The Mind's Eye
The Legend of Sardior
By Scott Brocius and Mark A. Jindra

Based on an article by Arthur W. Collins in Dragon Magazine #37
With inspiration and testing provided by members of the Wizards of the Coast online community

Many have heard the tales of legendary dragons such as Tiamat and Bahamut, but few have heard of Sardior. Also known as Master of the Gem Dragons, Sardior is a unique ruby dragon. He makes his home in a huge floating castle, which orbits the world and stays forever in the shadows from the sun. Even though he is the Master of the Gem Dragons, in reality he does not require much from them, and he does not try to guide their decisions. The gem dragons in return, look upon him as the ideal and strive to be more like him.

Sardior keeps a court of five thanes: one of each of the various breeds of gem dragons. Their names are Aleithilithos (male advanced amethyst dragon), Hrodel (female advanced crystal dragon), Smargad (male advanced emerald dragon), Charisma (female advanced sapphire dragon), and Tithonnas (male advanced topaz dragon). Sardior once had a sixth thane: Seradess, a female advanced obsidian dragon, but he destroyed her and banished the obsidian dragons from his court. Even his own clergy argue the reason behind this decision.

Having ascended to the status of a lesser deity, temples to Sardior have begun showing up in cities across the land. Sardior is more than happy to oblige them by granting spells and special abilities to his followers. Sardior's clergy tend to be welcomed everywhere much as bards are, however they know not everyone is as friendly as they seem. A small group of his clergy, known as the ruby disciples, train to be a martial arm of the church, serving not only as a defense but also as a show of force.

Sardior
The Ruby Dragon, Master of the Gem Dragons
Lesser Deity
Symbol: A ruby with an inner glow
Home Plane: Prime
Alignment: Neutral
Portfolio: Neutral dragons, night, psionics, secrets
Worshippers: Neutral dragons, psions and psychic warriors
Cleric Alignments: Any neutral.
Domains: Knowledge, Scalykind (Forgotten Realms Campaign Setting), Trickery
Favored Weapon: Claw

Sardior (sar- dee-or) is known in a few small circles. Even though he is the Master of the Gem Dragons, in reality he does not require much from his followers, and he does not try to guide their decisions. The gem dragons, in return, look upon him as the ideal and strive to be more like him.

In his natural form, Sardior is a long sinewy dragon covered with deep ruby red scales. At a distance, he might be mistaken for an ancient red wyrm, but the playful expression seen in his eyes makes him very much unlike the reds. He is also known to be a great conversationalist, and the unguarded had best be prepared for his sharp wit.

He makes his home in a huge floating castle, which orbits the world and stays forever in the shadows from the sun. On the nights it can be seen, viewers mistake it for a small red moon.

Dogma

Sardior just wants to learn more. The more you know, the better off you will be, but just learning for learning's sake is not what Sardior stresses. No, gaining knowledge should not just be reading from books. The trick for Sardior is to get someone else to read the book, then tell him all about it. He also has a fondness for gems of all kinds, especially rubies.

Clergy and Temples

Sardior has few clergy, and even fewer temples. Temples dedicated to him tend to be located in high areas with clear views of the night sky and close to a community of some sort. Most gem dragons keep a ruby on a small pedestal in their lairs as a shrine to him.

His clergy generally dress in the appropriate fashion for the area in which they reside. They then embellish the look with an abundance of jewelry in their everyday wear.

Many seek out the clergy as sources of knowledge, and most of the clergy could be considered sages on various subjects. The temple gains its wealth from the charges from these services.

The prominent members of a temple are also on the list for an invitation to social functions. They are personable, knowledgeable, and great storytellers. They also appear to have little interest in politics, which makes those around them less concerned with the information they reveal to the clergy.

