Expanding Your Mind
New Feats and Powers for the Psychic Warrior
By Scott Brocius and Mark A. Jindra

This month in "Expanding Your Mind" we have two new feats for your psychic warrior. The first one, which is called Run on Air, allows you to manipulate the effects of gravity and run across less than solid surfaces. The second, which is known as Improved Inertial Armor, allows you to upgrade your Inertial Armor feat. We also have three new Metacreativity powers to give you an edge in unarmed combat.

New Feats

Run on Air [Psionic]

You can manipulate the effects of gravity for short distances.

Prerequisite: Wisdom 15+, Speed of Thought, Psionic Charge, Up the Walls, reserve power points 9+.

Benefits: You can use one of your move actions to run across less than solid surfaces including air. This movement can be taken only in a straight line, and it must begin and end on a solid surface. If it doesn't, you fall into whatever you were running across. The maximum increase or decrease in elevation cannot exceed half your movement rate, and this elevation change counts against the total distance of your movement. For example, a psychic warrior with a movement rate of 40 could run at an angle to put her at the top of a 20-foot wall 20 feet away or the bottom of a 20-foot ravine 20 feet away. If you run across a surface that causes damage, such as lava, you are still subject to damage as normal.

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Improved Inertial Armor [Psionic]

You upgrade your Inertial Armor.

Prerequisite: Inertial Armor, reserve power points (see text).

Benefits: The improved field of protective energy provides a +2 armor bonus. This bonus stacks with the bonus from the Inertial Armor feat. The reserve power points requirement from Inertial Armor is increased by 2.

Special: You can take this feat multiple times. Each time this feat is taken, it provides a +2 armor bonus. The bonus stacks with that of Inertial Armor and Improved Inertial Armor. The reserve power points requirement from Inertial Armor is increased by 2 each time the feat is taken.

For example, a psychic warrior has the inertial armor feat and has taken Improved Inertial Armor 3 times. As long as she keeps 7 power points in reserve, her armor bonus is +10. If she has only 3 power points in reserve, the armor bonus is +6.

New Powers

About Power Chains

Power chains are a series of similar powers, such as the astral construct series (astral construct I to astral construct IX). Some feats, such as Upgrade Power and Chain Link, recognize the concept of power chains and give you benefits within power chains.

Metaphysical Body Power Chain
Level Powers
0

--

1 Lesser Metaphysical Body
2 --
3 Metaphysical Body
4 --
5 Greater Metaphysical Body
6 --
7 --
8 --
9 --

Greater Metaphysical Body
Metacreativity (Int)
Level: Psion 5/Psychic Warrior 5
Display: Vi (see text)
Manifestation Time: 1 action
Range: Personal
Target: You
Duration: 1 hour/level (D)
Power Points: 9

As metaphysical body, except the bonus is +5.

Lesser Metaphysical Body
Metacreativity (Int)
Level: Psion 1/Psychic Warrior 1
Display: Vi (see text)
Manifestation Time: 1 action
Range: Personal
Target: You
Duration: 1 hour/level (D)
Power Points: 1

As metaphysical body, except the bonus is +1.

Metaphysical Body
Metacreativity (Int)
Level: Psion 3/Psychic Warrior 3
Display: Vi (see text)
Manifestation Time: 1 action
Range: Personal
Target: You
Duration: 1 hour/level (D)
Power Points: 5

The psionic character's body becomes a +3 psionic weapon. This provides a +3 enhancement bonus on attack and damage rolls made with his unarmed strikes. While the power is in effect, the psion's body shimmers and arcs with static electricity.

Special thanks to Terralor, Dorje, Willtell, Crossover_Chronicler, Niiai, and SeveredHead from the Wizards online community message boards for the feat inspirations.


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