Expanding Your Mind
Damage Control
By Mark A. Jindra and Scott Brocius

While most psionic characters resemble arcane spellcasters such as the sorcerer or wizard, some choose to walk a different path and more closely resemble the cleric. These psionic characters are often referred to as psionic healers. This month in Expanding Your Mind, we bring you 30 powers to help your psionic characters deal with damage control.

Psion Powers
0-Level Psion Powers (Talents)
Minor Body Adjustment. You heal 1 hit point.
1st-Level Psion Powers
Lesser Rejuvenation. You heal 1 point of temporary ability damage every 4 hours (maximum 2).
2nd-Level Psion Powers
Empathic Bond. You create a psionic connection between you and the subject so that some of the subject's wounds are transferred to you.
Vim. You gain 3 temporary hit points per manifester level (maximum 24).
3rd-Level Psion Powers
Accelerated Metabolism. You regenerate 1 hit point/round for 1 minute.
Empathic Affinity. You create a psionic connection between two subjects so that some of the first subject's wounds are transferred to the second subject.
Empathic Conduit. You channel the hurts between two targets using yourself as a conduit.
Lesser Energy Barrier. You convert energy attacks to harmless light.
Vehemence. You gain 3 temporary hit points per manifester level (maximum 34).
4th-Level Psion Powers
Forced Empathic Affinity. You force a psionic connection between two subjects so that some of the first subject's wounds are transferred to the second subject.
Improved Body Adjustment. You heal up to 6d6 hit points or gain a +7 bonus on your next Fortitude save to resist poison or disease, or heal 4 points of temporary ability damage.
Vitality. You gain 3 temporary hit points per manifester level (maximum 42).
5th-Level Psion Powers
Greater Biofeedback. You take damage up to three times your Strength modifier as subdual damage.
Improved Metabolism. You regenerate 2 hit points/round for 1 minute.
Improved Verve. You gain 3 temporary hit points per manifester level (maximum 51).
Lesser Energy Conversion. You convert energy attacks to one ray energy attack of your own.
Lesser Renewal. You can reattach severed limbs.
6th-Level Psion Powers
Biofeedback Loop. You take a portion of each damaging attack as subdual damage and share the subdual damage between you and any creatures in the area.
Greater Body Adjustment. You heal to full hit points, or gain a +10 bonus on your next Fortitude save to resist poison or disease, or heal 8 points of temporary ability damage.
Improved Rejuvenation. You cure 1 point of temporary ability damage every 10 minutes (maximum 20) and restore 1 point of permanent ability drain every 2 hours (maximum 5).
Improved Psychofeedback. You use power points to boost your Strength, Constitution, and/or Dexterity ability modifiers.
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7th-Level Psion Powers
Greater Energy Barrier. You convert energy attacks to harmless light.
Greater Metabolism. You regenerate 4 hit points/round for 1 minute.
Improved Vim. You gain 4 temporary hit points per manifester level (maximum 72).
Renewal. You can bring a subject back from death, reattach severed limbs, and cure normal poison and disease.
8th-Level Psion Powers
Improved Vehemence. You gain 5 temporary hit points per manifester level (maximum 85).
True Biofeedback. You to take all damage as subdual damage.
True Rejuvenation. You heal all temporary ability damage and 1 point of permanent ability damage every hour (maximum 10).
9th-Level Psion Powers
Greater Energy Conversion. You convert energy attacks to one ray energy attack of your own.
Improved Vitality. You gain 6 temporary hit points per manifester level (maximum 96).
Psychic Warrior Powers
2nd-Level Psychic Warrior Powers
Vim. You gain 3 temporary hit points per manifester level (maximum 24).
3rd-Level Psychic Warrior Powers
Lesser Energy Barrier. You convert energy attacks to harmless light.
Vehemence. You gain 3 temporary hit points per manifester level (maximum 33).
4th-Level Psychic Warrior Powers
Vitality. You gain 3 temporary hit points per manifester level (maximum 42).
5th-Level Psychic Warrior Powers
Greater Biofeedback. You take damage up to three times your Strength modifier as subdual damage.
Improved Verve. You gain 3 temporary hit points per manifester level (maximum 51).
Lesser Energy Conversion. You convert energy attacks to one ray energy attack of your own.
6th-Level Psychic Warrior Powers
Biofeedback Loop. You take a portion of each damaging attack as subdual damage and share the subdual damage between you and any creatures in the area.
Improved Psychofeedback. You use power points to boost your Strength, Constitution, and/or Dexterity ability modifiers.