Sardior
Colossal Dragon
Divine Rank: 8
Hit Dice: 52d12+676 (1300 hp)
Initiative: +10
Speed: 180 ft., fly 360 ft. (poor), burrow 100 ft., swim 100 ft.
AC: 75 (-8 size, +6 Dex, +8 divine, +48 natural, +11 deflection); touch 27; flat-footed 69
Attacks: Bite +71 melee and 2 claws +70 melee and 2 wings +69 melee and tail slap +69 melee; or power +71 melee touch or +58 ranged touch.
Damage: Bite 4d8+19, claw 4d6+9/19-20 plus 1d6, wing 2d8+9, tail slap 4d6+28, by power
Face/Reach: 40 ft. by 80 ft./15 ft.
Special Attacks: Breath weapons, crush, domain powers, psionics, salient divine abilities, spell-like abilities, tail sweep
Special Qualities: Blindsight 8 miles, darkvision (1,800 ft.), divine aura (800 ft., DC 29), divine immunities, DR 43/+4, godly realm (1 mile outer plane, 800 ft. Material Plane), plane shift at will, PR 42, remote communication (8 miles), scent, spontaneous casting of divine spells, SR 40, teleport without error at will, understand, speak, and read all languages and speak directly to all beings within 8 miles
Saves: Fort +49, Reflex +42, Will +47
Abilities: Str 49, Dex 22, Con 37, Int 33, Wis 34, Cha 33
Skills: Appraise +74, Balance +16, Bluff +67, Climb +69, Concentration +56, Diplomacy +65, Disguise +50, Escape Artist +39, Gather Information +57, Hide +53, Innuendo +62, Intimidate +25, Jump +66, Knowledge (nature) +47, Knowledge (psionics) +47, Knowledge (the planes) +47, Listen +56, Perform +47, Psicraft +57, Read Lips +42, Remote View +52, Search +57, Sense Motive +54, Spot +56, Swim +69, Tumble +37, Wilderness Lore +54.
Feats: Alertness, Cleave, Devastating Critical (claw [DC 55]), Flyby Attack, Great Cleave, Hover, Improve Critical (claw), Improved Initiative, Multiattack, Overwhelming Critical (claw), Power Attack, Snatch, Weapon Focus (claw), and Wingover.

Breath Weapons (Su): Sardior has three breath weapons.

Force: This line of concussive force extends out 140 feet and deals 36d8 points of force damage (Reflex DC 58 half). This damage can be subdual damage if Sardior desires.

Light: This cone of brilliant light extends out 70 feet and deals 36d6 points of damage (Reflex DC 58 half). Any creature that fails its Reflex save is also blinded for 1d4 rounds.

Fire: This cone of fire extends out 70 feet and deals 36d10 points of fire damage (Reflex DC 58 half).

Once Sardior uses a breath weapon, he must wait 1d4 rounds before he can breathe again, no matter which breath weapon he has used.

Crush (Ex): Sardior can land on foes as a standard action, using his whole body to crush them. Crush attacks are effective only against opponents that are Large or smaller. A crush attack affects as many creatures as Sardior can fit under his body. Each creature in the affected area must succeed at a Reflex save (DC 58) or be pinned automatically; taking 4d8+28 points of damage each round until Sardior moves. Sardior can maintain the pin as a normal grapple attack.
Tail Sweep (Ex): As a standard action, Sardior can sweep his tail in a half circle with a 40-foot diameter. Each Medium-size or smaller creature within the tail sweep area automatically takes 2d8+28 points of damage and must succeed at a Reflex save (DC58) to avoid being knocked down.
Domain Powers (Knowledge, Scalykind, Trickery): Cast divinations at +1 caster level, 14/day rebuke or command animals (reptilian creatures or snakes only).
Salient Divine Abilities: Alter Form, Alter Reality (save DC 39 for duplicated spells, temporary nonmagical objects last 8 days, temporary magic items or creatures last 8 hours), Alter Size, Clearsight 8 ft., Create Thane?, Divine Blast (14/day, up to 8 miles, 8d12+11d12 damage), Divine Glibness (a mass suggestion cast by an 18th-level sorcerer, up to 18 creatures, no two of which are more than 80 feet apart, Will save DC 29), Divine Shield (16/day, stops 80 points of damage), Know Secrets (Will save DC 29), Psionic Mastery?. ?Unique ability, described below.
Spell-Like Abilities: Sardior uses these abilities as a 18th-level caster, except for divinations, which he uses as a 19th-level caster. The save DCs are 29 + spell level. Animal growth*, animal shapes*, animal trance*, change self, clairaudience/clairvoyance, confusion, creeping doom (composed of tiny snakes), detect secret doors, detect thoughts, discern location, divination, eyebite, false vision, find the path, foresight, greater magic fang, invisibility, legend lore, magic fang, mislead, nondetection, poison, polymorph any object, screen, shapechange, time stop, true seeing. *(Reptilian creatures or snakes only.)
Divine Immunities: Sardior is immune to ability damage, ability drain, acid, banishment, cold, death effects, disease, disintegration, electricity, energy drain, fire imprisonment, mind-affecting effects, paralysis, poison, sleep, stunning, and transmutation.
Psionic Powers Known: Power points 343; base DC = d20 + key ability modifier + power level +8. Sardior knows all psionic powers.
?Create Thane: Sardior has the ability to transform a gem dragon into one of his six thanes. The transformed dragon takes on the attributes of the chosen thane, including all memories and personalities. Once changed, the new thane cannot be changed back, only slain. The thanes represent other sides of Sardior's personality. Each is a location for the purpose of Sardior's remote sensing ability, and each has constant mental contact with him unless he chooses to block it.
?Psionic Mastery: Sardior can manifest any psionic power provided he has the appropriate ability score. Sardior also has the ability to create new psionic powers as desired.

