Kinon Perray: Male lightfoot halfling Rogue 2/Wizard 9; CR 9; Small humanoid; HD 2d6+2 plus 7d4+7; hp 36; Init +3; Spd 20 ft.; AC 16, touch 16, flat-footed 13; Base Atk +4; Grp -2; Atk +3 melee (1d3+2/19-20, dagger); Full Atk +3 melee (1d3+2/19-20, dagger); SA sneak attack +1d6; SQ evasion, familiar benefits, halfling traits, trapfinding, tressym familiar (Flitter); AL CN; SV Fort +4, Ref +9, Will +6; Str 7, Dex 16, Con 12, Int 15, Wis 10, Cha 14. Height 3 ft. 6 in., weight 41 lbs., age 47.
Skills and Feats: Appraise +7, Bluff +7, Decipher Script +9, Disable Device +9, Disguise +7/+9 in character, Hide +12, Knowledge (arcana) +9, Knowledge (the planes) +9, Listen +7, Move Silently +10, Open Lock +10, Search +7, Spellcraft +11, Spot +5; Craft Wondrous Item, Extend Spell, Improved Familiar, Nimble Fingers, Scribe Scroll, Stealthy.
Familiar Benefits: Kinon has chosen Flitter the tressym as his familiar. When his familiar is within 5 feet of him, he gains the benefit of the Alertness feat. He also gains the following benefits.
Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, Flitter takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
Empathic Link (Su): Kinon can communicate telepathically with Flitter at a distance of up to one mile. He has the same connection to an item or a place that Flitter does.
Share Spells: At Kinon's option, he can have any spell (but not any spell-like ability) he casts on himself also affect Flitter. Flitter must be within 5 feet at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting Flitter if it moves farther than 5 feet away and will not affect Flitter again even if it returns to Kinon before the duration expires. Additionally, Kinon can cast a spell with a target of "You" on Flitter (as a touch range spell) instead of on himself. Kinon and Flitter can share spells even if the spells normally do not affect creatures of Flitter's type (magical beast).
Speak with Animals of Its Kind (Ex): Flitter can communicate with animals of approximately the same kind as itself. Such communication is limited by the intelligence of the conversing creatures.
Speak with Master (Ex): Flitter and Kinon can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.
Touch: Flitter can deliver touch spells for Kinon.
Evasion (Ex): If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, Kinon takes no damage with a successful saving throw.
Halfling Traits: Kinon has a +2 morale bonus on saving throws against fear, a +1 racial bonus on all saving throws, +1 racial attack bonus with a thrown weapon or sling, and a +2 racial bonus on Climb, Jump, Listen, and Move Silently checks (already figured into the statistics given above).
Trapfinding: Kinon can use the Search skill to find traps with Search DCs higher than 20.
Wizard Spells Prepared (4/5/4/2/1; save DC 12 + spell level): 0 -- detect magic (2), mage hand, resistance; 1st -- expeditious retreat, mage armor, magic missile, sleep, true strike; 2nd -- cat's grace, darkvision, detect thoughts, see invisibility; 3rd -- dispel magic, suggestion; 4th -- dimension door.
Spellbook: 0 -- all; 1st -- charm person, comprehend languages, detect secret doors, expeditious retreat, identify, mage armor, magic missile, reduce person, scatterspray (FRCS), shield; 2nd -- Aganazzar's scorcher (FRCS), bear's endurance, bull's strength, cat's grace, darkvision, detect thoughts, locate object, see invisibility, Snilloc's snowball swarm (FRCS), Tasha's hideous laughter, web; 3rd -- analyze portal (FRCS), arcane sight, blacklight (FRCS), clairaudience/clairvoyance, dispel magic, flashburst (FRCS), fly, hold person, lightning bolt, rage, suggestion; 4th -- detect scrying, dimension door, greater invisibility, locate creature, scrying, stone shape, stoneskin, thunderlance (FRCS).
Possessions: dagger, ring of protection +2, ring of counterspells.
Kinon tries to appear studious and powerful, but he is actually lazy and careless. Thus, he is always bluffing to some extent. That is why he gave up thievery; it was too much work. How he got through magical training no one knows, but it took him longer than it should have. He never stays anywhere too long, so that no one sees through his bluff. His real dilemma is that, being lazy at heart, he finds the mask he wears to be more work than he would like to do. However, he knows that in the cutthroat world, his real nature would get him taken advantage of or killed by those whose greed for power is greater than his own. He also has no physical strength at all, and he has to depend on others to defend him. In return, he feels he must appear to contribute. Thus, he may give off the impression that he wants to take over the bandit group, but he never would really want to do that because leading is too much work. He is very happy with the security of his current role and with his relative isolation from the greedier wizards that he might cross elsewhere. He is expected to use his magical knowledge only on the portals and to defend the ruins, but not to engage in any raiding himself or to assist the raiders with more than an enhancement spell or two. He is curious, as most halflings are, but knows when to keep his nose out of something for fear of angering the wrong person. He has a great respect for Kaldrav, and a fear of Jaida, and does not interact with the rest of the band much at all. He likes the solitude.
Flitter: Male tressym familiar; CR --; Tiny magical beast; HD 1/2 d10 (effective 7d10); hp 18; Init +2; Spd 30 ft., fly 50 ft. (good); AC 18, touch 14, flat-footed 16; Base Atk +4; Grp -8; Atk +8 melee (1d2-4, claw); Full Atk +8 melee (1d2-4, 2 claws) and +3 melee (1d3-4, bite); Space/Reach 2-1/2 ft./0 ft.; SQ darkvision, low-light vision, poison immunity, scent; AL CG; SV Fort +2, Ref +7, Will +6; Str 3, Dex 15, Con 10, Int 12, Wis 12, Cha 13.
Skills and Feats: Balance +10, Climb +4, Hide +19, Listen +6, Move Silently +11, Spot +6; Weapon Finesse.
Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, Flitter takes no damage if he makes a successful saving throw and half damage even if the saving throw fails.