The Mind's Eye
Sardior's Knowledge
The Legend of Sardior, Part 2
By Scott Brocius and Mark A. Jindra

This month we build upon the foundation of the Legend of Sardior with a new race of psionic dwarves known as Aleithians. We also delve a little into the church of Sardior by bringing you two new prestige classes for those chosen worthy of Sardior's knowledge. To round it all out we have eighteen new powers usable by the chosen.

Sardior's Knowledge

In the teachings of Sardior it is written, "Sardior always seeks knowledge, for the more you know, the better off you will be." This motto is one which the chosen of Sardior live by. In return, Sardior grants them the ability to discover and experience wondrous new psionic powers. These powers are a closely guarded secret of the church and only the chosen are granted access to the libraries that contain the secrets of these powers.

The Sardioran powers below are intended for use by chosen of Sardior with the Sardior's Knowledge special ability and are identified by a [Sardior] descriptor. The level of a power for a chosen psion or psychic warrior is listed as well. Because the prestige classes require you to have performed services for the church, these powers are not normally accessible to basic psions or psychic warriors. Levels have also been presented for psions and psychic warrior should you decide to introduce these powers to your campaign without the prestige classes as a prerequisite.

DMs that do not use Sardior in their campaign can integrate these powers into their campaign any number of ways. Perhaps characters gain access to them through another god that psions worship. They could discover them via power stones found in ancient treasure. A weak old psion may grant them the knowledge via a psychic chirurgery as a reward for completing a quest. These are but a few ways to bring these powers into your campaign. Ultimately it's up to the DM to determine how best to introduce these in their campaigns.

As a suggestion, you may allow psionic characters that have entered the ruby disciple prestige class, but were not chosen of Sardior, access to these powers. Perhaps you can grant them the Knowledge of Sardior ability from the devotee of Sardior class abilities list after they perform a service to the church.

Note: Powers that have more than one level listed in their level description have varying power points based on the level listed for each specific class. For instance sardior's calling lists level as "Chosen Psion 5/Chosen Psychic Warrior 5 (Psion 6/Psychic Warrior 6)". This would mean the power point cost to manifest this power is 9 for the Chosen Psion and Psychic Warrior, and 11 power points for the other classes. This is true of all powers, past and present, which have multiple levels listed.

About Power Chains

Power chains are a series of similar powers, such as the astral construct series (astral construct I to astral construct IX). Some feats, such as Upgrade Power and Chain Link, recognize the concept of power chains and give you benefits within power chains.

Sardior's Calling Power Chain
Level Power
0 --
1 --
2 --
3 Sardior's Minor Calling
4 Sardior's Lesser Calling
5 Sardior's Calling
6 Sardior's Improved Calling
7 Sardior's Greater Calling
8 Sardior's Superior Calling
9

Sardior's True Calling

Sardior's Scout Power Chain
Level Power
0 --
1 --
2 Sardior's Scout
3 Sardior's Mount
4 --
5 --
6 Sardior's Improved Scout
7 --
8 Sardior's Guardian
9

--

Sardior's Breath
Psychometabolism (Str) [Force, Light, or Fire] [Sardior]
Level: Chosen Psion 9
Display: Vi
Manifestation Time: 1 standard action
Range: Personal
Target: You
Duration: 1 min/level (D)
Saving Throw: Reflex half (see text)
Power Resistance: Yes
Power Points: 17

When you manifest this power, your head changes to that of a ruby-colored dragon. This provides enhanced senses to the psion in the form of blindsense 150 feet and darkvision 500 feet. In addition, the psion can use one of Sardior's breath weapons once while the power lasts.

Force: This line of concussive force extends 140 feet and deals 17d8 points of force damage. This can benonlethal damage if the manifester desires.

Light: This cone of brilliant light extends 70 feet and deals 17d6 points of psionic damage. Any creature that fails its Reflex save is also blinded for 1d4 rounds.

Fire: This cone of fire extends 70 feet and deals 17d10 points of fire damage.

Sardior's Calling
Psychoportation (Dex) [Sardior]|
Level: Chosen Psion 5/Chosen Psychic Warrior 5 (Psion 6/Psychic Warrior 6)
Display: Ma, Vi, Au
Manifestation Time: 1 full round
Range: Medium (100 ft. + 10 ft./level)
Effect: See text
Duration: Instantaneous
Saving Throw: None
Power Resistance: No
Power Points: 9/11

You touch on the power of Sardior to call forth a young gem dragon to aid you with an immediate task. If you know the name of the young dragon, you can call upon it specifically, otherwise you get a random dragon. The task you choose is to have it fight for you or to perform actions that take no more than 1 minute per manifester level. In return, the dragon expects compensation. Normally this is coin, gems, or magic items in the amount of least 100 gp per Hit Die, but it can be some other form of barter as determined by you and the dragon (as determined by the DM). The type of random gem dragon called is determined by the chart below. The gem dragon is transported back to its lair when it desires. This is normally after the task is finished and payment received, but if it decides to leave before this, the gem dragon forfeits payment.

