Monster Mayhem12/26/2003


Mist Dragon



Dragon (Aquatic, Water)

Environment: Temperate and warm aquatic, forest, and underground

Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Ratings: Wyrmling 3; very young 4; young 5; juvenile 6; young adult 8; adult 10; mature adult 12; old 15; very old 17; ancient 18; wyrm 19; great wyrm 21

Treasure: Triple standard

Alignment: Always neutral

Advancement: Wyrmling 4-5 HD (Tiny); very young 7-8 HD (Small); young 10-11 HD (Medium); juvenile 13-14 HD (Medium); young adult 16-17 HD (Large); adult 19-20 HD (Large); mature adult 22-23 HD (Huge); old 25-26 HD (Huge); very old 28-29 HD (Huge); ancient 31-32 HD (Huge); wyrm 34-35 HD (Gargantuan); great wyrm 37+ HD (Gargantuan)

Mist Dragons by Age

Age Size Hit Dice (hp) Str Dex Con Int Wis Cha Base Attack/
Grapple
Attack Fort
Save
Ref
Save
Will
Save
Breath
Weapon
(DC)
Frightful
Presence
DC
Wyrmling T 3d12+3 (22) 11 10 13 10 11 10 +3/-5 +5 +4 +3 +3 2d6 (12) --
Very young S 6d12+6 (45) 13 10 13 10 11 10 +6/+3 +8 +6 +5 +5 3d6 (14) --
Young M 9d12+18 (76) 15 10 15 12 13 12 +9/+11 +11 +8 +6 +7 4d6 (16) --
Juvenile M 12d12+24 (102) 17 10 15 12 13 12 +12/+15 +15 +10 +8 +9 5d6 (18) --
Young adult L 15d12+45 (142) 19 10 17 14 15 14 +15/+23 +18 +12 +9 +11 6d6 (20) 19
Adult L 18d12+72 (189) 23 10 19 14 15 14 +18/+28 +23 +15 +11 +13 7d6 (23) 21
Mature adult H 21d12+105 (241) 27 10 21 16 17 16 +21/+37 +27 +17 +12 +15 8d6 (25) 23
Old H 24d12+120 (276) 29 10 21 16 17 16 +24/+41 +31 +19 +14 +17 9d6 (27) 25
Very old H 27d12+162 (337) 31 10 23 18 19 18 +27/+45 +35 +21 +15 +19 10d6 (29) 27
Ancient H 30d12+180 (375) 33 10 23 18 19 18 +30/+49 +39 +23 +17 +21 11d6 (31) 29
Wyrm G 33d12+231 (445) 35 10 25 20 21 20 +33/+57 +41 +25 +18 +23 12d6 (33) 31
Great wyrm G 36d12+288 (522) 37 10 27 20 21 20 +36/+61 +45 +28 +20 +25 13d6 (36) 33

Mist Dragon Abilities by Age

Age Speed Initiative AC Special Abilities Caster
Level
SR
Wyrmling 40 ft., fly 100 ft.(average), swim 60 ft. +0 14 (+2 size, +2 natural), touch 12, flat-footed 14 Water subtype, immune to acid and fire, mist form -- --
Very young 40 ft., fly 100 ft.(average), swim 60 ft. +0 16 (+1 size, +5 natural), touch 11, flat-footed 16 Fog cloud -- --
Young 40 ft., fly 150 ft.(poor), swim 60 ft. +0 18 (+8 natural), touch 10, flat-footed 18 Sleet storm 1st --
Juvenile 40 ft., fly 150 ft. (poor), swim 60 ft. +0 21 (+11 natural), touch 10, flat-footed 21 Wind wall 3rd --
Young adult 40 ft., fly 150 ft. (poor), swim 60 ft. +0 23 (-1 size, +14 natural), touch 9, flat-footed 23 DR 5/magic 5th 16
Adult 40 ft., fly 150 ft. (poor), swim 60 ft. +0 26 (-1 size, +17 natural), touch 9, flat-footed 26 Gust of wind 7th 18
Mature adult 40 ft., fly 150 ft. (poor), swim 60 ft. +0 28 (-2 size, +20 natural), touch 8, flat-footed 28 DR 10/magic 9th 20
Old 40 ft., fly 150 ft. (poor), swim 60 ft., +0 31 (-2 size, +23 natural), touch 8, flat-footed 31 Solid fog 11th 21
Very old 40 ft., fly 150 ft. (poor), swim 60 ft. +0 34 (-2 size, +26 natural), touch 8, flat-footed 34 DR 15/magic 13th 23
Ancient 40 ft., fly 150 ft. (poor), swim 60 ft. +0 37 (-2 size, +29 natural), touch 8, flat-footed 37 Control water 15th 24
Wyrm 40 ft., fly 200 ft. (clumsy), swim 60 ft. +0 38 (-4 size, +32 natural), touch 6, flat-footed 38 DR 20/magic 17th 25
Great wyrm 40 ft., fly 200 ft. (clumsy), swim 60 ft. +0 41 (-4 size, +35 natural), touch 6, flat-footed 41 Control weather 19th 27