Powers

About Power Chains

Power chains are a series of similar powers, such as the astral construct series (astral construct I to astral construct IX). Some feats, such as Upgrade Power and Chain Link, recognize the concept of power chains and give you benefits within power chains. The power chains in this article differ slightly from those presented in Dragon Magazine #287 and take precedence over those power chains. The powers listed in red text in the power chain sidebars are powers you can find in the Psionics Handbook.

Body Adjustment Power Chain
Level Powers
0

Minor Body Adjustment

1 Lesser Body Adjustment
2 Body Adjustment
3 --
4 Improved Body Adjustment
5 --
6 Greater Body Adjustment
7 --
8
9 --
Rejuvenation Power Chain
Level Powers
0 --
1 Lesser Rejuvenation
2 --
3 Rejuvenation
4 --
5 --
6 Improved Rejuvenation
7 --
8 True Rejuvenation
9 --
True Metabolism Power Chain
Level Powers
0 --
1 --
2 --
3 Accelerated Metabolism
4 --
5 Improved Metabolism
6 --
7 Greater Metabolism
8 --
9 True Metabolism
Verve / Vigor Power Chain
Level Powers
0 Verve
1 Vigor
2 Vim
3 Vehemence
4 Vitality
5

Improved Verve

6 Improved Vigor
7 Improved Vim
8 Improved Vehemence
9 Improved Vitality
Biofeedback / Psychofeedback Power Chain
Level Powers
0

--

1 Biofeedback
2 --
3 Improved Biofeedback
4 Psychofeedback
5 Greater Biofeedback
6 Biofeedback Loop,
Improved Psychofeedback
7 --
8 True Biofeedback
9 --
Empathic Transfer Power Chain
Level Powers
0 --
1 Empathic Transfer
2

--

3 Empathic Conduit,
4 --
5 --
6 --
7 --
8 --
9 --
Empathic Bond Power Chain
Level Powers
0 --
1 --
2

Empathic Bond

3 Forced Empathic Bond,
Empathic Affinity
4 Forced Empathic Affinity
5 --
6 --
7 --
8 --
9 --
Energy Barrier Power Chain
Level Powers
0 --
1 --
2 --
3 Lesser Energy Barrier
4 --
5 Energy Barrier,
Lesser Energy Conversion
6 --
7 Energy Conversion,
Greater Energy Barrier
8 --
9 Greater Energy Conversion
Renewal Power Chain
Level Powers
0 --
1 --
2 --
3
4 --
5 Lesser Renewal
6 --
7 Renewal
8 --
9

--

The powers herein are presented in alphabetical order.

Accelerated Metabolism
Psychometabolism (Str)
Level: Psion 3
Display: Mu
Manifestation Time: 1 full round
Range: Personal
Target: You
Duration: 1 minute
Power Points: 5

You regenerate 1 hit point every round for 1 minute.

Biofeedback Loop
Psychometabolism (Str)
Level: Psion 6/Psychic Warrior 6
Display: Vi, Ma
Manifestation Time: 1 action
Range: 10 ft.
Area: 10-ft.-radius emanation, centered on you
Duration: 10 minutes/level (D)
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 11

As with biofeedback, you take a portion of each damaging attack as subdual damage. A biofeedback loop is created between you and any creatures in the area. It affects both friend and foe. While the duration lasts, affected creatures share the portion of the damage that you take from the biofeedback effect as subdual damage. Damage is split evenly among all creatures within the area of effect.

