Rules of the Game 03/30/2004
 Going Metric (Part Three)By Skip Williams

Converting Character Height and Weight

Unlike tactical distances, character height and weight in the D&D game isn't based on any basic unit of game distance. You can simply generate your character's height and weight according to Table 6-6 in the Player's Handbook and convert the measurements you get into metric units using the table at the beginning of this article. Or, you can use the height and weight table given below. The table will generally produce slightly shorter and lighter characters than you'll get if you use 6-6 in the Player's Handbook and then convert the measurements.

Random Height and Weight

 Race Base Height HeightModifier* BaseWeight WeightModifier** Human, man 150 cm +2d20 50 kg x(1d4) kg Human, woman 140 cm +2d20 40 kg x(1d4) kg Dwarf, man 115 cm +2d8 60 kg x(1d6) kg Dwarf, woman 110 cm +2d8 46 kg x(1d6) kg Elf, man 135 cm +2d12 39 kg x(1d3) kg Elf, woman 135 cm +2d12 37 kg x(1d3) kg Gnome, man 92 cm +2d8 19 kg x0.5 kg Gnome, woman 87 cm +2d8 16 kg x0.5 kg Half-elf, man 138 cm +4d8 46 kg x(1d4) kg Half-elf, woman 133 cm +4d8 37 kg x(1d4) kg Half-orc, man 150 cm +2d20 60 kg x(1d4) kg Half-orc, woman 140 cm +2d20 41 kg x(1d4) kg Halfling, man 82 cm +2d8 14 kg x0.5 kg Halfling, woman 77 cm +2d8 12 kg x0.5 kg

*Add the height modifier to the base height.

**To determine weight, first determine height. Multiply one half (round down) the character's height modifier by the weight modifier and add the result to the base weight.

Converting Money and Equipment

The game's monetary system is unique to the game and requires no conversion for use with metric weights and measures. It is best to assume that a single coin weighs about 10 grams (100 coins to a kilogram).

Likewise, the weights for most items can be converted directly to metric units and rounded off to the most convenient number for game play. The tables that follow give metric weights for the equipment shown in the Player's Handbook. All of the metric values have been rounded off to whole units where possible. This rounding makes most equipment slightly heavier under the metric system and also gives most containers slightly more capacity under the metric system.

 Cost Item 1 cp 0.5 kg of wheat 2 cp 0.5 kg of flour or one chicken 1 sp 0.5 kg of iron 5 sp 0.5 kg of tobacco or copper 1 gp 0.5 kg of cinnamon or one goat 2 gp 0.5 kg of ginger or pepper or one sheep 3 gp One pig 4 gp 1 square meter of linen 5 gp 0.5 kg of salt or silver 10 gp 1 square meter of silk or one cow 15 gp 0.5 kg of saffron or cloves, or 1 ox 50 gp 0.5 kg of gold 500 gp 0.5 kg of platinum

