Episode 12 (July 2007)
Don't just read about D&D's latest news and announcements -- listen to them as well! And where better to find inside information than from the very halls of Wizards of the Coast? Presenting Episode 12: Mailbag, Part 1!
This episode, we answer questions from the D&D Mailbag, as solicited from players throughout the past several podcasts. Our thanks to everyone who submitted questions, and look for the second part of the D&D Mailbag podcast coming at the end of the month (yes, two podcasts this month!), July 27th.
01:30: Chuck asks: How do you handle criticism?
03:30: Nick asks: What is your favorite cleave story?
06:05: Matt asks: Do you think the familiar system needs tweaking?
09:15: Joseph asks: How much do you think fudging dice rolls, or bending rules for PCs, is healthy for the game?
12:50: Sean asks: What is your most memorable encounter, as a player or DM?
17:25: Amy asks: What are your most memorable experiences with your players taking unexpected directions?
24:30: Matt asks: What is your funniest encounter, as a player or DM?
27:40: Luke asks: It’s stated that 10% of encounters should be easier, if handled properly; what does handled properly mean to you?
Finally, in our last podcast we asked your opinion of the drow. Here are the results from that polls:
Drow—love ‘em or leave ‘em?
To subscribe to the D&D podcast, follow these easy steps.
Once you subscribe to the podcast, iTunes will automatically check for new files and download them to your computer. To ensure that you get timely updates, set your Podcast Settings to check for new episodes every hour (the Settings button is in the lower-right corner of the iTunes window, or you can find it under Edit --- Preferences --- Podcast).
About the Podcast Hosts
David Noonan is a designer/developer for Wizards of the Coast. His credits include co-designing Dungeon Master's Guide II, Heroes of Battle, and numerous products for the Eberron campaign setting. He lives in Washington state with his wife, son, and daughter.
Mike Mearls is the dark hope of chaotic evil: young, handsome, well endowed in abilities and aptitudes, thoroughly wicked, depraved, and capricious. Whomever harms Mearls had better not brag of it in the presence of one who will inform the Demoness Lolth!
Evil to the core, Mearls is cunning, and if the situation appears in doubt, he will use bribery and honeyed words to sway the balance in his favor. He is not at all adverse to gaining new recruits of any sort, and will gladly accept adventurers into the ranks, but he will test and try them continually. Those who arouse suspicion will be quietly murdered in their sleep; those with too much promise will be likewise dealt with, for Mearls wants no potential usurpers or threats to his domination.
©1995-2008 Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All Rights Reserved.