The Mind's Eye
Chosen of Sardior (Prestige Class)
The Legend of Sardior, Part 2
By Mark A. Jindra and Scott Brocius

This month we build upon the foundation of the Legend of Sardior with a new race of psionic dwarves known as Aleithians. We also delve a little into the church of Sardior by bringing you two new prestige classes for those chosen worthy of Sardior's knowledge. To round it all out we have eighteen new powers usable by the chosen.

Chosen of Sardior

Many psions and psychic warriors follow the ways and teachings of Sardior. A select few of the devoted that have assisted the church are compelled to enter the service of the church. Some say Sardior himself chooses the worthy. These chosen of Sardior receive special training and practice the dogma of Sardior; they have even been known to preach on occasion, but their ties to the temples of Sardior are more of a support role. Chosen psions are known as Devotees of Sardior whereas chosen psychic warriors take the title of Defender of Sardior. Occasionally chosen continue their service to the church, becoming ruby disciples.

Devotee of Sardior

Devotees of Sardior are psions that have entered the service of the church of Sardior. They are blessed with knowledge and power known only to the church of Sardior. They spend much of their time studying the workings of the church as well as serving in a consulting capacity to the church's clergy. They also perform special tasks for the church from time to time.

Hit Die: d4.

Requirements

To qualify to become a devotee of Sardior, a character must fulfill all the following criteria.

Alignment: Any neutral.

Skills: Knowledge (religion) 2 ranks.

Psionics: Ability to manifest at least one 2nd-level power.

Special: Must be a worshiper of Sardior. Must also have performed a special service for the church of Sardior (DMs may select a task or series of tasks that are appropriate to their campaign).

Class Skills

The devotee of Sardior's class skills (and the key ability for each skill) are Autohypnosis (Wis), Bluff (Cha), Craft (Int), Concentration (Con), Diplomacy (Cha), Gather Information (Cha), Handle Animal (Cha), Knowledge (any) (Int), Psicraft (Int), Profession (Wis), Remote View (Int), Spellcraft (Int), and Stabilize Self (Con).

Skill Points at Each Level: 4 + Int modifier.

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Powers
Discovered
1st +0 +0 +0 +2 Sardior's essence + 1 psion level
2nd +1 +0 +0 +3 Sardior's knowledge + 1 psion level
3rd +1 +1 +1 +3 Sardior's devotion + 1 psion level

Class Features

All of the following are class features of the devotee of Sardior prestige class.

Weapon and Armor Proficiency: Devotees of Sardior gain no proficiency with any weapon or armor, but retain any they had before adding a level in this class.

Power Points: When they gain a level, devotees of Sardior gain power points per day as though they gained a level of psion. These power points are added to the character's previous total. Devotees of Sardior gain bonus power points based on the key ability score for their primary ability. If the character previously could not gain bonus power points for high ability scores (as is the case for psychic warriors), he now chooses a primary discipline and can gain bonus power points based on the related ability score.

Powers Discovered*: Devotees of Sardior discover powers at all levels as though they gained a level of psion. Powers are chosen from the psion power list. Their effective manifester levels are increased by one for each level of the prestige class.

Psicrystals: Devotee of Sardior levels count toward the level of the psionic character for purposes of determining psicrystal Intelligence and special abilities. Psicrystals are a class ability of psions. A character must take at least one level of psion if he wishes to encode a psicrystal.

0-Level Powers: Devotee of Sardior levels count toward the character's level of psion for determining the number of free manifestations per day of 0-level powers.

Psionic Combat: Devotees of Sardior do not discover psionic attack or defense modes, but retain any they had before adding a level in this class.

Sardior's Essence (Ex): Any psicrystal a devotee of Sardior has encoded instantly changes color to ruby red and pulses with a faint inner light. The psicrystal gains 5 points of hardness and provides him with a +4 bonus on Knowledge (religion) checks.