Other Divine Powers

As a lesser deity, Sardior may take 10 on any check. He treats a 1 on an attack roll or saving throw normally and not as an automatic failure. He is immortal.
Senses: Sardior can see, hear, touch, and smell at a distance of 8 miles. As a standard action, he can perceive anything within 8 miles of his worshipers, holy sites, objects, or any location where one of his titles or name was spoken in the last hour. He can extend his senses to up to 5 locations at once. He can block the sensing power of deities of his rank or lower at up to two remote locations at once for up to 8 hours.
Portfolio Sense: Sardior can sense anything that affects the welfare of gem dragons, so long as the event in question affects at least five hundred dragons.
Automatic Actions: Sardior can use any of his Knowledge skills or his Psicraft skill or his Remote View skill as a free action if the DC for the task is 20 or lower. He can perform up to 5 such free actions each round.
Create Magic Items: Sardior can create any kind of magic item, as long as the item's market price does not exceed 30,000 gp.

The Thanes

Aleithilithos: Male advanced amethyst dragon (age category 14); CR 29; Colossal dragon (earth); HD 45d12+450; hp 990; Init +9; Spd 40 ft., burrow 20 ft., swim 10 ft., fly 250 ft. (clumsy); AC 51, touch 3, flat-footed 50; Atk +52 melee (4d8+16, bite) and +50 melee (4d6+8, 2 claws) and +50 melee (2d8+8, 2 wings) and +50 melee (4d6+24, tail slap); Face/Reach 40 ft. by 80 ft./15 ft.; SA amethyst telekinesis, breath weapon (140-ft. line of force), crush 4d8+24, explosive gem, frightful presence, psionic combat modes (mind thrust, ego whip, id insinuation, psychic crush, mind blast/empty mind, thought shield, mental barrier, intellect fortress, tower of iron will), psionics, stomp 3/day, tail sweep 2d8+24; SQ blindsight 420 ft., body equilibrium 1/day, darkvision 1,400 ft., DR 25/+4, force resistant, immunities (paralysis, poison, sleep), low-light vision, planar travel, PR 35, SR 35; AL N; SV Fort +34, Ref +25, Will +31; Str 43, Dex 12, Con 31, Int 24, Wis 25, Cha 24.

Skills and Feats: Autohypnosis +55, Bluff +55, Concentration +58, Diplomacy +39, Disable Device +26, Escape Artist +26, Hide -15, Intimidate +13, Knowledge (psionics) +55, Knowledge (the planes) +32, Listen +39, Open Lock +25, Pick Pocket +28, Psicraft +55, Remote View +55, Search +40, Spot +39, Swim +24; Alertness, Flyby Attack, Greater Psionic Focus (psychokinesis), Hover, Improved Initiative, Inertial Armor, Multiattack, Power Attack, Psionic Focus (psychokinesis), Snatch, Superior Initiative, Wingover.

Amethyst Telekinesis (Sp): Once per day, Aleithilithos can use a telekinesis effect. With this ability, he can lift up to 10 tons or hurl a Huge or smaller creature against another object. The impact deals 25d6 points of damage to a Huge creature, 20d6 to a Large one, 15d6 to a Medium-size one, 10d6 to a Small one, 5d6 to a Diminutive one, or 1d6 to a Fine one.

Breath Weapon (Su): Aleithilithos can breathe a 140-foot line of force that deals 28d8 points of damage (Reflex DC 42 half). He can choose to deal subdual damage instead of normal damage if desired.

Crush (Ex): Aleithilithos can land on foes as a standard action, using his whole body to crush them. Crush attacks are effective only against opponents that are Large or smaller. A crush attack affects as many creatures as Aleithilithos can fit under his body. Each creature in the affected area must succeed at a Reflex save (DC 42) or be pinned automatically; taking 4d8+24 points of damage each round until Aleithilithos moves. Aleithilithos can maintain the pin as a normal grapple attack (grapple bonus +77).

Explosive Gem (Sp): Once per day, Aleithilithos can spit a violet, crystalline lozenge up to 75 feet away with pinpoint accuracy. The gem explodes on impact, dealing 13d6 points of bludgeoning damage to all creatures within a 20-foot radius. A target that succeeds at a Reflex saving throw (DC 31) takes half damage.

