Expanding Your Mind
Sixteen New Psychoportation Powers
By Scott Brocius and Mark A. Jindra

Over past few years we have brought you new powers for just about every psionic discipline. However, we realized that we had neglected psychoportation and immediately set out to rectify that situation. So this month we bring you sixteen new psychoportation powers.

Bend Space
Psychoportation (Dex)
Level: Psion 2/Psychic Warrior 2
Range: Personal
Target: You
Duration: 1 round/level
Saving Throw: None
Power Resistance: No
Power Points: 3

You warp space around yourself, possibly deflecting one successful melee or ranged attack that would otherwise strike you. You can manifest this power immediately as a free action, even when it isn't your turn, in response to an attack. You can do this only once per round, as if it were a quickened power.

To deflect the attack, make a manifester level check (1d20+your manifester level, maximum +10). If your manifester level is higher than the opponent's attack roll, the attack misses.

This power does not protect you from effects such as an avalanche or cave-in, or from area spells.

Dimension Slip
Psychoportation (Dex)
Level: Psion 1/Psychic Warrior 1
Display: Vi
Manifestation Time: 1 standard action
Range: See text
Target: You (see text)
Duration: Instantaneous
Power Points: 1

You instantly transfer yourself from your current location to any other spot within 20 feet that you can see directly, though you cannot dimension slip through solid objects. You can take up to your medium carrying capacity with you, though you cannot take any living matter more than 20 pounds. After using this power, you can't take any other actions until your next turn.

Dimension Slip, Flash
Psychoportation (Dex)
Level: Psion 2/Psychic Warrior 2
Display: Vi
Manifestation Time: 1 standard action
Range: See text
Target and Area: You and a 10-foot radius burst centered on you; see text.
Duration: Instantaneous
Saving Throw: Reflex negates (see text)
Power Resistance: Yes
Power Points: 3

This power works as dimension slip with the additional effect of leaving a bright flash of light behind. Creatures with visual capability within a 10-foot radius of your exit location must make a Reflex save or be blinded for 1d4 rounds.

Dimension Slip, Quick
Psychoportation (Dex)
Level: Psion 2/Psychic Warrior 2
Display: Vi
Manifestation Time: See text
Range: See text
Target: You
Duration: Instantaneous
Power Points: 3

This power works as dimension slip, except that it can be used as a move action for the round. Instead of making a move action, you can manifest this power instead. After using this power, you can take a standard action if you have not already done so for the round. Using this power counts against the limitation of one quickened power per round.

Dimensional Rift
Psychoportation (Dex)
Level: Psion 3
Display: Vi, Ma
Manifestation Time: 1 standard action
Range: Close (25 ft. + 5ft./2 levels)
Effect: Reality distortion in a 15-foot radius
Duration: Instantaneous
Saving Throw: Will half
Power Resistance: Yes
Power Points: 5

This power causes a distortion in the fabric of reality in a 15-foot radius. Everything in the affected area bends, folds, and stretches, incurring considerable stress. Creatures affected by this power take 5d4 points of damage (Will save for half). Unattended objects also take this damage though hardness applies. Unattended objects in the area may break. Treat the spell as a Large creature with a Strength score of 16 (+7 bonus on attempts to break objects).

Dimensional Rift, Greater
Psychoportation (Dex)
Level: Psion 7
Display: Vi, Ma
Manifestation Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: 25-foot radius
Duration: Instantaneous
Saving Throw: Will half
Power Resistance: Yes
Power Points: 13

As dimensional rift, but this causes 15d4 points of damage and affects a 25-foot radius. Treat the spell as a Huge creature with a Strength score of 24 (+15 bonus on attempts to break objects).

Dimensional Rift, Improved
Psychoportation (Dex)
Level: Psion 5
Display: Vi, Ma
Manifestation Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: 20-foot radius
Duration: Instantaneous
Saving Throw: Will half
Power Resistance: Yes
Power Points: 9

As dimensional rift, but this causes 9d4 points of damage and affects a 20-foot radius. Treat the spell as a Large creature with a Strength score of 20 (+9 bonus on attempts to break objects).

Dimensional Rift, Superior
Psychoportation (Dex)
Level: Psion 9
Display: Vi, Ma
Manifestation Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: 30-foot radius
Duration: Instantaneous
Saving Throw: Will half
Power Resistance: Yes
Power Points: 17

As dimensional rift, but this causes 19d4 points of damage and affects a 30-foot radius. Treat the spell as a Huge creature with a Strength score of 28 (+17 bonus on attempts to break objects).

