgeoning
Morningstar 8 gp 1d6 1d8 1d10 x2 -- 4 kg Bludgeoning and piercing
Shortspear 1 gp 1d4 1d6 1d8 x2 8 m 1.5 kg Piercing
Two-Handed Melee Weapons
Longspear[4] 5 gp 1d6 1d8 2d6 x3 -- 4.5 kg Piercing
Quarterstaff[4] -- 1d4/1d4 1d6/1d6 1d8/1d8 x2 -- 2 kg Bludgeoning
Spear 2 gp 1d6 1d8 2d6 x3 8 m 2.5 kg Piercing
Ranged Weapons
Crossbow, heavy 50 gp 1d8 1d10 2d8 19-20/x2 48 m 4 kg Piercing
Bolts, crossbow (10) 1 gp -- -- -- -- -- 0.5 kg --
Crossbow, light 35 gp 1d6 1d8 2d6 19-20/x2 32 m 3 kg Piercing
Bolts, crossbow (10) 1 gp -- -- -- -- -- 0.5 kg --
Dart 5 sp 1d3 1d4 1d6 x2 8 m 0.25 kg Piercing
Javelin 1 gp 1d4 1d6 1d8 x2 12 m 1 kg Piercing
Sling -- 1d3 1d4 1d6 x2 20 m -- Bludgeoning
Bullets, sling (10) 1 sp -- -- -- -- -- 2.5 kg --
Simple Weapons Cost Dmg
(S)
Dmg
(M)
Dmg
(L)
Critical Range
Increment
Weight[1] Type[2]
Light Melee Weapons
Axe, throwing 8 gp 1d4 1d6 1d8 x2 4 m 1 kg Slashing
Hammer, light 1 gp 1d3 1d4 1d6 x2 8 m 1 kg Bludgeoning
Handaxe 6 gp 1d4 1d6 1d8 x3 -- 1.5 kg Slashing
Kukri 8 gp 1d3 1d4 1d6 18-20/x2 -- 1 kg Slashing
Pick, light 4 gp 1d3 1d4 1d6 x4 -- 1.5 kg Piercing
Sap 1 gp 1d4[3] 1d6[3] 1d8[3] x2 -- 1 kg Bludgeoning
Shield, light special 1d2 1d3 1d4 x2 -- special Bludgeoning
Spiked armor special 1d4 1d6 1d8 x2 -- special Piercing
Spiked shield, light special 1d3 1d4 1d6 x2 -- special Piercing
Sword, short 10 gp 1d4 1d6 1d8 19-20/x2 -- 1 kg Piercing
One-Handed Melee Weapons
Battleaxe 10 gp 1d6 1d8 2d6 x3 -- 3 kg Slashing
Flail 8 gp 1d6 1d8 2d6 x2 -- 2.5 kg Bludgeoning
Longsword 15 gp 1d6 1d8 2d6 19-20/x2 -- 2 kg Slashing
Pick, heavy 8 gp 1d4 1d6 1d8 x4 -- 3 kg Piercing
Rapier 20 gp 1d4 1d6 1d8 18-20/x2 -- 1 kg Piercing
Scimitar 15 gp 1d4 1d6 1d8 18-20/x2 -- 2 kg Slashing
Shield, heavy special 1d3 1d4 1d6 x2 -- special Bludgeoning
Spiked shield, heavy special 1d4 1d6 1d8 x2 -- special Piercing
Trident 15 gp 1d6 1d8 2d6 x2 4 m 2 kg Piercing
Warhammer 12 gp 1d6 1d8 2d6 x3 -- 2.5 kg Bludgeoning
Two-Handed Melee Weapons
Falchion 75 gp 1d6 1d8 2d6 18-20/x2 -- 4 kg Slashing
Glaive[4] 8 gp 1d8 1d10 2d8 x3 -- 5 kg Slashing
Greataxe 20 gp 1d10 1d12 3d6 x3 -- 6 kg Slashing
Greatclub 5 gp 1d8 1d10 2d8 x2 -- 4 kg Bludgeoning