Frightful Presence (Su): This ability takes effect automatically when Aleithilithos attacks, charges, or flies overhead. Creatures within a radius of 420 feet are subject to the effect if they have fewer than 45 Hit Dice. A potentially affected creature that succeeds at a Will save (DC 39) remains immune to Aleithilithos's frightful presence for 24 hours. On a failure, a creature with 4 or fewer Hit Dice becomes panicked for 4d6 rounds; one with 5 or more Hit Dice becomes shaken for 4d6 rounds.

Psionics (Sp): 1/day -- invisibility, suggestion. Manifester level 21st; save DC 1d20 + power level + key ability modifier, or 1d20 + power level + 14 for psychokinesis.

Tail Sweep (Ex): As a standard action, Aleithilithos can sweep his tail in a half circle with a 40-foot diameter. Each Medium-size or smaller creature within the tail sweep area automatically takes 2d8+24 points of damage and must succeed at a Reflex save (DC 42) to avoid being knocked down.

Blindsight (Ex): Aleithilithos can ascertain his surroundings by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues). This ability enables him to discern objects and creatures within a range of 420 feet. Aleithilithos usually does not need to make Spot or Listen checks to notice creatures within range of his blindsight.

Force Resistant (Ex): Aleithilithos gains a +4 bonus on saving throws against force-based effects such as magic missile.

Low-Light Vision: Aleithilithos sees four times as well as a human in low-light conditions and twice as well in normal light.

Planar Travel (Su): Aleithilithos has the innate ability to pass instantly between the Material Plane and the Inner Planes.

Psionic Powers Known: As 21st-level savant (power points 299; save DC = d20 + power level + key ability modifier + 4 [for psychokinesis]): All Psychokinesis powers.

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Hrodel: Female advanced crystal dragon (age category 14); CR 27; Colossal dragon (air); HD 44d12+440; hp 968; Init +4; Spd 40 ft., burrow 5 ft., swim 40 ft., fly 250 ft. (clumsy); AC 45, touch 2, flat-footed 45; Atk +52 melee (4d8+16, bite) and +49 melee (4d6+8, 2 claws) and +49 melee (2d8+8, 2 wings) and +49 melee (4d6+24, tail slap); Face/Reach 40 ft. by 80 ft./15 ft.; SA breath weapon (70-ft. cone of light), crush 4d8+24, frightful presence, psionic combat modes (mind thrust, ego whip, id insinuation, psychic crush, mind blast/empty mind, thought shield, mental barrier, intellect fortress, tower of iron will), psionics, spell-like abilities, tail sweep 2d8+24; SQ blindsight 420 ft., darkvision 1,800 ft., DR 25/+3, immunities (cold, paralysis, sleep), low-light vision, planar travel, PR 34, SR 34; AL CN; SV Fort +34, Ref +24, Will +31; Str 43, Dex 10, Con 31, Int 24, Wis 25, Cha 23.

Skills and Feats: Bluff +50, Concentration +54, Diplomacy +52, Escape Artist +44, Gather Information +29, Hide -16, Intimidate +10, Knowledge (psionics) +51, Knowledge (the planes) +51, Listen +53, Psicraft +51, Remote View +51, Search +51, Sense Motive +30, Spot +53, Swim +24; Alertness, Flyby Attack, Greater Psionic Focus (telepathy), Hover, Improved Initiative, Multiattack, Permanent Emanation (catapsi), Power Attack, Psionic Focus (telepathy), Snatch, Weapon Focus (bite), Wingover.

Breath Weapon (Su): Hrodel can breathe a 70-foot cone of light that deals 28d6 points of damage (Reflex DC 42 half). Any creature that fails its saving throw is also blinded for 1d4 rounds.

Crush (Ex): Hrodel can land on foes as a standard action, using her whole body to crush them. Crush attacks are effective only against opponents that are Large or smaller. A crush attack affects as many creatures as Hrodel can fit under her body. Each creature in the affected area must succeed at a Reflex save (DC 42) or be pinned automatically; taking 4d8+24 points of damage each round until Hrodel moves. Hrodel can maintain the pin as a normal grapple attack (grapple bonus +76).

Frightful Presence (Su): This ability takes effect automatically when Hrodel attacks, charges, or flies overhead. Creatures within a radius of 420 feet are subject to the effect if they have fewer than 44 Hit Dice. A potentially affected creature that succeeds at a Will save (DC 38) remains immune to Hrodel's frightful presence for 24 hours. On a failure, a creature with 4 or fewer Hit Dice becomes panicked for 4d6 rounds; one with 5 or more Hit Dice becomes shaken for 4d6 rounds.

Psionics (Sp): 3/day -- charm person; 1/day -- control winds, domination. Manifester level 21st; save DC 1d20 + key ability modifier + power level, or 1d20 + power level + Cha modifier +4 for telepathy.