Dimensional Shearing
Psychoportation (Dex)
Level: Psion 4
Display: Vi, Ma
Manifestation Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: 1 object or creature
Duration: Instantaneous
Saving Throw: Will half
Power Resistance: Yes
Power Points: 7

This power causes a distortion in the fabric of reality. Creatures and unattended objects targeted by this power suffer a warping as reality tries to fold and stretch upon itself. Creatures affected by this power suffer 7d6 points of damage (Will save for half). Unattended objects also suffer this damage though hardness rules apply. Objects warped this way are permanently affected, though they can be repaired with the proper skills and tools. Treat the spell as a Large creature with a Strength score of 18 (+8 bonus on attempts to break objects).

Dimensional Shearing, Greater
Psychoportation (Dex)
Level: Psion 8
Display: Vi, Ma
Manifestation Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: 1 object or creature
Duration: Instantaneous
Saving Throw: Will half
Power Resistance: Yes
Power Points: 15

As dimensional shearing, but this causes 15d6 points of damage. Treat the spell as a Huge creature with a Strength score of 26 (+16 bonus on attempts to break objects).

Dimensional Shearing, Improved
Psychoportation (Dex)
Level: Psion 6
Display: Vi, Ma
Manifestation Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: 1 object or creature
Duration: Instantaneous
Saving Throw: Will half
Power Resistance: Yes
Power Points: 11

As dimensional shearing, but this causes 11d6 points of damage. Treat the spell as a Huge creature with a Strength score of 22 (+14 bonus on attempts to break objects).

Dimensional Shearing, Lesser
Psychoportation (Dex)
Level: Psion 2
Display: Vi, Ma
Manifestation Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: 1 object or creature
Duration: Instantaneous
Saving Throw: Will half
Power Resistance: Yes
Power Points: 3

As dimensional shearing, but this causes 3d6 points of damage. Treat the spell as a Medium creature with a Strength score of 14 (+2 bonus on attempts to break objects).

Forced Dimension Door
Psychoportation (Dex) [Teleportation]
Level: Psion 6
Display: Vi, Au
Manifestation Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: 1 object or creature weighing up to 50 lbs. per level
Duration: Instantaneous
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 11

Through means of this power, you attempt to transfer a creature from one location to another. The maximum distance a target can be moved is 100 feet plus 10 feet per manifester level. The psion chooses the direction and distance to send the target when manifesting the power. Attempting to send the target into solid material cancels the power. Creatures suffer a -2 penalty on attack rolls and saves for 1 round due to disorientation from the trip. A Will save cancels the power, and a target under the effect of a dimensional anchor is protected from this power as well.

Forced Dimension Slide
Psychoportation (Dex)
Level: Psion 4
Display: Vi, Au
Manifestation Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: 1 object or creature weighing up to 50 lbs. per level.
Duration: Instantaneous
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 7

Through means of this power, you transfer an object or creature from one location to another within 25 feet + 5 feet per two manifester levels of its original spot. You must be able to see the starting and ending locations for this power to work. The object cannot pass through solid material through use of a forced dimension slip. Attempting to force the target into solid material will cancel the power.Creatures suffer a -2 penalty on attack rolls and saves for 1 round due to disorientation from the trip. A Will save cancels the power, and a target under the effect of a dimensional anchor is protected from this power as well.

Forced Dimension Slip
Psychoportation (Dex)
Level: Psion 2
Display: Vi, Au
Manifestation Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: 1 object or creature weighing up to 50 lbs. per level
Duration: Instantaneous
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 3

Through means of this power, you transfer an object or creature from one location to another within 20 feet of its original spot. You must see the starting and ending locations for this power to work. The object cannot pass through solid material through use of a forced dimension slip. Attempting to force the target into solid material will cancel the power.Creatures suffer a -2 penalty on attack rolls and saving throws for 1 round due to disorientation from the trip. A Will save cancels the power and a target under the effect of a dimensional anchor is protected from this power as well.

Forced Teleport
Psychoportation (Dex) [Teleportation]
Level: Psion 8
Display: Vi, Au
Manifestation Time: 1 standard action
Range: Close (25 ft. + 5ft./2 levels)
Target: 1 object or creature weighing up to 50 lbs. per level
Duration: Instantaneous
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 15

Through means of this power, you attempt to transfer a creature from one location to another. The manifester cannot control the distance or direction of the teleport. The subject vanishes and instantly reappears in an open space 1d10 x 1d10 miles in a random direction away from the manifester. If the destination is a solid object, the subject instead appears in an opening as close as possible to the original destination. Creatures suffer a -2 penalty on attack rolls and saves for 1 round due to disorientation from the trip. A Will save cancels the power, and a target under the effect of a dimensional anchor is protected from this power as well.


1995-2008 Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All Rights Reserved.