Flail, heavy 15 gp 1d8 1d10 2d8 19-20/x2 -- 5 kg Bludgeoning
Greatsword 50 gp 1d10 2d6 3d6 19-20/x2 -- 4 kg Slashing
Guisarme[4] 9 gp 1d6 1d8 2d6 x3 -- 6 kg Slashing
Halberd 10 gp 1d8 1d10 2d8 x3 -- 6 kg Piercing or slashing
Lance[4] 10 gp 1d6 1d8 2d6 x3 -- 5 kg Piercing
Ranseur[4] 10 gp 1d6 1d8 2d6 x3 -- 6 kg Piercing
Scythe 18 gp 1d6 1d8 2d6 x4 -- 5 kg Piercing or Slashing
Ranged Weapons
Longbow 75 gp 1d6 1d8 2d6 x3 40 m 1.5 kg Piercing
Arrows (20) 1 gp -- -- -- -- -- 1.5 kg --
Longbow, composite 100 gp 1d6 1d8 2d6 x3 44 m 1.5 kg Piercing
Arrows (20) 1 gp -- -- -- -- -- 1.5 kg --
Shortbow 30 gp 1d4 1d6 1d8 x3 24 m 1 kg Piercing
Arrows (20) 1 gp -- -- -- -- -- 1.5 kg --
Shortbow, composite 75 gp 1d4 1d6 1d8 x3 28 m 1 kg Piercing
Arrows (20) 1 gp -- -- -- -- -- 1.5 kg --
Simple Weapons Cost Dmg
(S)
Dmg
(M)
Dmg
(L)
Critical Range
Increment
Weight[1] Type[2]
Light Melee Weapons
Kama 2 gp 1d4 1d6 1d8 x2 -- 1 kg Slashing
Nunchaku 2 gp 1d4 1d6 1d8 x2 -- 1 kg Bludgeoning
Sai 1 gp 1d3 1d4 1d6 x2 4 m 0.5 kg Bludgeoning
Siangham 3 gp 1d4 1d6 1d8 x2 -- 0.5 kg Piercing
One-Handed Melee Weapons
Sword, bastard 35 gp 1d8 1d10 2d8 19-20/x2 -- 5 kg Slashing
Waraxe, dwarven 30 gp 1d8 1d10 2d8 x3 -- 7.5 kg Slashing
Whip[4] 1 gp 1d2[3] 1d3[3] 1d4[3] x2 -- 1 kg Slashing
Two-Handed Melee Weapons
Axe, orc double[5] 60 gp 1d6/1d6 1d8/1d8 2d6/2d6 x3 -- 7.5 kg Slashing
Chain, spiked[4] 25 gp 1d6 2d4 2d6 x2 -- 5 kg Piercing
Flail, dire[5] 90 gp 1d6/1d6 1d8/1d8 2d6/2d6 x2 -- 5 kg Bludgeoning
Hammer, gnome hooked[5] 20 gp 1d6/1d4 1d8/1d6 2d6/1d8 x3/x4 -- 3 kg Bludgeoning and piercing
Sword, two-bladed[5] 100 gp 1d6/1d6 1d8/1d8 2d6/2d6 19-20/x2 -- 5 kg Slashing
Urgrosh, dwarven[5] 50 gp 1d6/1d4 1d8/1d6 2d6/1d8 x3 -- 6 kg Slashing or Piercing
Ranged Weapons
Bolas 5 gp 1d3[3] 1d4[3] 1d6[3] x2 4 m 1 kg Bludgeoning
Crossbow, hand 100 gp 1d3 1d4 1d6 19-20/x2 12 m 1 kg . Piercing
Bolts (10) 1 gp -- -- -- -- -- 0.5 kg --
Crossbow, repeating heavy 400 gp 1d8 1d10 2d8 19-20/x2 48 m 6 kg Piercing
Bolts (5) 1 gp -- -- -- -- -- 0.5 kg --
Crossbow, repeating light 250 gp 1d6 1d8 2d6 19-20/x2 32 m 3 kg Piercing
Bolts (5) 1 gp -- -- -- -- -- 0.5 kg --
Net 20 gp -- -- -- -- 4 m 3 kg --
Shuriken 1 gp 1 1d2 1d3 x2 4 m 0.25 kg Piercing