Empathic Affinity
Clairsentience (Wis)
Level: Psion 3
Display: Ma, Me
Manifestation Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: Two creatures
Duration: 1 hour/level (D)
Saving Throw: Will negates
Power Resistance: Yes (harmless)
Power Points: 5

You create a psionic connection between two subjects so that some of the first subject's wounds are transferred to the second subject. The first subject takes only half damage from all wounds and attacks (including those dealt by special abilities) that deal it hit point damage. The amount of damage not taken by the first subject is taken by the second subject. Forms of harm that do not involve hit points, such as charm effects, temporary ability damage, level draining, and disintegration, are not affected. If the first subject suffers a reduction of hit points from a lowered Constitution score, the reduction is not split with the second subject because it is not hit point damage. When the power ends, subsequent damage is no longer divided between the subjects, but damage already split is not reassigned.

If either subject of the power moves out of range, the power ends. Both subjects must be willing participants.

Empathic Bond
Clairsentience (Wis)
Level: Psion 2
Display: Ma, Me
Manifestation Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 hour/level (D)
Saving Throw: Will negates
Power Resistance: Yes (harmless)
Power Points: 3

You create a psionic connection between you and the subject so that some of the subject's wounds are transferred to you. The subject takes only half damage from all wounds and attacks (including those dealt by special abilities) that deal it hit point damage. The amount of damage not taken by them is taken by you. Forms of harm that do not involve hit points, such as charm effects, temporary ability damage, level draining, and disintegration, are not affected. If the subject suffers a reduction of hit points from a lowered Constitution score, the reduction is not split with you because it is not hit point damage. When the power ends, subsequent damage is no longer divided between you and the subject, but damage already split is not reassigned to the subject.

If you and the subject of the power move out of range of each other, the power ends. The subject must be a willing participant.

Empathic Conduit
Psychometabolism (Str)
Level: Psion 3
Display: Ma, Au
Manifestation Time: 1 action
Range: Touch
Target: Two touched willing creatures
Duration: Instantaneous
Saving Throw: Will negates
Power Resistance: Yes (harmless)
Power Points: 5

You channel the hurts between two targets using yourself as a conduit. When you manifest this power, you can transfer up to 8 points of damage per manifester level from the first subject creature to the second subject creature.

Alternatively, you can channel one poison or disease between two targets using yourself as a conduit. The second subject creature does not absorb the damage done previously dealt by the affliction, but he or she does take up the burden of making the secondary and/or continuing Fortitude saves against the affliction.

Finally, you can choose to channel up to 1 point of temporary ability damage per manifester level from the first subject creature to the second subject creature. Both subject creatures must be willing participants.

Forced Empathic Affinity
Clairsentience (Wis)
Level: Psion 4
Display: Ma, Me
Manifestation Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: Two creatures
Duration: 1 round/level (D)
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 7

You create a psionic connection between two subjects so that some of the first subject's wounds are transferred to the second subject. The first subject takes only half damage from all wounds and attacks (including those dealt by special abilities) that deal it hit point damage. The amount of damage not taken by the first subject is taken by the second subject. Forms of harm that do not involve hit points, such as charm effects, temporary ability damage, level draining, and disintegration, are not affected. If the first subject suffers a reduction of hit points from a lowered Constitution score, the reduction is not split with the second subject because it is not hit point damage. When the power ends, subsequent damage is no longer divided between the subjects, but damage already split is not reassigned.

If either subject of the power moves out of range, the power ends.

Greater Biofeedback
Psychometabolism (Str)
Level: Psion 5/Psychic Warrior 5
Display: Vi, Ma
Manifestation Time: 1 action
Range: Personal
Target: You
Duration: 1 hour/level (D)
Power Points: 9

As biofeedback, except you take a portion of each damaging attack as subdual damage equal to three times your Strength modifier, and the duration is extended.

