Jaida Goldspun: Female elf Ranger 7/Shadowdancer 2; CR 9; Medium humanoid; HD 7d8+7 plus 2d8+2; hp 53; Init +3; Spd 30 ft.; AC 19, touch 13, flat-footed 19; Base Atk +8; Grp +10; Atk +13 melee (1d8+3/19-20, +1 longsword) or +12 ranged (1d8/x3, longbow); Full Atk +11/+6 melee (1d8+3/19-20, +1 longsword), +11/+1 melee (1d8+3/19-20, +1 short sword) or +12/+7 ranged (1d8/x3, longbow); SQ animal companion, darkvision 60 ft., elf traits, endurance, evasion, favored enemy (humans +4, monstrous humanoids +2), hide in plain sight, improved combat style (two-weapon), low-light vision, track, uncanny dodge, wild empathy +7, woodland stride; AL LE; SV Fort +7, Ref +12, Will +4; Str 15, Dex 16, Con 12, Int 12, Wis 12, Cha 10. Height 4 ft. 11 in., weight 104 lbs., age 281.
Skills and Feats: Hide +13, Jump +5, Knowledge (geography) +6, Knowledge (nature) +8, Listen +10, Move Silently +11, Perform (dance) +5, Ride +8, Search +8, Spot +10, Survival +10, Tumble +8, Use Rope +6; Alertness, Combat Reflexes, Dodge, Endurance, Mobility, Track.
Animal Companion (Ex): Jaida has a light warhorse animal companion named Sebastien. She gains the following benefits from it.
Link (Ex): Jaida can handle Sebastien as a free action or push him as a move action, even though she doesn't have any ranks in the Handle Animal skill. She gains a +4 bonus on all wild empathy checks and Handle Animal checks regarding him.
Share Spells (Ex): Jaida can have any spell she casts upon herself also affect Sebastien if desired. Sebastien must be within 5 feet of her at the time of casting to receive this benefit. If the spell has a duration other than instantaneous, it stops affecting Sebastien if he moves more than 5 feet away and does not affect him again even if he returns before the duration expires. Jaida can also cast a spell with a target of "You" on Sebastien (as a touch range spell) instead of on herself. Jaida and Sebastien can even share spells that do not normally affect creatures of the animal type.
Elf Traits: Jaidais immune to magic sleep spells and effects, and she has Martial Weapon Proficiency in longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. She has a +2 racial bonus on saves against enchantment spells or effects. Jaidais entitled to a Search check when within 5 feet of a secret or concealed door as though actively looking for it. She also has a +2 racial bonus on Listen, Spot, and Search checks (already figured into the statistics given above).
Evasion (Ex): If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, Jaida takes no damage with a successful saving throw.
Favored Enemy: Jaida has selected humans and monstrous humanoids as favored enemies. She gains a +4 bonus on her Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against humans. She gets the same bonus on weapon damage rolls against humans. She gains a +2 bonus on her Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against monstrous humanoids. She gets the same bonus on weapon damage rolls against monstrous humanoids.
Hide in Plain Sight (Su): Jaida can use her Hide skill even when observed for as long as she is within 10 feet of a shadow. (She cannot hide in her own shadow.)
Improved Combat Style (Ex): Jaida has chosen two-weapon style. She acts as if she has the Two-Weapon Fighting and Improved Two-Weapon Fighting feats when in light or no armor.
Uncanny Dodge (Ex): Jaida can react to danger before her senses would normally allow her to even be aware of it. She retains her Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker. (She still loses any Dexterity bonus to AC if immobilized.)
Wild Empathy: Jaida can use body language, vocalizations, and demeanor to improve the attitude of an animal. This ability functions just like a Diplomacy check made to influence the attitude of a person, but Jaida's modifier to the die roll is +7. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, Jaida must be able to study the animal and it her, so they must be within 30 feet of each other under normal conditions. Generally an attempt takes 1 minute. Jaida can also use this ability to influence the attitude of a magical beast with an Intelligence score of 1 or 2, but she takes a -4 penalty on the check.
Woodland Stride (Ex): Jaida can move through normal undergrowth at normal speed, but is still hampered by magically manipulated undergrowth.
Ranger Spells Prepared (2; save DC 11 + spell level; 20% chance of spell failure): 0 -- speak with animals (2).
Possessions: +1 elven chain mail, +1 longsword, +1 short sword, masterwork longbow, 20 arrows, cloak of resistance +1, wand of cure light wounds, military saddle and tack, portal interruption key, 55 gp.
Clever, organized, and efficient, Jaida sees herself as the real authority behind the bandits, at least when raiding. She is usually successful, good at strategies, and adaptable enough to make use of whatever is at hand. She is content with her role and position in the group, and she recognizes that Kaldrav brings a level of vision that is necessary for the band to become something more than mere thieves. She does not possess such vision herself; she is more a detail-oriented person. She never leaves anyone behind if it can be avoided (and she has not had to yet), but she would abandon a plan if it would lead to disaster. She is very no-nonsense and does not really have a sense of humor, but she commands respect for her abilities due to her bearing and straightforwardness.
Sebastien: Light warhorse animal companion; CR --; Large animal; HD 5d8+15; hp 37; Init +2; Spd 60 ft.; AC 16, touch 12, flat-footed 13; Base Atk +3; Grp +10; Atk +5 melee (1d4+3, hoof); Full Atk +5 melee (1d4+3, 2 hooves), and +0 melee (1d3+1, bite); Space/Reach 10 ft./5 ft.; SQ bonus tricks (2), evasion, link, low-light vision, scent, share spells; AL N; SV Fort +7, Ref +6, Will +2; Str 17, Dex 14, Con 17, Int 2, Wis 13, Cha 6.
Skills and Feats: Listen +5, Spot +5; Endurance, Run.
Scent (Ex): Sebastien can detect approaching enemies, sniff out hidden foes, and track by sense of smell.