Spell-Like Abilities: 3/day -- color spray. Caster level 21st; save DC 16 + spell level.

Tail Sweep (Ex): As a standard action, Hrodel can sweep her tail in a half circle with a 40-foot diameter. Each Medium-size or smaller creature within the tail sweep area automatically takes 2d8+24 points of damage and must succeed at a Reflex save (DC 42) to avoid being knocked down.

Blindsight (Ex): Hrodel can ascertain her surroundings by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues). This ability enables her to discern objects and creatures within a range of 420 feet. Hrodel usually does not need to make Spot or Listen checks to notice creatures within range of her blindsight.

Low-Light Vision: Hrodel sees four times as well as a human in low-light conditions and twice as well in normal light.

Planar Travel (Su): Hrodel has the innate ability to pass instantly between the Material Plane and the Inner Planes.

Psionic Powers Known: As 21st-level telepath (power points 223; save DC = 1d20 + power level + key ability modifier [+4 for telepathy]): All Telepathy powers.

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Smargad: Male advanced emerald dragon (age category 14); CR 28; Colossal dragon (air); HD 45d12+450; hp 990; Init +4; Spd 40 ft., burrow 5 ft., swim 60 ft., fly 250 ft. (clumsy); AC 46, touch 2, flat-footed 46; Atk +53 melee (4d8+16, bite) and +50 melee (4d6+8, 2 claws) and +50 melee (2d8+8, 2 wings) and +50 melee (4d6+24, tail slap); Face/Reach 40 ft. by 80 ft./15 ft.; SA breath weapon (70-ft. cone of sonics), crush 4d8+24, frightful presence, psionic combat modes (mind thrust, ego whip, id insinuation, psychic crush, mind blast/empty mind, thought shield, mental barrier, intellect fortress, tower of iron will), psionics, spell-like abilities, tail sweep 2d8+24; SQ blindsight 420 ft., darkvision 1,800 ft., DR 25/+4, low-light vision, planar travel, PR 35, SR 36; AL LN; SV Fort +34, Ref +24, Will +33; Str 43, Dex 10, Con 31, Int 28, Wis 29, Cha 28.

Skills and Feats: Bluff +54, Concentration +55, Diplomacy +60, Escape Artist +45, Gather Information +33, Hide -16, Intimidate +15, Intuit Direction +33, Knowledge (geography) +49, Knowledge (nature) +54, Knowledge (psionics) +57, Knowledge (the planes) +44, Listen +56, Psicraft +57, Remote View +57, Search +54, Spot +56, Swim +24; Alertness, Flyby Attack, Greater Psionic Focus (clairsentience), Hover, Improved Initiative, Multiattack, Permanent Emanation (aura sight), Power Attack, Psionic Focus (clairsentience), Snatch, Weapon Focus (bite), Wingover.

Breath Weapon (Su): Smargad can breathe a 70-foot cone of sonic energy that deals 28d6 points of damage (Reflex DC 42 half). Any creature that fails a Fortidue saving throw at the same DC is also deafened for 1d4+14 rounds.

Crush (Ex): Smargad can land on foes as a standard action, using his whole body to crush them. Crush attacks are effective only against opponents that are Large or smaller. A crush attack affects as many creatures as Smargad can fit under his body. Each creature in the affected area must succeed at a Reflex save (DC 42) or be pinned automatically; taking 4d8+24 points of damage each round until Smargad moves. Smargad can maintain the pin as a normal grapple attack (grapple bonus +77).

Frightful Presence (Su): This ability takes effect automatically when Smargad attacks, charges, or flies overhead. Creatures within a radius of 420 feet are subject to the effect if they have fewer than 45 Hit Dice. A potentially affected creature that succeeds at a Will save (DC 41) remains immune to Smargad's frightful presence for 24 hours. On a failure, a creature with 4 or fewer Hit Dice becomes panicked for 4d6 rounds; one with 5 or more Hit Dice becomes shaken for 4d6 rounds.

Psionics (Sp): At will -- object reading; 3/day -- augmented invisibility, clairaudience/clairvoyance, control sound, nondetection, shield of prudence. Manifester level 23rd; save DC 1d20 + key ability modifier + power level, or 1d20 + power level + Wis modifier +4 for clairsentience.

Spell-Like Abilities: 3/day -- fog cloud. Caster level 23rd; save DC 19 + spell level.

Tail Sweep (Ex): As a standard action, Smargad can sweep his tail in a half circle with a 40-foot diameter. Each Medium-size or smaller creature within the tail sweep area automatically takes 2d8+24 points of damage and must succeed at a Reflex save (DC 42) to avoid being knocked down.