Greater Body Adjustment
Psychometabolism (Str)
Level: Psion 6
Display: Au, Ma
Manifestation Time: 1 full round
Range: Personal
Target: You
Duration: Instantaneous
Power Points: 11

As body adjustment, except you cure yourself of all damage (you may only use this power to cure yourself a number of times per day equal to your Strength modifier), or gain a bonus of 10 + your manifester level on your next Fortitude save and your secondary Fortitude save against poison or disease, or heal 8 points of temporary ability damage. You don't gain all three benefits simultaneously for a single manifestation.

Greater Energy Barrier
Psychometabolism (Str)
Level: Psion 7
Display: Vi (see text)
Manifestation Time: 1 action
Range: Personal
Target: You
Duration: 10 minutes/level or until discharged
Power Points: 13

Your body assimilates and converts energy attacks to harmless light. You gain temporary invulnerability to a specific energy attack. (You ignore all damage dealt by a specified energy source.) Once the power has prevented a total of 15 points of damage per manifester level (maximum 300 points) from specified energy attacks, it is discharged. Specified energy attacks include powers and spells that deal acid, cold, electricity, fire, and sonic damage. When you absorb damage, you radiate visible light for a number of rounds equal to the points of damage you successfully ignore. The light is strong enough to illuminate a 60-foot-radius area.

Greater Energy Conversion
Psychometabolism (Str)
Level: Psion 9
Display: Vi (see text)
Manifestation Time: 1 action
Range: Personal and Medium (100 ft. + 20 ft./level)
Target: You and one object or creature
Duration: 10 minutes/level or until discharged
Power Points: 17

As greater energy barrier, except you can discharge half of the stored energy in a ray as a single ranged touch attack. The remaining half is converted to harmless light when the ray attack is used. This is a standard action. The ray is composed of the energy type you absorbed. You can choose to fire the ray prior to complete saturation of your energy barrier, though this ends the power. If the ray successfully strikes the target, the target takes a number of points of damage equal to half the total number of hit points successfully ignored by the energy barrier. When you discharge any stored energy, you radiate visible light for a number of rounds equal to the points of damage you successfully ignore. The light is strong enough to illuminate a 60-foot radius area.

Greater Metabolism
Psychometabolism (Str)
Level: Psion 7
Display: Ma
Manifestation Time: 1 full round
Range: Personal
Target: You
Duration: 1 minute
Power Points: 13

You regenerate 4 hit points every round for 1 minute.

Improved Body Adjustment
Psychometabolism (Str)
Level: Psion 4
Display: Au, Ma
Manifestation Time: 1 full round
Range: Personal
Target: You
Duration: Instantaneous
Power Points: 7

As body adjustment, except you cure yourself of 6d6 hit points, or gain a bonus of 7 + your manifester level on your next Fortitude save and your secondary Fortitude save against poison or disease, or heal 4 points of temporary ability damage. You don't gain all three benefits simultaneously for a single manifestation.

Improved Metabolism
Psychometabolism (Str)
Level: Psion 5
Display: Ma
Manifestation Time: 1 full round
Range: Personal
Target: You
Duration: 1 minute
Power Points: 9

You regenerate 2 hit points every round for 1 minute.

Improved Psychofeedback
Psychometabolism (Str)
Level: Psion 6/Psychic Warrior 6
Display: Vi
Manifestation Time: 1 action
Range: Personal
Target: You
Duration: 10 minutes (D)
Power Points: 11

As psychofeedback, except you may boost any or all your ability score modifiers by a number equal to three quarters the power points you expend for that round, and the duration is extended.

Improved Rejuvenation
Psychometabolism (Str)
Level: Psion 6
Display: Au
Manifestation Time: 1 minute
Range: Personal
Target: You
Duration: 10 hours
Power Points: 11

Improved rejuvenation cures 1 point of temporary ability damage every 10 minutes, up to a maximum of 20 points, and restores 1 point of permanent ability drain every 2 hours, up to a maximum of 5 points.

Improved Vehemence
Psychometabolism (Str)
Level: Psion 8
Display: Ma, Ol
Manifestation Time: 1 action
Range: Personal
Target: You
Duration: 1 minute/level (D)
Power Points: 15

You suffuse yourself with power, gaining 5 temporary hit points per manifester level (maximum 85 hit points). These hit points do not stack with temporary hit points from other sources or with additional uses of improved vehemence. See Chapter 8 of the Player's Handbook for more on temporary hit points.