Sardior's Knowledge (Ex): Devotees of Sardior may discover Sardioran powers (powers with the [Sardior] descriptor) when they discover a new power. Their aura is also altered to show they are one of the faithful of Sardior. The aura grants a +10 bonus on Diplomacy checks made to influence the attitude of a gem dragon, with the exception of obsidian dragons. Obsidian dragons automatically start with an initial attitude of hostile, and any Diplomacy checks made to change that initial attitude suffer a -10 penalty. (Obsidian dragons view Sardior and any of Sardior's followers with extreme hostility.)

Sardior's Devotion (Ex): Devotees of Sardior characters discover and manifest powers with the Sardior descriptor as though their ability scores in the ability associated the discipline are 5 points higher than they currently are, provided that the characters' scores for the ability in question is at least 1.

Defender of Sardior

Defenders of Sardior are psychic warriors that have entered the service of the church of Sardior. They are blessed with knowledge and power known only to the church of Sardior. They spend much of their time protecting the church and its officials, although they have performed special tasks for the church from time to time.

Hit Die: d8.

Requirements

To qualify to become a defender of Sardior, a character must fulfill all the following criteria.

Alignment: Any neutral.

Skills: Knowledge (religion) 2 ranks.

Psionics: Ability to manifest at least one 2nd-level power.

Special: Must be a worshiper of Sardior. Must also have performed a special service for the church of Sardior (DMs may select a task or series of tasks that are appropriate to their campaign).

Class Skills

The defender of Sardior's class skills (and the key ability for each skill) are Autohypnosis (Wis), Bluff (Cha), Craft (Int), Concentration (Con), Diplomacy (Cha), Gather Information (Cha), Handle Animal (Cha), Knowledge (any) (Int), Psicraft (Int), Profession (Wis), Remote View (Int), Spellcraft (Int), and Stabilize Self (Con).

Skill Points at Each Level: 4 + Int modifier.

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Powers
Discovered
1st +1 +2 +0 +0 Sardior's might + 1 psychic warrior level
2nd +2 +3 +0 +0 Sardior's knowledge + 1 psychic warrior level
3rd +3 +3 +1 +1 Sardior's defense + 1 psychic warrior level

Class Abilities

All of the following are class features of the defender of Sardior prestige class.

Weapon and Armor Proficiency: Defenders of Sardior gain no proficiency with any weapon or armor.

Power Points: When they gain a level, defenders of Sardior gain power points per day as though they gained a level of psychic warrior. These power points are added to the character's previous total.

Powers Discovered: A defender of Sardior discovers powers at all levels as though she gained a level of psychic warrior. Powers are chosen from the psychic warrior power list. Their effective manifester levels are increased by one for each level of the prestige class.

Psionic Combat: A defender of Sardior does not discover psionic attack or defense modes. (Characters do not forget previously discovered attack and defense modes.)

0-Level Powers: A defender of Sardior level counts toward your level of psychic warrior for determining the number of free manifestations per day or your 0-level powers.

Sardior's Might (Ex): Any crystal weapon a defender of Sardior holds instantly changes color to ruby red and pulses with a faint inner light. Attacks she makes with a crystal weapon do 1 additional point of psionic energy damage per successful attack. A defender of Sardior can use this ability as long as her power point reserve is 1 or more.

Sardior's Knowledge (Ex): Defenders of Sardior may discover Sardioran powers (powers with the [Sardior] descriptor) when they discover a new power. Their auras are also altered to show that they are one of the faithful of Sardior. This grants a +10 reaction bonus with gem dragons with the exception of obsidian dragons. Obsidian dragons target defenders of Sardior over other available targets due to hatred.

Sardior's Defense (Ex): A crystal shield held by a defender of Sardior instantly changes color to ruby red and pulses with a faint inner light. While in the grasp of the defender the shield has the reinforcement (minor) special abilities (see page 125 of the Psionics Handbook). A defender of Sardior can use this ability as long as her power point reserve is 3 or more.


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