Blindsight (Ex): Smargad can ascertain his surroundings by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues). This ability enables him to discern objects and creatures within a range of 420 feet. Smargad usually does not need to make Spot or Listen checks to notice creatures within range of his blindsight.

Low-Light Vision: Smargad sees four times as well as a human in low-light conditions and twice as well in normal light.

Planar Travel (Su): Smargad has the innate ability to pass instantly between the Material Plane and the Inner Planes.

Psionic Powers Known: As 23rd-level seer (power points 276; save DC = d20 + power level + key ability modifier [+4 for clairsentience]): All Clairsentience powers.

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Charisma: Female advanced sapphire dragon (age category 14); CR 28; Colossal dragon (earth); HD 44d12+440; hp 968; Init +14; Spd 40 ft., burrow 5 ft., swim 10 ft., fly 250 ft. (clumsy); AC 43, touch 8, flat-footed 37; Atk +51 melee (4d8+15, bite) and +48 melee (4d6+7, 2 claws) and +48 melee (2d8+7, 2 wings) and +48 melee (4d6+22, tail slap); Face/Reach 40 ft. by 80 ft./15 ft.; SA breath weapon (70-ft. cone of sonics), crush 4d8+22, frightful presence, psionic combat modes (mind thrust, ego whip, id insinuation, psychic crush, mind blast/empty mind, thought shield, mental barrier, intellect fortress, tower of iron will), psionics, spell-like abilities, tail sweep 2d8+22; SQ blindsight 420 ft., darkvision 1,800 ft., DR 25/+4, immunities (electricity, paralysis, sleep), low-light vision, planar travel, PR 35, spider climb, SR 35; AL LN; SV Fort +34, Ref +30, Will +31; Str 41, Dex 22, Con 31, Int 24, Wis 25, Cha 24.

Skills and Feats: Bluff +51, Climb +59, Concentration +54, Diplomacy +55, Escape Artist +48, Hide -10, Intimidate +11, Intuit Direction +30, Jump +38, Knowledge (nature) +49, Knowledge (psionics) +51, Listen +44, Psicraft +51, Remote View +32, Search +42, Spot +44, Swim +23, Use Rope +29; Alertness, Flyby Attack, Greater Psionic Focus (psychoportation), Hover, Improved Initiative, Multiattack, Power Attack, Psionic Focus (psychoportation), Snatch, Superior Initiative, Weapon Focus (bite), Wingover.

Breath Weapon (Su): Charisma can breathe a 70-foot cone of sonic energy that deals 28d4 points of damage (Reflex DC 42 half). Any creature that fails a Will saving throw at the same DC is also become panicked for 1d4 rounds.

Crush (Ex): Charisma can land on foes as a standard action, using her whole body to crush them. Crush attacks are effective only against opponents that are Large or smaller. A crush attack affects as many creatures as Charisma can fit under her body. Each creature in the affected area must succeed at a Reflex save (DC 42) or be pinned automatically; taking 4d8+22 points of damage each round until Charisma moves. Charisma can maintain the pin as a normal grapple attack (grapple bonus +75).

Frightful Presence (Su): This ability takes effect automatically when Charisma attacks, charges, or flies overhead. Creatures within a radius of 420 feet are subject to the effect if they have fewer than 44 Hit Dice. A potentially affected creature that succeeds at a Will save (DC 39) remains immune to Charisma's frightful presence for 24 hours. On a failure, a creature with 4 or fewer Hit Dice becomes panicked for 4d6 rounds; one with 5 or more Hit Dice becomes shaken for 4d6 rounds.

Psionics (Sp): At will -- sense psychoportation; 3/day -- skate; 1/day -- teleport. Manifester level 23rd; save DC 1d20 + key ability modifier + power level, or 1d20 + power level + Dex modifier +4 for psychoportation.

Spell-Like Abilities: 2/day -- stone shape; 1/day -- move earth, wall of stone. Caster level 23rd; save DC 17 + spell level.

Tail Sweep (Ex): As a standard action, Charisma can sweep her tail in a half circle with a 40-foot diameter. Each Medium-size or smaller creature within the tail sweep area automatically takes 2d8+22 points of damage and must succeed at a Reflex save (DC 42) to avoid being knocked down.

Blindsight (Ex): Charisma can ascertain her surroundings by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues). This ability enables her to discern objects and creatures within a range of 420 feet. Charisma usually does not need to make Spot or Listen checks to notice creatures within range of her blindsight.

Low-Light Vision: Charisma sees four times as well as a human in low-light conditions and twice as well in normal light.

