An ectoplasmic ooze appears as a partially translucent mass of rippling ectoplasm. It can grow to a length of up to 9 feet and a thickness of 6 inches, but it can compress its body to fit into cracks as small as 1 inch.
If an ectoplasmic ooze fails a saving throw against dismiss ectoplasm, it can be displaced. Roll d%: On a 01-75 result, it is shifted to a random location in the Astral Plane, and on 76-00 it is destroyed outright.
Constrict (Ex): With a successful grapple check, an ectoplasmic ooze can crush a grabbed opponent, dealing 1d6+1 points of bludgeoning damage.
Improved Grab (Ex): If an ectoplasmic ooze hits an opponent that is at least one size category smaller than itself with a slam attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity (grapple bonus +3). If it gets a hold, it also constricts on the same round. Thereafter, the ectoplasmic ooze has the option to conduct the grapple normally, or simply hold the opponent with its pseudopod (-20 penalty on grapple check, but the ectoplasmic ooze is not considered grappled). In either case, each successful grapple check it makes during successive rounds automatically deals slam and constriction damage.
Blindsight (Ex): An ectoplasmic ooze is blind, but its entire body is a primitive sensory organ that can ascertain prey by scent and vibration. This ability enables it to discern objects and creatures within 60 feet. The ectoplasmic ooze usually does not need to make Spot or Listen checks to notice creatures within range of its blindsight.
Ooze Traits: An ectoplasmic ooze is immune to mind-affecting effects, poison, sleep, paralysis, stunning, and polymorphing. It is not subject to critical hits or flanking.
Plane Shift (Ex): Once per day an ectoplasmic ooze can move between the Material Plane and the Astral Plane.
Whitefire (Ex): An ectoplasmic ooze secretes raw, unstable ectoplasm that ignites with a hellish, white-hot flame. Each creature hit by the ooze's slam attack takes an additional 2d4 points of fire damage. The ooze's whitefire touch sets fire to combustibles and damages objects. It can melt metals with a low melting point, such as lead, gold, copper, silver, or bronze.
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