"Chance favors the prepared mind."
A meditant has discovered the wondrous powers that can be released when mind and body become one. While exploring the inner depths of solitude that meditation provides, the meditant finds an inner peace and harmony that few will ever experience or understand. Over time, they become masters of meditation and easily awaken their psychic energy centers to manipulate the psionic forces buried deep within. Meditants possess a strong belief that by preparing their minds, the scales of chance will tip in their favor.
Hit Die: d4.
To qualify as a meditant, a character must meet the following criteria:
Manifesting: Ability to manifest two 3rd-level powers.
The meditant's class skills are Autohypnosis (Wis), Concentration (Con), Diplomacy (Cha), Knowledge (psionics) (Int), Profession (any) (Wis), Psycraft (Int), Sense Motive (Wis), and Stabilize Self (Con).
Skill Points at Each Level: 4+ Int modifier.
All of the following are class features of the meditant prestige class.
Armor and Weapon Proficiency: Meditants gain no proficiency in any armor or weapons, though they retain any knowledge gained from former classes.
Power Points*: When they gain a level, meditants gain power points per day as though they gained a level of psion. These power points are added to the character's previous total. Meditants gain bonus power points based on the key ability score for their primary ability. If the character previously could not gain bonus power points for high ability scores (as is the case for psychic warriors), she now chooses a primary discipline and can gain bonus power points based on the related ability score.
Powers Discovered: With the exception of 4th and 9th levels, meditants discover powers per level as though they gained a level of psion. Powers are chosen from the psion power list. Their effective manifester level is increased by one for each level of the prestige class.
Psionic Combat: Psionic attack and defense modes are discovered as though the character were a psychic warrior of the same level as the prestige class. (Characters do not forget previously discovered attack and defense modes.)
Psicrystals: Meditant levels count toward the level of psion for purposes determining psicrystal intelligence and special abilities. Psicrystals are a class ability of psions. You must take at least one level of psion if you wish to encode a psicrystal.
0-Level Powers: Meditant levels count toward the level of psion for purposes determining the number of free manifestations per day or your 0-level powers.
Psychic Meditation: The meditant gains the Psychic Meditation feat and can select a psychic energy center that she has not already previously selected with this feat. If she has taken this feat all seven times, she cannot select any additional psychic energy centers. See "Chance Favors the Prepared Mind" for more information about this feat.
Intense Psychic Meditation: The meditant gains the Intense Psychic Meditation feat and can select a psychic energy center that she has not already previously selected with this feat. If she has taken this feat all seven times, she cannot select any additional psychic energy centers. See "Chance Favors the Prepared Mind" for more information about this feat.
Inner Peace: Through much practice, the meditant has learned how to more quickly bring herself to inner peace and harmony. Meditation time is reduced by 5 minutes at 1st, 3rd, 5th, and 7th levels (minimum of 1 minute).
Prepared Mind (Su): The meditant has mastered control of her psionic attacks. She can add half of her meditant levels as a modifier to the defender's Will save DC for psionic combat. She can use this ability a number of times each day equal to the number listed.
Ethereal Form (Su): The meditant can become ethereal and return back to material existence at will as a standard action. The amount of time she spends as ethereal is unlimited, but she can become ethereal and return to material existence only three times per day. The meditant gains all the benefits and limitations as described on page 76 of the Dungeon Master's Guide.
Inner Harmony (Su): Once the meditant has gained the ability to intensely meditate and activate all seven psychic energy centers (via the Intense Psychic Meditation feat), the duration for the bonuses increases by 4 hours.
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