Planar Travel (Su): Charisma has the innate ability to pass instantly between the Material Plane and the Inner Planes.

Spider Climb (Ex): Charisma can climb on stone surfaces as though using the spider climb spell. This ability is alway active.

Psionic Powers Known As 23rd-level nomad (power points 223; save DC = d20 + power level + key ability modifier [+4 for psychoportation]): All Psychoportation powers.

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Tithonnas: Male advanced topaz dragon (age category 14); CR 29; Colossal dragon (water); HD 46d12+552; hp 1,104; Init +4; Spd 40 ft., burrow 5 ft., swim 60 ft., fly 250 ft. (clumsy); AC 47, touch 2, flat-footed 47; Atk +56 melee (4d8+18/19-20 plus 1d6, bite) and +53 melee (4d6+9, 2 claws) and +53 melee (2d8+9, 2 wings) and +53 melee (4d6+27, tail slap); Face/Reach 40 ft. by 80 ft./15 ft.; SA breath weapon (70-ft. cone of dehydration), crush 4d8+27, frightful presence, psionic combat modes (mind thrust, ego whip, id insinuation, psychic crush, mind blast/empty mind, thought shield, mental barrier, intellect fortress, tower of iron will), psionics, spell-like abilities, tail sweep 2d8+27; SQ blindsight 420 ft., darkvision 1,800 ft., DR 25/+4, immunities (cold, paralysis, sleep), low-light vision, planar travel, PR 36, SR 36, water breathing; AL CN; SV Fort +37, Ref +25, Will +36; Str 47, Dex 10, Con 35, Int 32, Wis 33, Cha 32.

Skills and Feats: Autohypnosis +60, Balance +24, Bluff +60, Concentration +61, Diplomacy +66, Escape Artist +48, Hide -16, Intimidate +17, Knowledge (history) +60, Knowledge (nobility and royalty) +60, Knowledge (psionics) +60, Knowledge (the planes) +60, Listen +60, Psicraft +60, Remote View +60, Search +60, Spot +60, Stabilize Self +61, Swim +72; Cleave, Flyby Attack, Great Cleave, Hover, Improved Critical (bite), Improved Initiative, Multiattack, Overwhelming Critical (bite), Power Attack, Snatch, Weapon Focus (bite), Wingover

Breath Weapon (Su): Tithonnas can breathe a 70-foot cone of dehydration that deals 28d8 points of damage (Reflex DC 45 half).

Crush (Ex): Tithonnas can land on foes as a standard action, using his whole body to crush them. Crush attacks are effective only against opponents that are Large or smaller. A crush attack affects as many creatures as Tithonnas can fit under his body. Each creature in the affected area must succeed at a Reflex save (DC 45) or be pinned automatically; taking 4d8+27 points of damage each round until Tithonnas moves. Tithonnas can maintain the pin as a normal grapple attack (grapple bonus +80).

Frightful Presence (Su): This ability takes effect automatically when Tithonnas attacks, charges, or flies overhead. Creatures within a radius of 420 feet are subject to the effect if they have fewer than 46 Hit Dice. A potentially affected creature that succeeds at a Will save (DC 44) remains immune to Tithonnas's frightful presence for 24 hours. On a failure, a creature with 4 or fewer Hit Dice becomes panicked for 4d6 rounds; one with 5 or more Hit Dice becomes shaken for 4d6 rounds.

Psionics (Sp): 3/day -- control air, shapechange; 2/day -- feather fall. Manifester level 23rd; save DC 1d20 + key ability modifier + power level.

Spell-Like Abilities: 3/day -- fog cloud; 1/day -- control weather. Caster level 23rd; save DC 21 + spell level.

Tail Sweep (Ex): As a standard action, Tithonnas can sweep his tail in a half circle with a 40-foot diameter. Each Medium-size or smaller creature within the tail sweep area automatically takes 2d8+27 points of damage and must succeed at a Reflex save (DC 45) to avoid being knocked down.

Blindsight (Ex): Tithonnas can ascertain his surroundings by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues). This ability enables him to discern objects and creatures within a range of 420 feet. Tithonnas usually does not need to make Spot or Listen checks to notice creatures within range of his blindsight.

Low-Light Vision: Tithonnas sees four times as well as a human in low-light conditions and twice as well in normal light.

Planar Travel (Su): Tithonnas has the innate ability to pass instantly between the Material Plane and the Inner Planes.

Water Breathing (Ex): Tithonnas breathes water as readily as air.

Psionic Powers Known: As 23rd-level egoist (power points 339; save DC = d20 + power level + key ability modifier): All Psychometabolism powers.

