Map-a-Week
2004 Compiled Archive

Environmental Fortifications
08/26 Environment 4: Cold, desolate winds have gouged this bleak land into shards of hills that are only barely big enough to stand on -- except for two that hold enough adobe buildings to make a grim town. Download 72dpi JPG (128k)
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08/19 Environment 3: Something very special must be inside these city walls, for the raging hot flames, or is it mountains of burning sand, surround this baked city. No mortal dare cross that terrain only to face two high city walls and a dozen towers. Download 72dpi JPG (143k)
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08/12 Environment 2: This mansion is well protected by a high wall at the edge of its property. Beyond that, however, is a vast sea of barren wasteland that challenge any living thing that might try to cross it. By the time you reach the mansion, you're probably already dead. Download 72dpi JPG (115k)
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08/12 Environment 1: Far our to sea is a speck of an island, just barely big enough to hold a few well-protected buildings. The sea itself is treacherous, filled with monsters and seafolks that frown on vessels passing over them... Download 72dpi JPG (87k)
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Cliff Complex
07/29 Cliff Complex 5: Bonus map! This cliff complex offers a tight squeeze for any Medium-sized creature. But squeezing through the narrow tunnels grants access to the riches -- and dangers -- of the inner chambers. Note the unusual color of the rock. Is this complex the result of mining a special material? Download 72dpi JPG (119k)
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07/22 Cliff Complex 4: The grand bottom level has the largest room yet, with rough stairs leading down to a mysterious sunken pool . . . of what? What goes on in this deepest level that requires so much room and yet so restricted an access? Note the ledges in the southwest. Download 72dpi JPG (103k)
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07/15 Cliff Complex 3: This level is an interim level, connecting the upper worked levels and the lower unworked levels. There's still room for things and things among the winding, twisting tunnels and chambers. Is everything down here fed regularly? Download 72dpi JPG (107k)
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07/08 Cliff Complex 2: These worked corridors lead to the large room that dominates this level. It could be used for arcane experiments, divine worship, or as a meeting place for a secret society up to no good. The trap door in the floor leads down to the next level. Is it trapped or merely locked? Download 72dpi JPG (103k)
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07/01 Cliff Complex 1: A narrow walkway leads to a worked corridor. Although the corridor is out of place with the surrounding terrain, its tucked away enough not to be noticed. Inside is plenty of room to house stolen goods or fearsome guardians. A trap door in the floor leads down to the next level . . . . Download 72dpi JPG (104k)
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The Mansion
06/24 Mansion 4: The other keep is shorter but more complex in structure than the previous keep. Lots of rooms, a squared off ground structure, and a different design philosophy combine to make this keep a place you might not mind visiting. Download 72dpi JPG (117k)
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06/17 Mansion 3: The tower is a high cylindrical structure that uses every bit of its interior for rooms, yielding lots of space to use. A spiral staircase connects all the floors and serves as the structure's spine. Download 72dpi JPG (125k)
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06/10 Mansion 2: Next on our tour is the keep, complete with spiral staircase, arrow slits, and small rooms to hold your . . . willing guests. There is even a balcony to wave from. Download 72dpi JPG (119k)
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06/03 Mansion 1: The first and second floors are first on our tour of the mansion. Note the sturdy construction, double doors, and angled roof. Download 72dpi JPG (118k)
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Cathedral of Hope and Doom
05/27Top Floor: At the third floor, one is above the flying buttresses that have blocked the line of sight on the other floors. This floor is dominated by small rooms typically used as residences for the highest ranking clerics. It's also used for things that are best kept the farthest out of reach from visitors below and can house the most powerful artifacts because this floor sees the least amount of traffic and is the hardest to access, and thus is the safest. Download 72dpi JPG (77k)
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05/20Second Floor: The second floor overlooks the first floor, providing enormously wide balconies around the whole perimeter of the cathedral. Although special functions are sometimes held here and important visitors use this are as a place to observe ceremonies, it's most often used for cathedral-related business. If one were to hold a conference with a cleric, it would likely be on this floor. Download 72dpi JPG (60k)
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05/13 First Floor: The first floor is the most public and most used floor in the cathedral. All important ceremonies are held on the central area and everyone who enters or leaves the cathedral does so through here. Any initial meetings with a cleric would be held here. There are always people scattered about various pews on this level, people who've come in to either redeem their soul or get out of the rain or cold. Download 72dpi JPG (64k)