Improved Verve
Psychometabolism (Str)
Level: Psion 5/Psychic Warrior 5
Display: Ma, Ol
Manifestation Time: 1 action
Range: Personal
Target: You
Duration: 1 minute/level (D)
Power Points: 9

You suffuse yourself with power, gaining 3 temporary hit points per manifester level (maximum 51 hit points). These hit points do not stack with temporary hit points from other sources or with additional uses of improved verve. See Chapter 8 of the Player's Handbook for more on temporary hit points.

Improved Vim
Psychometabolism (Str)
Level: Psion 7
Display: Ma, Ol
Manifestation Time: 1 action
Range: Personal
Target: You
Duration: 1 minute/level (D)
Power Points: 13

You suffuse yourself with power, gaining 4 temporary hit points per manifester level (maximum 72 hit points). These hit points do not stack with temporary hit points from other sources or with additional uses of improved vim. See Chapter 8 of the Player's Handbook for more on temporary hit points.

Improved Vitality
Psychometabolism (Str)
Level: Psion 9
Display: Ma, Ol
Manifestation Time: 1 action
Range: Personal
Target: You
Duration: 1 minute/level (D)
Power Points: 17

You suffuse yourself with power, gaining 6 temporary hit points per manifester level (maximum 96 hit points). These hit points do not stack with temporary hit points from other sources or with additional uses of improved vitality. See Chapter 8 of the Player's Handbook for more on temporary hit points.

Lesser Energy Barrier
Psychometabolism (Str)
Level: Psion 3/Psychic Warrior 3
Display: Vi (see text)
Manifestation Time: 1 action
Range: Personal
Target: You
Duration: 10 minutes/level or until discharged
Power Points: 5

As energy barrier, except you gain resistance 5 to a specific energy attack (you ignore the first 5 points of damage dealt by a specified energy source). Once the power has prevented a total of 5 points of damage per manifester level (maximum 75 points) from specified energy attacks, it is discharged.

Lesser Energy Conversion
Psychometabolism (Str)
Level: Psion 5/Psychic Warrior 5
Display: Vi (see text)
Manifestation Time: 1 action
Range: Personal
Target: You
Duration: 10 minutes/level or until discharged
Power Points: 9

As lesserenergy barrier, except you can discharge stored energy in a ray as a single ranged touch attack. This is a standard action. The ray is composed of the energy type you absorbed. You can choose to fire the ray prior to complete saturation of your energy barrier, though this ends the power. If the ray successfully strikes the target, the target takes a number of hit points equal to the total number of hit points successfully ignored by the energy barrier.

Lesser Rejuvenation
Psychometabolism (Str)
Level: Psion 1
Display: Au
Manifestation Time: 1 minute
Range: Personal
Target: You
Duration: 8 hours
Power Points: 1

Lesser rejuvenation cures 1 point of temporary ability damage every 4 hours, up to a maximum of 2 points. It does not restore permanent ability drain (such as from a wraith's touch).

Lesser Renewal
Psychometabolism (Str)
Level: Psion 5
Display: Vi
Manifestation Time: 6 minutes
Range: Touch
Target: Living creature touched
Duration: Instantaneous
Saving Throw: None
Power Points: 9

You can attach a subject's severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads of multiheaded creatures). The unattached body part can be reattached at a rate of 1 per manifestation of this power. You must reattach limbs that have been separated from a creature within one day per manifester level or the power does not work.

Constructs, elementals, outsiders, and undead creatures cannot be affected by this power. Only living creatures may be affected by this power.

Minor Body Adjustment
Psychometabolism (Str)
Level: Psion 0
Display: Au, Ma
Manifestation Time: 1 full round
Range: Personal
Target: You
Duration: Instantaneous
Power Points: 1

As body adjustment, except you cure yourself of 1 hit point.