Weapons

 Simple Weapons Cost Dmg (S) Dmg (M) Dmg (L) Critical RangeIncrement Weight [1] Type[2] Unarmed Attacks Gauntlet 2 gp 1d2 1d3 1d4 x2 -- 1 kg Bludgeoning Strike, unarmed -- 1d2[3] 1d3[3] 1d4[3] x2 -- -- Bludgeoning Light Melee Weapons Dagger 2 gp 1d3 1d4 1d6 19-20/x2 4 m 0.5 kg Piercing or slashing Dagger, punching 2 gp 1d3 1d4 1d6 x3 -- 1 kg Piercing Gauntlet, spiked 5 gp 1d3 1d4 1d6 x2 -- 1 kg Piercing Mace, light 5 gp 1d4 1d6 1d8 x2 -- 3 kg Bludgeoning Sickle 6 gp 1d4 1d6 1d8 x2 -- 1.5 kg Slashing One-Handed Melee Weapons Club -- 1d4 1d6 1d8 x2 4 m 1.5 kg Bludgeoning Mace, heavy 12 gp 1d6 1d8 1d10 x2 -- 6 kg Bludgeoning Morningstar 8 gp 1d6 1d8 1d10 x2 -- 4 kg Bludgeoning and piercing Shortspear 1 gp 1d4 1d6 1d8 x2 8 m 1.5 kg Piercing Two-Handed Melee Weapons Longspear[4] 5 gp 1d6 1d8 2d6 x3 -- 4.5 kg Piercing Quarterstaff[4] -- 1d4/1d4 1d6/1d6 1d8/1d8 x2 -- 2 kg Bludgeoning Spear 2 gp 1d6 1d8 2d6 x3 8 m 2.5 kg Piercing Ranged Weapons Crossbow, heavy 50 gp 1d8 1d10 2d8 19-20/x2 48 m 4 kg Piercing Bolts, crossbow (10) 1 gp -- -- -- -- -- 0.5 kg -- Crossbow, light 35 gp 1d6 1d8 2d6 19-20/x2 32 m 3 kg Piercing Bolts, crossbow (10) 1 gp -- -- -- -- -- 0.5 kg -- Dart 5 sp 1d3 1d4 1d6 x2 8 m 0.25 kg Piercing Javelin 1 gp 1d4 1d6 1d8 x2 12 m 1 kg Piercing Sling -- 1d3 1d4 1d6 x2 20 m -- Bludgeoning Bullets, sling (10) 1 sp -- -- -- -- -- 2.5 kg -- Simple Weapons Cost Dmg (S) Dmg (M) Dmg (L) Critical RangeIncrement Weight[1] Type[2] Light Melee Weapons Axe, throwing 8 gp 1d4 1d6 1d8 x2 4 m 1 kg Slashing Hammer, light 1 gp 1d3 1d4 1d6 x2 8 m 1 kg Bludgeoning Handaxe 6 gp 1d4 1d6 1d8 x3 -- 1.5 kg Slashing Kukri 8 gp 1d3 1d4 1d6 18-20/x2 -- 1 kg Slashing Pick, light 4 gp 1d3 1d4 1d6 x4 -- 1.5 kg Piercing Sap 1 gp 1d4[3] 1d6[3] 1d8[3] x2 -- 1 kg Bludgeoning Shield, light special 1d2 1d3 1d4 x2 -- special Bludgeoning Spiked armor special 1d4 1d6 1d8 x2 -- special Piercing Spiked shield, light special 1d3 1d4 1d6 x2 -- special Piercing Sword, short 10 gp 1d4 1d6 1d8 19-20/x2 -- 1 kg Piercing One-Handed Melee Weapons Battleaxe 10 gp 1d6 1d8 2d6 x3 -- 3 kg Slashing Flail 8 gp 1d6 1d8 2d6 x2 -- 2.5 kg Bludgeoning Longsword 15 gp 1d6 1d8 2d6 19-20/x2 -- 2 kg Slashing Pick, heavy 8 gp 1d4 1d6 1d8 x4 -- 3 kg Piercing Rapier 20 gp 1d4 1d6 1d8 18-20/x2 -- 1 kg Piercing Scimitar 15 gp 1d4 1d6 1d8 18-20/x2 -- 2 kg Slashing Shield, heavy special 1d3 1d4 1d6 x2 -- special Bludgeoning Spiked shield, heavy special 1d4 1d6 1d8 x2 -- special Piercing Trident 15 gp 1d6 1d8 2d6 x2 4 m 2 kg Piercing Warhammer 12 gp 1d6 1d8 2d6 x3 -- 2.5 kg Bludgeoning Two-Handed Melee Weapons Falchion 75 gp 1d6 1d8 2d6 18-20/x2 -- 4 kg Slashing Glaive[4] 8 gp 1d8 1d10 2d8 x3 -- 5 kg Slashing Greataxe 20 gp 1d10 1d12 3d6 x3 -- 6 kg Slashing Greatclub 5 gp 1d8 1d10 2d8 x2 -- 4 kg Bludgeoning Flail, heavy 15 gp 1d8 1d10 2d8 19-20/x2 -- 5 kg Bludgeoning Greatsword 50 gp 1d10 2d6 3d6 19-20/x2 -- 4 kg Slashing Guisarme[4] 9 gp 1d6 1d8 2d6 x3 -- 6 kg Slashing Halberd 10 gp 1d8 1d10 2d8 x3 -- 6 kg Piercing or slashing Lance[4] 10 gp 1d6 1d8 2d6 x3 -- 5 kg Piercing Ranseur[4] 10 gp 1d6 1d8 2d6 x3 -- 6 kg Piercing Scythe 18 gp 1d6 1d8 2d6 x4 -- 5 kg Piercing or Slashing Ranged Weapons Longbow 75 gp 1d6 1d8 2d6 x3 40 m 1.5 kg Piercing Arrows (20) 1 gp -- -- -- -- -- 1.5 kg -- Longbow, composite 100 gp 1d6 1d8 2d6 x3 44 m 1.5 kg Piercing Arrows (20) 1 gp -- -- -- -- -- 1.5 kg -- Shortbow 30 gp 1d4 1d6 1d8 x3 24 m 1 kg Piercing Arrows (20) 1 gp -- -- -- -- -- 1.5 kg -- Shortbow, composite 75 gp 1d4 1d6 1d8 x3 28 m 1 kg Piercing Arrows (20) 1 gp -- -- -- -- -- 1.5 kg -- Simple Weapons Cost Dmg (S) Dmg (M) Dmg (L) Critical RangeIncrement Weight[1] Type[2] Light Melee Weapons Kama 2 gp 1d4 1d6 1d8 x2 -- 1 kg Slashing Nunchaku 2 gp 1d4 1d6 1d8 x2 -- 1 kg Bludgeoning Sai 1 gp 1d3 1d4 1d6 x2 4 m 0.5 kg Bludgeoning Siangham 3 gp 1d4 1d6 1d8 x2 -- 0.5 kg Piercing One-Handed Melee Weapons Sword, bastard 35 gp 1d8 1d10 2d8 19-20/x2 -- 5 kg Slashing Waraxe, dwarven 30 gp 1d8 1d10 2d8 x3 -- 7.5 kg Slashing Whip[4] 1 gp 1d2[3] 1d3[3] 1d4[3] x2 -- 1 kg Slashing Two-Handed Melee Weapons Axe, orc double[5] 60 gp 1d6/1d6 1d8/1d8 2d6/2d6 x3 -- 7.5 kg Slashing Chain, spiked[4] 25 gp 1d6 2d4 2d6 x2 -- 5 kg Piercing Flail, dire[5] 90 gp 1d6/1d6 1d8/1d8 2d6/2d6 x2 -- 5 kg Bludgeoning Hammer, gnome hooked[5] 20 gp 1d6/1d4 1d8/1d6 2d6/1d8 x3/x4 -- 3 kg Bludgeoning and piercing Sword, two-bladed[5] 100 gp 1d6/1d6 1d8/1d8 2d6/2d6 19-20/x2 -- 5 kg Slashing Urgrosh, dwarven[5] 50 gp 1d6/1d4 1d8/1d6 2d6/1d8 x3 -- 6 kg Slashing or Piercing Ranged Weapons Bolas 5 gp 1d3[3] 1d4[3] 1d6[3] x2 4 m 1 kg Bludgeoning Crossbow, hand 100 gp 1d3 1d4 1d6 19-20/x2 12 m 1 kg . Piercing Bolts (10) 1 gp -- -- -- -- -- 0.5 kg -- Crossbow, repeating heavy 400 gp 1d8 1d10 2d8 19-20/x2 48 m 6 kg Piercing Bolts (5) 1 gp -- -- -- -- -- 0.5 kg -- Crossbow, repeating light 250 gp 1d6 1d8 2d6 19-20/x2 32 m 3 kg Piercing Bolts (5) 1 gp -- -- -- -- -- 0.5 kg -- Net 20 gp -- -- -- -- 4 m 3 kg -- Shuriken 1 gp 1 1d2 1d3 x2 4 m 0.25 kg Piercing