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05/06 Basement: The basement of the cathedral is used almost entirely for storage -- of goods as well as people and even prisoners. You're as likely to find a sleeping cleric as you are a strong room filled with offerings as a room heavy with charts, maps, and ancient texts. Almost all material objects important to the church, which could amount to almost anything, find their way into the cathedral. The most powerful artifacts, however, are on another floor . . . Download 72dpi JPG (104k)
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Coastal Dungeons Maps
04/29Bonus Coastal Map: Whoever owns this lair had quite the ego. Note the throne room and grand hall -- quite a bit to build underground. The money must have run out though, what with the natural caves extending from the throne room. Or maybe that was someone else digging to this lair? Download 72dpi JPG (461k)
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04/22Hulk's Lair: The hulk of a once beautiful ship rests atop an outcropping near a coast. Perhaps it ran aground long ago during a fierce storm, or maybe it was thrown there by huge sea monster. Either way, it's a good cover for an underground lair. Download 72dpi JPG (463k)
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04/15 Pirate's Port: This delightful hidden landing spot for a small to medium-sized ship makes for a perfect hideout for people with something to hide. It doesn't have to be a pirate's lair either. The ladder could lead to a respectable mansion of a privateer, or perhaps a lich desiring exotic spell components from far off lands . . . . Download 72dpi JPG (517k)
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04/08 Treacherous Sea Cave: A staircase leads to a complex of natural cave etched by action from the sea alongside hewn stone corridors and rooms. Someone even put in enough work to have pit traps. What other surprises await visitors? Download 72dpi JPG (508k)
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04/01 Sea Cave Dungeon: When the tide goes out you can barely make out the stout door. Wade through tidal pools and get through the door and you're treated to a dungeon clearly designed to act as a storage facility. But what is in each room -- and what is the room with the pillars and where to the stairs go? Maybe they to the next map . . . . Download 72dpi JPG (548k)
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Dungeon Tile Set Maps - Part 2
03/25 Dungeon Tile 8: A crossroads! This room is wide open with four archways leading into it, giving this room lots of access. Perhaps even access to the odd wandering monster. Download 72dpi JPG (469k)
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03/18 Dungeon Tile 7: Red stairs leading down -- what could be wrong with that? Surely it doesn't lead down to a demon-infested pit of horrorific monsters eager to tear the flesh from passers by . . . . Download 72dpi JPG (301k)
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03/11 Dungeon Tile 6: This room features a very large skull atop a pool of brackish liquid. Is it sculpted or an actual skull? Are they any more like him around? And what is that, stale water or something much worse? Download 72dpi JPG (298k)
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03/04 Dungeon Tile 5: The room has a door that's slightly ajar letting in just enough light to see what's waiting inside. Download 72dpi JPG (382k)
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Wedge Mountain
02/26 Lower Dungeons: The bottom of the mountain features three dungeon complexes, each with a feature that makes them worth exploring. One has a large cavern complex, another is simply vast, and the last looks as though it might lead out of the mountain -- and to freedom. Download 72dpi JPG (523k)
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02/19 Upper Dungeons: These dungeon complexes hint at what's below -- and the mysterious red area dominates much of upper mountain. Also included are two dungeon areas drawn in perspective and underneath them, two more complexes that house more secrets. Download 72dpi JPG (571k)
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02/12 Plan View: This week's map shows a top-down view of the mountain and the small city that's nestled near the treacherous edge of the wedge. It's well fortified and looks capable of handling quite a siege. Are they worried about something invading the mountain -- or something coming from deep inside it? Download 72dpi JPG (575k)
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02/05 Overview: The first map shows the whole mountain at once as well as the levels of all its dungeon complexes. There are vertical tunnels, springs, and mysterious red bands. What are they? Extreme heat? A magical effect? There's only one way to find out: descending into the mountain. Download 72dpi JPG (527k)
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Overland Maps
01/29 Overland Map 5: A large section of coastline with deep forests, tall mountains, and long winding rivers makes this a wonderful area for adventuring. Download 72dpi JPG (579k)
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01/22 Overland Map 4: The deepest swamp in the region lives next to a clear, peaceful lake. Nearby mountains and forests mean this area might be considered scenic, were it not for the horrors lurking in the swamp. Download 72dpi JPG (607k)
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01/15 Overland Map 3: Cloying forests surrounding tall mountains abound in this map, squeezing rolling plains and other places where normal folks and farmers might live. Download 72dpi JPG (657k)
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01/08Overland Map 2: A strong mountain range cuts through the center of this map. On one side: rolling plains. On the other, deep forests flanking a dank swamp. Download 72dpi JPG (569k)
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01/01Overland Map 1: A central forest dominates this region. To the northwest, a mysterious lake being fed by a river. Two swamps and two mountain ranges offer plenty of area to explore. Download 72dpi JPG (620k)
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