Renewal
Psychometabolism (Str)
Level: Psion 7
Display: Vi
Manifestation Time: 10 minutes
Range: Touch
Target: Living creature touched
Duration: Instantaneous
Saving Throw: None (see text)
Power Points: 13

You restore life to a deceased creature. The creature can have been dead no longer than one day per manifester level. In addition, the subject's soul must be free and willing to return (see Bringing Back the Dead, Player's Handbook, page 153). If the subject's soul is not willing to return, the power does not work; therefore subjects who want to return receive no saving throw.

Renewal restores a creature to 1 hit point. Any ability scores damaged to 0 are raised to 1. Normal poison and normal disease are cured in the process of renewing the subject, but magical diseases and curses are not undone. While this power closes mortal wounds and repairs lethal damage of most kinds, the body of the creature to be renewed must be whole. Otherwise missing parts of the creature are still missing when the creature is brought back to life. None of the dead creature's equipment or possessions is affected in any way by this power.

A creature that has been turned into an undead creature or killed by a death effect can't be renewed by this power. Constructs, elementals, outsiders, and undead creatures can't be renewed. This power cannot bring back a creature that has died of old age.

Coming back from the dead is an ordeal. The subject of the spell loses one level when it is renewed, just as if it had lost a level to an energy-draining creature. This level loss cannot be repaired by any spell or power. If the subject is 1st-level, it loses 1 point of Constitution instead. A character who died with spells prepared has a 50% chance of losing any given spell upon being renewed, in addition to losing spells for losing a level. A character with spellcasting capacity (such as a sorcerer) has a 50% chance of losing any given spell slot, in addition to losing spell slots for losing a level. Psionic characters have a 50% chance of losing the ability to manifest any given power, in addition to losing known powers for losing a level.

You can attach a subject's severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads of multiheaded creatures). The unattached body part can be reattached at a rate of 1 per manifestation of this power. You must reattach limbs that have been separated from a creature within one day per manifester level or the power does not work.

True Biofeedback
Psychometabolism (Str)
Level: Psion 8
Display: Vi, Ma
Manifestation Time: 1 action
Range: Personal
Target: You
Duration: 1 hour/level (D)
Power Points: 15

As biofeedback, except you take all damage as subdual damage, and the duration is extended.

True Rejuvenation
Psychometabolism (Str)
Level: Psion 8
Display: Au
Manifestation Time: 1 minute
Range: Personal
Target: You
Duration: See text
Power Points: 15

True Rejuvenation instantaneously cures all temporary ability damage, and it restores 1 point of permanent ability drain every hour, up to a maximum of 10 points.

Vehemence
Psychometabolism (Str)
Level: Psion 3/Psychic Warrior 3
Display: Ma, Ol
Manifestation Time: 1 action
Range: Personal
Target: You
Duration: 1 minute/level (D)
Power Points: 5

You suffuse yourself with power, gaining 3 temporary hit points per manifester level (maximum 33 hit points). These hit points do not stack with temporary hit points from other sources or with additional uses of vehemence. See Chapter 8 of the Player's Handbook for more on temporary hit points.

Vim
Psychometabolism (Str)
Level: Psion 2/Psychic Warrior 2
Display: Ma, Ol
Manifestation Time: 1 action
Range: Personal
Target: You
Duration: 1 minute/level (D)
Power Points: 3

You suffuse yourself with power, gaining 3 temporary hit points per manifester level (maximum 24 hit points). These hit points do not stack with temporary hit points from other sources or with additional uses of vim. See Chapter 8 of the Player's Handbook for more on temporary hit points.

Vitality
Psychometabolism (Str)
Level: Psion 4/Psychic Warrior 4
Display: Ma, Ol
Manifestation Time: 1 action
Range: Personal
Target: You
Duration: 1 minute/level (D)
Power Points: 7

You suffuse yourself with power, gaining 3 temporary hit points per manifester level (maximum 42 hit points). These hit points do not stack with temporary hit points from other sources or with additional uses of vitality. See Chapter 8 of the Player's Handbook for more on temporary hit points.


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