Roll d20 Gem Dragon Type
1-4 Crystal
5-8 Sapphire
9-12 Emerald
13-16 Amethyst
17-20 Topaz

See the Monster Manual II or the Psionics Handbook web enhancement for gem dragon descriptions and stats.

Sardior's Cognition
Clairsentience (Wis); Psychometabolism (Str); Telepathy (Cha) [Sardior]
Level: Chosen Psion 9
Display: Au
Manifestation Time: Instantaneous
Range: Personal
Target: You
Duration: Instantaneous
Power Points: 17

By touching on the consciousness of Sardior, the manifester gains the effects of hypercognition as a free action. Use of this power counts against the limit of one quickened power per round, and you gain no benefit if you use this with the Quicken Power feat.

Sardior's Flight
Psychoportation (Dex) [Sardior]
Level: Chosen Psion 6/ Chosen Psychic Warrior 6 (Psion 7)
Display: Vi (see text)
Manifestation Time: 1 action
Range: Personal
Target: You
Duration: 10 min/level (D)
Power Points: 11/13

A pair of ruby-colored crystalline wings sprout from your back and grant you flight. You can fly at a speed of 180 feet (150 feet if you wear medium or heavy armor, or have a medium or heavy load). You can fly up at half speed and descend at double speed. Your maneuverability is good. Using this power requires as much concentration as walking, so you can attack or manifest powers normally. You cannot carry aloft more weight than your maximum load, plus any armor you wear.

Should the duration expire while you are aloft, the wings vanish, and you begin falling immediately. You likewise fall if the power is negated, or if you become helpless when aloft.

When flying with the wings, you gain a +4 dodge bonus to Armor Class. You can charge or run while flying with the wings. When moving overland with the wings, you can hustle without becoming fatigued or suffering nonlethal damage.

Sardior's Greater Calling
Psychoportation (Dex) [Sardior]
Level: Chosen Psion 7 (Psion 8)
Display: Ma, Vi, Au
Manifestation Time: 1 full round
Range: Medium (100 ft. + 10 ft./level)
Effect: See text
Duration: Instantaneous
Saving Throw: None
Power Resistance: No
Power Points: 13/15

As Sardior's calling, but you call forth a young adult gem dragon instead.

Sardior's Guardian
Metacreativity (Int) [Sardior]
Level: Chosen Psion 8 (Psion 9)
Display: Vi, Ma
Manifestation Time: 1 full round
Effect: One created construct
Duration: 1 round/level (D)
Saving Throw: None
Power Resistance: No
Power Points: 15/17

This power creates one 8th-level construct composed of crystallized ectoplasm with a pulsing ruby red inner glow in the form of Large dragon that attacks your enemies. It appears where you designate and acts immediately on your turn. It attacks your opponents to the best of its ability. You can mentally direct it not to attack, to attack particular enemies, or to perform other actions. The guardian acts normally on the last round of the power and dissipates at the end of the turn.

This power is not subject to the special constructor feats.

Sardior's Guardian
Large Construct
Hit Dice: 16d10+30 (118 hp)
Initiative: +2
Speed: 50 ft. (10 squares); fly 60 ft. (average) (12 squares)
Armor Class: 20 (-1 size, +2 Dex, +9 natural), touch 11, flat-footed 18
Base Attack/Grapple: +12/+28
Attack: Bite +23 melee (2d6+12)
Full Attack: Bite +23 melee (2d6+12) and 2 claws +18 melee (1d8+6)
Space/Reach: 10 ft./10 ft.
Special Attacks: Fiery Bite
Special Qualities: Construct traits, damage reduction 10/magic, darkvision 60 ft., ectoplasm resistance, low-light vision
Saves: Fort +5, Ref +7, Will +7
Abilities: Str 35, Dex 15, Con --, Int --, Wis 15, Cha 6

Fiery Bite (Su): A guardian deals an extra 2d6 points of fire damage every time it bites an opponent, as if its bite were a flaming weapon. It can use its bite every 4d4 rounds.

Construct Traits: Sardior's guardian has immunity to poison, sleep effects, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to critical hits, subdual damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Cannot heal damage, but can be repaired. Darkvision 60 feet and low-light vision.