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* Seradess: Female advanced obsidian dragon (age category 14); CR 29; Colossal dragon (fire); HD 46d12+460; hp 1,012; Init +8; Spd 40 ft., burrow 20 ft., swim 20 ft., fly 250 ft. (clumsy); AC 51, touch 2, flat-footed 51; Atk +54 melee (4d8+16, bite) and +53 melee (4d6+8, 2 claws) and +52 melee (2d8+8, 2 wings) and +52 melee (4d6+24, tail slap); Face/Reach 40 ft. by 80 ft./15 ft.; SA breath weapon (70-ft. cone of fire), crush 4d8+24, frightful presence, psionic combat modes (mind thrust, ego whip, id insinuation, psychic crush, mind blast/empty mind, thought shield, mental barrier, intellect fortress, tower of iron will), psionics, tail sweep 2d8+24; SQ blindsight 420 ft., darkvision 1,800 ft., DR 25/+3, fire subtype, immunities (fire, paralysis, sleep), low-light vision, planar travel, PR 40, SR 40; AL NE; SV Fort +35, Ref +25, Will +31; Str 43, Dex 10, Con 31, Int 39, Wis 23, Cha 22.

Skills and Feats: Alchemy +38, Appraise +60, Bluff +55, Concentration +59, Diplomacy +63, Disguise +30, Escape Artist +49, Gather Information +27, Hide -16, Intimidate +12, Knowledge (architecture and engineering) +63, Knowledge (nobility and royalty) +63, Knowledge (psionics) +63, Knowledge (the planes) +63, Listen +55, Perform +30, Psicraft +63, Remote View +63, Scry +63, Search +63, Sense Motive +30, Spot +55, Swim +24; Cleave, Flyby Attack, Great Cleave, Hover, Improved Initiative, Inertial Armor, Multiattack, Power Attack, Snatch, Superior Initiative, Weapon Focus (claw), Wingover.

Breath Weapon (Su): Seradess can breathe a 70-foot cone of fire that deals 28d10 points of damage (Reflex DC 43 half).

Crush (Ex): Seradess can land on foes as a standard action, using her whole body to crush them. Crush attacks are effective only against opponents that are Large or smaller. A crush attack affects as many creatures as Seradess can fit under her body. Each creature in the affected area must succeed at a Reflex save (DC 43) or be pinned automatically; taking 4d8+24 points of damage each round until Seradess moves. Seradess can maintain the pin as a normal grapple attack (grapple bonus +78).

Frightful Presence (Su): This ability takes effect automatically when Seradess attacks, charges, or flies overhead. Creatures within a radius of 420 feet are subject to the effect if they have fewer than 46 Hit Dice. A potentially affected creature that succeeds at a Will save (DC 39) remains immune to Seradess's frightful presence for 24 hours. On a failure, a creature with 4 or fewer Hit Dice becomes panicked for 4d6 rounds; one with 5 or more Hit Dice becomes shaken for 4d6 rounds.

Psionics (Sp): 3/day -- biofeedback, burning ray, ectoplasmic armor, firefall, flaming shroud, plane shift, wall of ectoplasm, whitefire; 1/day -- genesis, mind store. Manifester level 23rd; save DC 1d20 + key ability modifier + power level.

Tail Sweep (Ex): As a standard action, Seradess can sweep his tail in a half circle with a 40-foot diameter. Each Medium-size or smaller creature within the tail sweep area automatically takes 2d8+24 points of damage and must succeed at a Reflex save (DC 43) to avoid being knocked down.

Blindsight (Ex): Seradess can ascertain his surroundings by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues). This ability enables her to discern objects and creatures within a range of 420 feet. Seradess usually does not need to make Spot or Listen checks to notice creatures within range of her blindsight.

Fire Subtype: Seradess is immune to fire damage. She takes double damage from cold unless a saving throw for half damage is allowed, in which case it takes half damage on a success and double damage on a failure.

Low-Light Vision: Seradess sees four times as well as a human in low-light conditions and twice as well in normal light.

Planar Travel (Su): Seradess has the innate ability to pass instantly between the Material Plane and the Inner Planes.

Psionic Powers Known: As 23rd-level shaper (power points 319; save DC = d20 + power level + key ability modifier): All Metacreativity powers.

*Notes about Seradess: Sometime in the past, Sardior destroyed Seradess and banished the obsidian dragons from his court. Sages, and even his own clergy, argue the reason behind this decision. Did he banish the obsidian dragons because they had become evil, or did they become evil because of his choice? In any case, the other gem dragons shun the obsidian dragons, and meetings between them usually lead to conflict. It's still within Sardior's power to bring back Seradess, if he chooses to do so.



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