The dragon has a finlike crest running down its spine from just behind its head all the way to the tip of its long, flattened tail. Its head is very broad near the neck, and it tapers to a long snout, giving it an arrowlike shape. A pair of long barbels hangs from the upper lip and the end of the snout. The dragon has a heavy brow ridges over its eyes, two large horns rising from the back of the head, and clusters or hornlets at the base of the upper jaw. The scent of rain surrounds the dragon.

Mist dragons are solitary and philosophical. Their favorite activity is sitting quietly and thinking. They hate being disturbed and they dislike conversation.

A mist wyrmling's scales are shiny blue-white. As the dragon ages, the scales darken, becoming blue-gray with metallic silver flecks that sparkle in sunlight. Its eyes are sea green with silvery pupils. As it gets older, the dragon's pupils seem to spread, until in the oldest the eyes resemble orbs of sure silver.

Mist dragons live near waterfalls, rapids, coastlines, or where rainfall is frequent and heavy. Their lairs are usually large natural caverns or grottoes that are mist-filled and damp. Forest-dwelling mist dragons occasionally come into conflict with green dragons. Mist dragons greatly resent the green dragons' attempts to intimidate or dominate them; they usually spend several months vainly trying to avoid a green dragon's advances before losing all patience and launching an all-out campaign to destroy or drive away the aggressor. Likewise, coastal mist dragons might have bronze dragons for neighbors. This, however, seldom leads to conflict as both dragon types are content to leave each other alone.

Mist dragons can eat almost anything, including woody plants and even mud. However, they draw most of their sustenance directly from natural mist or spray. They often lie in misty or foggy places, thinking and basking in the moisture.

Combat

Mist dragons try to avoid encounters by assuming mist form and concealing themselves in fog or mist whenever they can. In a fight, they also hide. They use their caustic breath weapon against physically imposing foes. They prefer spells that confound and immobilize foes.

Breath Weapon (Su): Mist dragons have two types of breath weapons: a cone of scalding steam that deals fire damage and a line of caustic slime. Creatures struck by slime must make Fortitude saves or be sickened for 1d6 rounds plus 1 round per age category of the dragon.

Mist Form (Su): At will as a standard action, a mist dragon can assume a misty form. This power works just like a gaseous form spell cast by a character of the dragon's age category or caster level (whichever is higher), except as follows: The dragon loses its natural armor bonus, but gains a deflection bonus to AC equal to twice its age category. While in mist form the dragon is indistinguishable from mist or fog and gains total concealment when in any kind of natural or magical fog or mist. The dragon gains damage reduction 10/magic, or, if the dragon is old enough to have damage reduction already, its damage reduction increases by 10 points. The dragon can fly at half its normal flying speed, with perfect maneuverability. The dragon cannot use its natural weaponry or breath weapon, but it can use its spell-like abilities and spells. The dragon can dismiss the effect as a standard action.

Spell-Like Abilities: 3/day -- fog cloud, gust of wind, sleet storm, wind wall; 1/day -- control water, control weather, solid fog.

Skills: These skills are available to mist dragons at 1 skill point per rank: Bluff, Sense Motive, Swim, and Survival. These are in addition to the skills noted in the dragon entry on the Monster Manual.

About the Author

Skip Williams keeps busy with freelance projects for several different game companies and has been the Sage of Dragon Magazine since 1986. Skip is a co-designer of the D&D 3rd Edition game and the chief architect of the Monster Manual. When not devising swift and cruel deaths for player characters, Skip putters in his kitchen or garden (his borscht gets rave reviews).

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