1. Weights are for Medium weapons. Small weapons weigh half as much. Large weapons weigh twice as much.

2. When two types are given, the weapon is both types if the entry specifies "and" or either type (player's choice at the time of the attack) if the weapon specifies "or."

3. The weapon deals nonlethal damage rather than lethal damage.

4. Reach weapon.

5. Double weapon.

Armor and Shields

 Armor Armor/ ShieldCost Maximum Bonus ArmorDex Bonus ArcaneCheck Penalty Spell Failure ------- Speed ------- Weight[1] (16m) (12m) (8m) Light armor Padded 5 gp 1 8 0 5% 16 m 12 m 8 m 5 kg Leather 10 gp 2 6 0 10% 16 m 12 m 8 m 7.5 kg Studded leather 25 gp 3 5 -1 15% 16 m 12 m 8 m 10 kg Chain shirt 100 gp 4 4 -2 20% 16 m 12 m 8 m 12.5 kg Medium armor Hide 15 gp 3 4 -3 20% 12 m 8 m 6 m 12.5 kg Scale mail 50 gp 4 3 -4 25% 12 m 8 m 6 m 15 kg Chainmail 150 gp 5 2 -5 30% 12 m 8 m 6 m 20 kg Breastplate 200 gp 5 3 -4 25% 12 m 8 m 6 m 15 kg Heavy armor Splint mail 200 gp 6 0 -7 40% 12 m[2] 8 m[2] 6 m[2] 22.5 kg Banded mail 250 gp 6 1 -6 35% 12 m[2] 8 m[2] 6 m[2] 17.5 kg Half-plate 600 gp 7 0 -7 40% 12 m[2] 8 m[2] 6 m[2] 25 kg Full plate 1,500 gp 8 1 -6 35% 12 m[2] 8 m[2] 6 m[2] 25 kg Shields Buckler 15 gp 1 -- -1 5% -- -- 2.5 kg Shield, light, wooden 3 gp 1 -- -1 5% -- -- 2.5 kg Shield, light, steel 9 gp 1 -- -1 5% -- -- 3 kg Shield, heavy, wooden 7 gp 2 -- -2 15% -- -- 5 kg Shield, Heavy, steel 20 gp 2 -- -2 15% -- -- 7.5 kg Shield, tower 30 gp +4** -- -10 50% -- -- 22.5 kg Extras Armor spikes +50 gp -- -- -- -- -- -- +5 kg Gauntlet, locked 8 gp -- -- Special 4 -- -- +2.5 kg Shield spikes +10 gp -- -- -- -- -- -- +2.5 kg

1. Shows the armor's weight when fitted for Medium characters. Armor fitted for Small characters weighs half as much. Armor fitted for Large characters weighs twice as much.

2. When running in heavy armor, you move only triple your speed, not quadruple.

3. The tower shield can instead grant you cover. See the item description in the Player's Handbook.

4. Your hand is not free to cast spells when you wear a locked gauntlet on it.

Coming in Part Four of Going Metric

Skip finishes off equipment conversions and dives right into encumbrance and carrying capacity.