1. Weights are for Medium weapons. Small weapons weigh half as much. Large weapons weigh twice as much.

2. When two types are given, the weapon is both types if the entry specifies "and" or either type (player's choice at the time of the attack) if the weapon specifies "or."

3. The weapon deals nonlethal damage rather than lethal damage.

4. Reach weapon.

5. Double weapon.

Armor and Shields

Armor Armor/
Shield
Cost
Maximum
Bonus
Armor
Dex
Bonus
Arcane
Check
Penalty
Spell
Failure
------- Speed ------- Weight[1]
(16m) (12m) (8m)
Light armor
Padded 5 gp 1 8 0 5% 16 m 12 m 8 m 5 kg
Leather 10 gp 2 6 0 10% 16 m 12 m 8 m 7.5 kg
Studded leather 25 gp 3 5 -1 15% 16 m 12 m 8 m 10 kg
Chain shirt 100 gp 4 4 -2 20% 16 m 12 m 8 m 12.5 kg
Medium armor
Hide 15 gp 3 4 -3 20% 12 m 8 m 6 m 12.5 kg
Scale mail 50 gp 4 3 -4 25% 12 m 8 m 6 m 15 kg
Chainmail 150 gp 5 2 -5 30% 12 m 8 m 6 m 20 kg
Breastplate 200 gp 5 3 -4 25% 12 m 8 m 6 m 15 kg
Heavy armor
Splint mail 200 gp 6 0 -7 40% 12 m[2] 8 m[2] 6 m[2] 22.5 kg
Banded mail 250 gp 6 1 -6 35% 12 m[2] 8 m[2] 6 m[2] 17.5 kg
Half-plate 600 gp 7 0 -7 40% 12 m[2] 8 m[2] 6 m[2] 25 kg
Full plate 1,500 gp 8 1 -6 35% 12 m[2] 8 m[2] 6 m[2] 25 kg
Shields
Buckler 15 gp 1 -- -1 5% -- -- 2.5 kg
Shield, light, wooden 3 gp 1 -- -1 5% -- -- 2.5 kg
Shield, light, steel 9 gp 1 -- -1 5% -- -- 3 kg
Shield, heavy, wooden 7 gp 2 -- -2 15% -- -- 5 kg
Shield, Heavy, steel 20 gp 2 -- -2 15% -- -- 7.5 kg
Shield, tower 30 gp +4** -- -10 50% -- -- 22.5 kg
Extras
Armor spikes +50 gp -- -- -- -- -- -- +5 kg
Gauntlet, locked 8 gp -- -- Special 4 -- -- +2.5 kg
Shield spikes +10 gp -- -- -- -- -- -- +2.5 kg

1. Shows the armor's weight when fitted for Medium characters. Armor fitted for Small characters weighs half as much. Armor fitted for Large characters weighs twice as much.

2. When running in heavy armor, you move only triple your speed, not quadruple.

3. The tower shield can instead grant you cover. See the item description in the Player's Handbook.

4. Your hand is not free to cast spells when you wear a locked gauntlet on it.

Coming in Part Four of Going Metric

Skip finishes off equipment conversions and dives right into encumbrance and carrying capacity.

About the Author

Skip Williams keeps busy with freelance projects for several different game companies and has been the Sage of Dragon Magazine since 1986. Skip is a co-designer of the D&D 3rd Edition game and the chief architect of the Monster Manual. When not devising swift and cruel deaths for player characters, Skip putters in his kitchen or garden (his borscht gets rave reviews).


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