Ectoplasm Resistance (Ex): Sardior's guardian cannot be dismissed by the dismiss ectoplasm power. It suffers 3d8 points of damage on a failed save.

Sardior's Improved Calling
Psychoportation (Dex) [Sardior]
Level: Chosen Psion 6/Chosen Psychic Warrior 6 (Psion 7)
Display: Ma, Vi, Au
Manifestation Time: 1 full round
Range: Medium (100 ft. + 10 ft./level)
Effect: See text
Duration: Instantaneous
Saving Throw: None
Power Resistance: No
Power Points: 11/13

As Sardior's calling, but you call forth a juvenile gem dragon instead.

Sardior's Improved Scout
Metacreativity (Int) [Sardior]
Level: Chosen Psion 6/Chosen Psychic Warrior 6 (Psion 7)
Display: Ma
Manifestation Time: 1 full round
Effect: One created construct
Duration: 1 min/level (D)
Saving Throw: None
Power Resistance: No
Power Points: 11/13

As Sardior's scout, however the construct has AC 13, hardness 12, and 33 hit points. In addition, you can manifest powers through the construct as though it were a psicrystal with the channel power ability (see page 11 of the Psionics Handbook).

Sardior's Lesser Calling
Psychoportation (Dex) [Sardior]
Level: Chosen Psion 4/Chosen Psychic Warrior 4(Psion 5/Psychic Warrior 5)
Display: Ma, Vi, Au
Manifestation Time: 1 full round
Range: Medium (100 ft. + 10 ft./level)
Effect: See text
Duration: Instantaneous
Saving Throw: None
Power Resistance: No
Power Points: 7/9

As Sardior's calling, but you call forth a very young gem dragon instead.

Sardior's Minor Calling
Psychoportation (Dex) [Sardior]
Level: Chosen Psion 3/Chosen Psychic Warrior 3 (Psion 4/Psychic Warrior 4)
Display: Ma, Vi, Au
Manifestation Time: 1 full round
Range: Medium (100 ft. + 10 ft./level)
Effect: See text
Duration: Instantaneous
Saving Throw: None
Power Resistance: No
Power Points: 5/7

As Sardior's calling, but you call forth a wyrmling gem dragon instead.

Sardior's Mount
Metacreativity (Int)
Level: Chosen Psion 3/Chosen Psychic Warrior 3 (Psion 4/Psychic Warrior 4)
Display: Ma
Manifestation Time: 1 full round
Effect: One created construct
Duration: 1 hour/level (D)
Saving Throw: None
Power Resistance: No
Power Points: 5/7

This power creates a construct composed of ruby red crystallized ectoplasm in the form of a Large dragon. This construct has AC 13, hardness 10, and 22 hit points, and it can fly with a speed of 120 feet with average maneuverability. Only the manifester or the individual for whom the mount was created can ride it. The mount appears with the appropriate riding gear, and it can support its rider's weight, plus 10 lbs per manifester level.

If the mount is targeted by dismiss ectoplasm, it saves as a psionic item; if it fails the save, it takes 3d8 points of damage instead of the normal results.

Sardior's Presence
Telepathy (Cha) [Fear, Mind-Affecting] [Sardior]
Level: Chosen Psion 3/Chosen Psychic Warrior 3 (Psion 4/Psychic Warrior 4)
Display: Vi, Au
Manifestation Time: 1 action
Range: 30 ft.
Area: 30-ft.-radius emanation, centered on you
Duration: 1 round/level (D)
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 5/7

You draw on the might of Sardior to create a field of dread around your body. While in effect, your body is surrounded with an almost invisible ruby-colored nimbus. The field automatically takes effect whenever a creature makes contact with the field. A creature that succeeds on a Will save remains immune to your field, but it can be affected by another user's field or by your own if you manifest the power again. On a failure, a creature is affected according to the number of Hit Dice it has compared to your manifester level. If the creature's Hit Dice equal or exceeds your manifester level, it becomes shaken for the duration of the power -- if the creature leaves the field. If the creature has less HD than your manifester level (but not 5 less Hit Dice than your manifester level), it is frightened instead of shaken. If the creature has 5 less HD than your manifester level, it is panicked instead of shaken.

Sardior's Scout
Metacreativity (Int) [Sardior]
Level: Chosen Psion 2/Chosen Psychic Warrior 2 (Psion 3/Psychic Warrior 3)
Display: Ma
Manifestation Time: 1 full round
Effect: One created construct
Duration: 1 min/level (D)
Saving Throw: None
Power Resistance: No
Power Points: 3/5

You create a construct of ruby red crystallized ectoplasm in the form of a Tiny dragon. The construct moves out, scouts around, and returns as you direct it The construct has darkvision with a range of 60 feet and low-light vision.

