D&D Adventures07/31/2004


Bad Light



What's happened to the Pearl Tower -- an ancient lighthouse built to warn ships away from a treacherous reef? Ships are disappearing, and the busy part of the trading season is just about to start. Could someone have taken over the lighthouse and wrecked the ships? Drop the latest miniadventure for D&D v.3.5 by Owen K. C. Stephens into any coastal region of your campaign world that has a reef and a cliff wall and is near shipping lanes. Suitable for four 4th-level characters.

Adventure Preview

Named for the mother-of-pearl scales that once covered its exterior, the Pearl Tower is an ancient navigational beacon built centuries ago to guide seagoing vessels around a dangerous reef. The reef lies just below the waves and is practically invisible from the surface, especially at night. By staying clear of the waters lit by the tower, trade captains can sail their ships safely around the reef rather than going miles out of their way to avoid it.

The narrow beach near the reef is cut off from the mainland by a long, tall cliff. The Pearl Tower was built against a near-vertical section of the cliff so that in addition to its primary function of guiding ships, it could provide easy access from the cliff top to the beach below.

Because the presence of the cliff makes fishing impractical and the land is too rocky for farming or ranching, no community has ever grown up around the Pearl Tower, and no lord is willing to invest in a garrison for its protection. The beacon has always been maintained by poor commoners who receive a small stipend from various merchants' guilds for their service. Since the Pearl Tower has never contained anything of value and no one has ever lived in it, brigands have never bothered it.

Recently, however, ships have begun to disappear from the trading lanes, and the tower is suspect. Why has its light become unreliable? Is some evil creature living there and preying on the shipping trade?

About the Authors

Owen Kirker Clifford Stephens was born in 1970 in Norman, Oklahoma. He attended the TSR Writer's Workshop held at the Wizards of the Coast Game Center in 1997 and moved to the Seattle area in 2000, after accepting a job as a Game Designer at Wizards of the Coast, Inc. Fourteen months later, he returned to Oklahoma with his wife and three cats to pick up his freelance writer/developer career. His credits include author and coauthor credits on numerous Star Wars and EverQuest projects, as well as Bastards and Bloodlines from Green Ronin. He also has producer credits for various IDA products, including the Stand-Ins printable figures.

Recent Adventures
(MORE)
Recent Articles
(MORE)

About Us Jobs New to the Game? Inside Wizards Find a Store Press Help Sitemap

©1995- Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All Rights Reserved.

Terms of Use-Privacy Statement

Home > Games > D&D > Articles 
You have found a Secret Door!
Printer Friendly Printer Friendly
Email A Friend Email A Friend
Discuss This ArticleDiscuss This Article