"They have heard the song."
The crystalsinger has learned the music all crystals possess. They have learned how to shape crystal cacophony into fluid melody -- how to truly tap the power trapped within crystals. While others can craft psionic items, the crystalsinger knows they do so without order and without the evenness that is inherent to the crystal.
The crystalsinger masters the ability to craft crystalline psionic items and how to make that which others cannot. They alone have learned how to create the drilbu, the true items of power. (See below for the drilbu description.)
Due to the length of time needed to create psionic items, most crystalsingers are NPCs. You can generally find them where there is a concentration of psions and psychic warriors.
Hit Die: d4.
To qualify to become a crystalsinger, a character must fulfill all of the following criteria.
Manifesting: Ability to manifest a 5th-level power.
A crystalsinger's class skills (and the key ability for each skill) are Alchemy (Int), Appraise (Int), Concentration (Con), Craft (Int), Knowledge (psionics) (Int), Perform (Cha), Psicraft (Int), Use Psionic Device (Cha).
Skill points at each level: 4+ Int modifier.
All of the following are features of the crystalsinger prestige class.
Armor and Weapon Proficiency: The crystalsinger gains no proficiency in any weapon or armor.
Power Points*: When they gain a level, crystalsingers gain power points per day as though they gained a level of psion. These power points are added to the character's previous total. Crystalsingers gain bonus power points based on the key ability score for their primary ability. If the character previously could not gain bonus power points for high ability scores (as is the case for psychic warriors), she now chooses a primary discipline and can gain bonus power points based on the related ability score.
Powers Discovered: With the exception of 5th and 10th levels, crystalsingers discover powers per level as though they gained a level of psion. Powers are chosen from the psion power list. Their effective manifester level is increased by one for each level of the prestige class.
Psionic Combat: Psionic attack and defense modes are discovered as though the character were a psychic warrior of the same level as the prestige class. (Characters do not forget previously discovered attack and defense modes.)
Psicrystals: Crystalsinger levels count toward the level of psion for purposes determining psicrystal intelligence and special abilities. Psicrystals are a class ability of psions. You must take at least one level of psion if you wish to encode a psicrystal.
0-Level Powers: Crystalsinger levels count toward the level of psion for purposes determining the number of free manifestations per day or your 0-level powers.
Channeling (Su): The crystalsinger gains the ability to channel another psion's powers for use in the creation of items. The crystalsinger becomes a conduit for the power to be transferred to the item being created from another user. During item creation, if another psion is providing the powers to an item, the crystalsinger expends a number of power points equal to the highest power being used by the psion. If there is an XP cost associated with the power being imbued, the psion using it pays this cost, not the crystalsinger (though the crystalsinger must still pay the 1/25 item cost in XP). All other item creation limitations listed in the Psionics Handbook are in affect, however.
When first learned, the crystalsinger may channel up to 5th-level powers. This increases to 6th-level powers at 3rd level, 7th-level powers at 5th, 8th-level powers at 7th, and finally 9th-level powers at 9th level. Powers may be channeled only for the creation of an item.
Enhanced Craft: The crystalsinger gains a bonus to all Craft skills of her selection. This bonus is +2 at 2nd level. This bonus increases by +1 at 4th, 6th and 8th levels, to a final bonus of +5 at 8th level.
Item Creation: The crystalsinger learns an item creation feat previously unknown to her. Item creation feats include Craft Crystal Capacitor, Craft Dorje, Craft Drilbu (see below), Craft Psionic Arms and Armor, Craft Universal Item, Encode Stone, Scribe Tattoo.
Metacreative Creation: At 1st level the crystalsinger may apply the effects of the Metacreative feat to any items they create, lowering the level for creation purposes by 1 level (minimum 1st level), they gain the ability to further lower this level by one at 3rd, 5th, 7th, and 9th levels. (The Metacreative Creation ability is based on the latest version of the Metacreative feat.)
Song of the Crystal: At 10th level, due to long association and study of crystals, the crystalsinger undergoes a physical transformation. Her body becomes crystalline, and her type changes to "elemental" with a subtype of earth. She is no longer affected by powers that specifically target humanoids, such as domination; she gains an elemental creature's immunity to poison, sleep, paralysis, and stunning; and since she has no discernable front or back, she is no longer subject to critical hits or flanking. However, the following items remain the same as before: Hit Dice, speed, AC, abilities, skills, feats, saves (with the exceptions listed above), and alignment. The character gains a +1 to her CR if she is an NPC.
Craft Drilbu [Item Creation]
You can create a drilbu, which is a long shaft of crystal that can manifest powers when charges are expended.
Prerequisite: Manifester level 5th+
Benefit: You can create a drilbu, which is an enhanced version of a dorje, of any psionic power of 9th-level and lower that you know (or can channel, if you're crystalsinger). The character needs a supply of raw materials, with the most obvious being the drilbu or pieces of the drilbu to be assembled. The crafter must pay 1/25 of the base price in XP and use up raw materials costing half of the base price. To get the final price, the results can be modified by up to 20% based on the number and types of powers placed together in the same drilbu. Drilbus are always fully charged (fifty charges) when created. The base cost is as follows:
Total levels of powers x 750 gp x manifester level = base cost
If desired, a power can be placed into the drilbu at half the normal cost and power limitations, but activating that particular power costs 2 charges from the drilbu. For example, the crafter decides to add plane shift, a 7th-level power, to her drilbu, and she decides to halve the cost. The plane shift now requires 2 charges to activate, but it counts only as 3.5 power levels (round down) for determining cost and power limitations. A single power can cost no more than 2 charges, and the manifester level for all powers must be the same.
A drilbu is limited to 18 total power levels and can hold up to six powers; all powers must come from the same discipline.
The crafter must know the powers to be placed into the drilbu or must have the channeling ability to use the power from another psion. If manifesting the power would reduce the crafter's XP total, she pays the cost (times fifty) upon beginning the drilbu in addition to the XP cost for making the drilbu itself. This additional XP cost is paid by the psion manifesting the power if the power is a channeled one. The powers to be placed in the drilbu must be manifested each day while creating the drilbu. This does not incur the additional XP cost; it just requires the expenditure of the power points.
Crafting a drilbu requires one day for each 1,000 gp value of the completed drilbu.
-- Revised 6/17/2002
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