The construct has AC 13, hardness 8, and 11 hit points. It flies at a speed of 30 feet with perfect maneuverability, and has a +8 Hide modifier. It has a Spot modifier equal to your manifester level (maximum +15) and is subject to illusions, darkness, fog, and any other factors that would affect your ability to receive visual information about your surroundings.

When you create the construct, you specify instructions you want it to follow in a command of no more than twenty-five words. Any knowledge you possess is known by the construct as well.

To report its findings, the construct must return to your hand. It then replays in your mind all it has seen during its existence. It takes the construct 1 round to replay 1 minute of recorded images. After it returns to you, you can send out the construct again with a new set of orders.

If the construct ever gets more than one mile away from you, it instantly ceases to exist. However, your link with the construct is such that you won't know if the construct was destroyed because it wandered out of range or because of some other event.

If the construct is targeted by dismiss ectoplasm, it saves as a psionic item; if it fails the save, it takes 3d8 points of damage instead of the normal results.

Sardior's Sight
Clairsentience (Wis) [Sardior]
Level: Chosen Psion 9
Display: Vi (see text)
Manifestation Time: 1 action
Range: Personal
Target: You
Duration: 1 min/level (D)
Power Points: 17

You draw on the essence of Sardior to change how you perceive reality. You can see things for how they truly are and gain glimpses of possible futures. This power causes your eyes glow with a ruby light.

While in effect, this power has a range of benefits. You have the abilities of true seeing (with the exception that it does not reveal alignment auras), in addition to gaining a +4 insight bonus on initiative, AC, attack rolls, and saving throws. You also gain a +10 insight bonus on Search and Spot checks.

Sardior's Superior Calling
Psychoportation (Dex) [Sardior]
Level: Chosen Psion 8 (Psion 9)
Display: Ma, Vi, Au
Manifestation Time: 1 full round
Range: Medium (100 ft. + 10 ft./level)
Effect: See text
Duration: Instantaneous
Saving Throw: None
Power Resistance: No
Power Points: 15/17

As Sardior's calling, but you call forth an adult gem dragon instead.

Sardior's Transference
Telepathy (Cha) [Sardior]
Level: Chosen Psion 9
Display: Au
Manifestation Time: 1 hour
Range: Touch
Target: Special
Duration: Instantaneous
Saving Throw: Will negates (see text)
Power Resistance: Yes
Power Points: 17

Through use of this power, a psion restores life to a dead creature by transferring the mind using a method similar to mind switch. The mind to be revived in this manner cannot have been dead for more than 1 day per manifester level of the psion, and it must be willing to return. If either of these are not the case, the power fails.

In addition, the psion needs a body to host the mind. This body can be dead or alive, but a live target gets to make a Will save to resist the power. If a dead body is used, it cannot have been dead for more than 1 hour per manifester level. In many cases, the revived mind's original body is used.

If the power is successful, the revived creature keeps its original mental stats and hit points, and it has the physical stats of the body it possesses. In addition, it has only 1 hit point and needs a full 24 hours of rest to recover from the trauma of being dead.

Sardior's True Calling
Psychoportation (Dex) [Sardior]
Level: Chosen Psion 9
Display: Ma, Vi, Au
Manifestation Time: 1 full round
Range: Medium (100 ft. + 10 ft./level)
Effect: See text
Duration: Instantaneous
Saving Throw: None
Power Resistance: No
Power Points: 17

As Sardior's calling, but you call forth a mature adult gem dragon instead.

Sardior's Wrath
Metacreative (Int) [Sardior]
Level: Chosen Psion 9
Display: Vi, Ol, Au
Manifestation Time: 1 action
Range: Long (400 ft. + 40 ft./level)
Area: One living creature/level within a 30-ft. burst
Duration: Instantaneous
Saving Throw: Fortitude partial, see text
Power Resistance: Yes
Power Points: 17

When this power is manifested, the area selected is coated with ruby-colored ectoplasm, which instantly hardens and shatters. Anyone caught in the area must make a Fortitude save or die from the trauma. Unattended objects and those that make their saves instead suffer a random effect.

Roll d6 Effect
1-2 Force: Targets take 9d8 points of force damage as the shards explode.
3-4 Light: Targets take 9d6 points of damage and are blinded for 1d4 rounds as the shard flash out of existence.
5-6 Fire: Targets take 9d10 points of fire damage as the shards burn away.


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