New feats Focused Body [Psionic] Your mediations assist your body control. Benefit: When you have psionic focus you gain a +2 bonus on Balance, Climb and Tumble checks.
Prerequisite: Improved Feint. Benefit: You may expend your psionic focus to feint as a swift action.
Your tumbling is enhanced by your powers of concentration. Prerequisite: Focused Body, Dex 15. Benefit: You can ignore the Tumble DC modifiers for difficult surfaces and accelerated tumbling when you expend your psionic focus. (You are still granted the bonus from Focused Body on the action you expend your focus.) New Powers Delay Poison, Psionic As delay poison (see page 217 of the Player's Handbook) except as noted above.
As detect secret doors (see page 220 of the Player's Handbook) except as noted above. Augment: If you pay 4 additional power points, this power's duration is changed to 1 hour. During the 1-hour duration, you must concentrate on the power to gain information from it (as noted in the detect secret doors spell description), but a lapse in concentration doesn't end the power.
As detect snares and pits (see page 220 of the Player's Handbook) except as noted above. Augment: If you pay 4 additional power points, this power's duration is changed to 1 hour. During the 1-hour duration, you must concentrate on the power to gain information from it (as noted in the detect snare and pits doors spell description), but a lapse in concentration doesn't end the power.
Your touch transfers an unattended object to an extradimensional pocket hidden in the palm of your hand. The dimensional pocket is invisible and weightless, regardless of its contents. When the power ends or is dismissed, the object returns to your hand, or next to your hand if you cannot hold it. Augment: You can augment this power in one or both of the following ways. 1. For every 2 additional power points you spend, you can store an additional pound per level (but still only one object). 2. If you spend 4 additional power points, the duration increases to one day, regardless of your manifester level.
Your body seems light as a feather, though your weight does not actually change. This power has no effect on your equipment. If you fall while this power is in effect, you suffer 1d6 point of damage for every 60 feet you fall; you take no damage from falls of less than 60 feet. While this power is in effect, you gain a +8 bonus on Climb checks you make to climb any vertical surface (not a ceiling or negative slope), and you climb at half your normal speed (or your normal speed if you make an accelerated climb). You retain your Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus on their attacks against you. Also while this power is in effect you gain a +8 bonus on Move Silently checks. Augment: If you spend 4 additional power points, the duration becomes 1 hour.
With this power, you can make Search checks to locate traps even without any ranks in the Search skill. You gain a +2 bonus on your Search checks when looking for traps. Augment: For every additional power point you spend, you gain an additional +1 bonus on your Search checks when looking for traps. Microkinesis You can use telekinesis to replace your standard tools when using your Open Locks and Disable Device skills. Augment: For each additional 2 power points you spend, you gain a +1 bonus on your Open Locks and Disable Device checks made with this power.
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