Goblins are generally not impressive creatures. They are short, weak, foul-tempered, and cowardly. If not for their great numbers and incredible fecundity, the other humanoid races would have wiped them out long ago.
But some goblins are born different than their brethren -- with blue-tinged skin, smooth foreheads, and a strange gleam of intelligence in their eyes. These goblins are known simply as "blues." Many are destroyed at birth, since goblins fear and loathe that which they do not understand. (Goblins fear and loathe a lot of things.) But some survive to adulthood, becoming paragons of their race and an unanticipated threat to other humanoid and goblinoid races.
Few have studied the blues in depth, and a lot of disagreement exists about their origins and means of creation. Some say they are the chosen sons of Magubliyet, who have been set by the goblin deity to ensure that his followers hold dominion over the world. Others say these goblins are throwbacks to a long forgotten time when psionic goblins were the world's dominant race, before their strange and evil experiments sent their entire species spinning into the forms they exist in today. Still others say the blues represent the next step in the growth of goblin-kind.
Lolo Binqi is once such goblin. Born to the favored mate of the leader of his tribe, he found himself protected from the quick death that the tribe members intended for him because of his strange appearance. Thus shielded from infanticide, Lolo grew up on the fringes of goblin society. Weak and small, even by goblin standards, Lolo would have been the frequent target of abuse, were it not for the strange powers he began to manifest. One bully who thought Lolo would be an easy target found his hair set on fire. Others learned to give the blue goblin a wide berth.
Soon, Lolo took to amusing his peers by setting other goblins on fire. He quickly attracted a wide following among the tribe members, and, when his father died, Lolo immediately moved to seize power. Once his grip on leadership of the tribe was solid, Lolo first moved to collect all the blues born to those under his command. Though blue births are infrequent, the goblin species' high birth rate allowed Lolo to collect a considerable number of blue offspring from his tribe. Freed from the threat of infanticide, these children trained to become Lolo's personal guards.
Now, surrounded by a private force of psionic goblins, Lolo Binqi is turning his eye toward conquest. He believes that the blues are the key to his plans of world domination, and he intends to first unite all goblin tribes under his banner so he can protect their psionic offspring and bring them into his psionic army. Then he intends to conquer the other goblinoid races. Surely, he reasons, the orcs and hobgoblins must have others like him, who are used to being ostracized and bullied because of their special gifts. These psionic goblinoids, Lolo reasons, will flock to him because of the power and acceptance he offers, and the goblinoid tribes will collapse before the might of his psionic armies. Then, there will be only the small matter of the humanoids -- the hated elves, dwarves, humans, gnomes and halflings -- standing between him and total control of the known world.
Introducing Lolo Binqi to Your Campaign
Bringing the Parts Together
You have several options available to you regarding how to bring this part into the other two. As the PCs seek out the remnants of the mindknights with Arthes or join up with a remaining member of the mindknights, they may find themselves facing Binqi's troops. This could eventually lead to a greater confrontation.
Coming in Part 4 of Mind War... Not all artifacts are arcane or divine.
About the Author
Ramon Arjona is originally from Hawaii. He now lives in Washington State with his wife and two cats. His work has appeared in the Hawai'i Review, the Absinthe Literary Review, and Strange Horizons. He plans to become an 18th-level software developer so that he can get the bonus feats.
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